User blog comment:Kogath/Monster Hunter 4 Ultimate for the Nintendo 3DS/@comment-4563270-20140515205956

One little idea I'd like to put out there is the reward system of mph for future games.

I have a friend.. pretty good gamer so this isn't about namby pamby hold your hands like 70% of modern gaming does.. but his main gripe with mph comes down to the reward system becoming less of a hunt more of a grind. He loves everything else about the series. Armors, weapons, gameplay, design, difficulty but he can't get pass the "grind"

Its both a blessing and a curse of mph that whether you're a noob or vet that your rewards are all random only getting better chances with certain skills..

What if monhun added a feature where in skill awards the player as much as dedication? Let me explain.. if you're new to a monster you suck at first.. reconnasaince is just part of that hunt buuut lets say after a few victories you get good enough to say.. mame the whole monster and/or hunt without fainting for multiple sessions. There should be a point where a high class reward is then GIVEN to a more skilled hunter. I.e. another friend and an old mh vet fought lagi over 20x straight.. always cutting the tail.. using everything he could got a plate... ONCE requiring 4 of them.. it can be a pain. I nearly lost ityself over little shit like that too..