User blog comment:Lord Loss/Monster Appreciation Day: Fatalis/@comment-1758220-20120318003145

FATALIS:

Concept: Pretty interesting. A dark and mysterious dragon who guards an ancient abandoned castle in the middle of nowhere. Certainly intriguing. 8.5/10

Design: Yuck. What an uninspired design this is. He looks like any old dragon you'd see in a children's book or cartoon. Capcom took almost no creative liberties with its design. The way the teeth interlock s cool-looking, but that's kind of it for compliments from me. And considering it's the final boss, it's almost doubly disappointing that he looks so uninspired. 4/10

Sound: An epic BGM adds a lot to this fight, but his high-pitched squeals seem out of character to me. 7/10

Gameplay: Fatalis is stupidly OP. I'll say it right off the bat. He does stupid and unrealistic amounts of damage, with moves like simply flicking his tail or brushing past you. It's not like Rajang where he punishes sloppiness, Fatalis is stupidly hard for the sake of being stupidly hard, and it's annoying. Sure, he's a great end-game boss, but there's a line between challenging and ridiculous. His attacks aren't that interesting either. Nothing memorable, just some fireballs and bites. 4/10

Equipment: Luckily, if you make it past his battle enough times, you can make some of the best dragon-elemented equipment in the game. Armour is quite powerful as well, and worth making. 9/10

Overall: Fatalis is an uninspired, stupidly difficult and altogether boring monster. He's known for his difficulty and powerful equipment, but beyond that he's boring and rather overrated in the MH community. I wish more attention had been paid to his design and actual battle mechanics, instead of making him do as much damage as possible. 5/10