Forum:Gun Blade (please read before commenting)

I know the title is going to draw a lot of "MH =/= FF" flamers, but let me point out that this is just n idea that suddenly popped into my head when reading the "extreme weapon customization" article that I felt compelled to write down, and nothing more. Please don't hate me for this.

The idea is for a Blademaster weapon class, the Gun Blade, formed by combining separate components, like the Bowgun in Tri. It would have its own unique moveset, with the whole "gun" thing being either part of certain combos (i.e. shooting straight ahead at the end of the normal combo, or ending an "upward slash" combo by shooting straight up), or as a standalone attack (less versatile than Bowgun or Gunlance shots) It has three parts: the Blade, the Gun, and the Hilt, each determining certain stats. The Blade is the main component and determines Attack and Element power, sharpness, Affinity, range,(short, medium, and long; short is just a tad longer than an SnS, and Long is about as long as an SA), and possibly whether it deals Strike or Cutting damage (but probably not; maybe only certain special blades would have strike damage, with some sort of trade-off). The Gun primarily determines what kind of "shot" you get; long: just a normal, straight shot with decent range; Burst: a shotgun-type shot with less range; Bomb: shoots small grenades that explode after a set time, and possibly could stick to targets. medium range, but affected by gravity. Additionally, the Gun can change the stats of the Blade, such as by raising Element in exchange for Attack and vice versa, or raising Attack in exchange for Sharpness, etc. Finally, there's the Hilt, the key component of the Gun Blade. Each piece has a certain "compatibility" element (still haven't fully worked out how to do this yet), and the Hilt determines what combination of Blade and Gun types you can use by accepting only Guns or Blades of certain "compatibility" types. It also may raise or lower the weapon's Affinity.

On top of all this is, of course, a "weight" system. The total weight of all parts determines the weight of the Gun Blade (light, medium, or heavy), which simply determines attack speed. Light is just slightly slower than an SnS, Heavy is between SA and GS in slowness, and Medium is about the speed of an LS. Weight may determine effectiveness of blocking if I decide it should be able to block.

And... that's it. No flaming, please; if you don't like it, please say so politely, and feel free to give reasons why and/or criticism. If you do like it, you're free to say that, too and possibly give constructive criticism and suggestions, but please no repetitive, half-page long rants about how epic it is due to similarities to some other game franchise. Frankly, I'm not sure what to think of this idea, myself. Cobalt32 01:10, March 18, 2011 (UTC)Cobalt32