Monster Hunter 3 Damage Formula

Current damage formula for Monster Hunter 3 (Tri) has been established. Many components are similar to the original formula from previous games. Elemental damage and raw damage are now added together before any decimals are dropped. Sharpness now affects KO values by the same multiple as listed for raw attack.

Formula:

Attack Power (ATP)

Attack Type (Type)

Sharpness (SHARP)

40% of the actual listed damage. To avoid this, keep your weapon in green sharpness or higher.
 * At yellow sharpness or below, a small chance of damage correction can occur. This will cause you to do only

Monster Hitzone (HITZONE)

Element Hitzone (ELMZONE)

Elemental Power (ELEMENT)

Class Multipliers (CLASS)