User blog comment:.Rakle./Monster Hunter Online Information Blog Post/@comment-68.80.208.65-20130523025819/@comment-68.80.208.65-20130602045524

I don't know. MH4 just looks so...strange. I would honestly argue that MH3 and MH3U's graphics were the crowning jewels in the series thus far (opinion, not fact here, people), in that they sported crisp details, firm defining lines in the monsters and environments, and decent textures. Something about the gameplay we've seen thus far in MH4, however, feels kinda pixelated and grainy. I mean, it's not like graphics are my be-all-end-all in games. I'll still happily eat up the newest installment like the good little trained consumer I am; it's just, after having been brought into the series on Tri, and then its sequel, I feel somewhat let down by how rough and raw the game looks. I'd even hesitate to describe the grapics as "chiseled" or "incomplete." Which is a shame, because everything else about it is simply badass - the monsters' introductions (which include the player), the ability to cling to their backsides, the ability to scale all walls and not just designated spots, exotic AND original biomes - you get the picture. I especially like the chap with the red cowboy hat. He looks like a boss.

Just my two cents. Though I'm still cautiously optimistic about the game, and itching to get my hands on it. After all, it was made for a smaller platform, right? I imagine that when the graphics are scaled down a bit more and displayed on the actual 3DS, not YouTube vids, they'll look better.