User:DarkStar Knight

=DarkStar Knight's Page=


 * Hello and welcome to my page. I've been a fan and player of Monster Hunter since 2005 when I was introduced to the first game by one of my friends. I only made it to Hunter Rank 9 before they shut the servers down, so I was disappointed as I'm sure many other fellow hunters were. I got MHF2 for the PSP last May, and now I only have a few missions left that I haven't beaten yet. First there's the G-rank dual Kirin mission, which probably isn't possible to beat without a gunner and sleep S so I'll have to wait for my friend to get back before doing that. Then I should get the Black Fatalis urgent quest after that, which I'm sure I can handle myself considering I've already beaten both Crimson and White Fatalis. Finally, the infamous single player dual Rajang mission. I tried it a few times a while ago, but I couldn't beat it. Killing a Rajang is hard enough, cause not only are they ridiculously powerful but they're also extremely fast...but killing one in less than ten minutes is just insane! If only the Blango Destructor were more powerful. I tried it with the Crystalized Tuna, but the GS style is too slow to fight Rajang with, and its raw AP is too low without Attack Up Large, Adrenaline +2 and Felyne Heroics. Well maybe I'll just try it with that; that's what I had to do to beat White Fatalis by myself. I took the Dragon Bow Mountain's attack power up to an average of 678 and a peak of 712, more than 2 1/4 times its normal AP. My fighting style of choice is the Longsword style, and in my collection I have the Wyvern Blades Holly and Maple, the Susano Blade, the True Devil Slicer, the Black Katana Mk. III, the Daimyo Cutter, the Blango Destructor, the Demon Halberd, the Fanatic Dragonwood Longsword, the Tigrex Tooth, the Scythe of Menace, the Imperial Sword, the Frost Ripper, the Lion King Saber, the Smolder Dragonsword, and The Divine Slasher! I recently acquired the Akantor Katana; not as hard to get as the Divine Slasher was, but it was still a pain. I only needed one Akantor Spike, but as usual the game figured out what I was trying to do and made the Akantor 3 times harder to beat. But when I finally did kill the big freak again, I got 3 spikes in the reward! I also collect Great Swords, because that was the style I used in the first game, and it still comes in handy from time to time. I have the Eternal Eradicator...the most powerful dragon element weapon in the game. It's awesome with the Kut-Ku U armor; with the proper gems it has attack up, element attack up, and reckless abandon +1, giving it an affinity of 15%, an attack power of 816, and a dragon attribute of 920! It's great, and I love the sound effects they made for it. I also like the bow style of fighting, and I used the Dragon Bow Mountain to kill Crimson Fatalis 2 out of 3 times (you pretty much have to use a bow or a gun if you wanna get Fatalis Crimson Wing). But what I really enjoy doing is going on missions with the Divine Slasher and Ceanataur Armor (S series helmet, tasset, and grieves, U series mail and vambraces) which, with the proper gems has Reckless Abandon +2, Sharpness +1, and Sharp Sword. Another reason I mix S and U pieces is to avoid having a 20 point defense reduction. With that armor and some additional power enhancements, the Divine Slasher can match and even exceed the 1200 attack power of the Akantor Katana while having 30% affinity and white sharpness! Another amusing thing to do is using the Sentoryu Wolf with Reckless Abandon +3, thus giving it an affinity of 65%. Not too noticeable with regular attacks, but with the charging attack it does insane damage...not to mention take monsters to new levels of rage! But I still prefer using longswords, cause even though you can't block with them they're faster and cooler.

Things About Monster Hunter That I would Change

 * Here's a list of some things I, personally, would like to be done differently with the Monster Hunter games. Enjoy!


 * First off, in addition to regular jewels there should also be weapon jewels, or jewels that attach to weapons only and enhance their powers. For example, say you have a longsword with 4 weapon jewel slots and this longsword doesn't have any elemental powers. So, you attach 4 fire attack jewels (ex. 120 points per elemental attack jewel) and suddenly the sword now has a fire attribute of 480! Or better yet, say that you have a longsword with 3 weapon jewel slots and a poison element. So, you attach 1 stun attack jewel, 1 dragon attack jewel, and 1 lightning attack jewel and now the weapon uses 4 elements simultaneously! It would also be cool to have element and power converter jewels; put an element converter jewel on a weapon and it changes its element to whatever element you put in the remaining slots, whereas a power converter jewel would remove the elemental power and add those points to the raw attack power. And there should also be different effects for different element combinations. Here are some examples- fire + thunder = blue flames, fire + dragon = black flames, fire + water = vapor, poison + stun = orange lightning, water + thunder + ice = ice blade blizzard, fire + water + thunder = wind blades, stun + thunder + dragon + water = spirit shock orbs, all elements together = aurora element.


 * Second, I do not like that to get Potential you have to take your health down below 40% and to get Felyne Heroics you have to take it down to just 3 notches. It's great to have a higher attack power, but the fact that one slight touch means instant death...not so great. Why not just include a new item called Potential Potion that activates the potential skill and/or Felyne Heroics when you take it? And it doesn't even have to last the whole mission; it could last for 10 minutes and limit the carriable number to 5. That would still be better than having to take your health down to such a low level that a kelbi could kill you!


 * Third, I hate faint; the thing caused by Gypceros's flash attack and by getting hit with powerful attacks. I have been knocked out because of those stupid stars so many times, and most of those times I could've survived if not for it! Forget the faint negated skill; please, for God's sake, JUST GET RID OF FAINT!!!


 * Fourth...earplug. In the real world, if you want to protect your hearing you either put plugs in your ears or you wear ear muffs; you don't put on armor and put jewels in every place but your ears to protect your hearing! Every helmet in the game (unless physically its more like a hat or if its piercing) should automatically come with either earplug or high grade earplug. Or if not that, have it as an item you carry; even if it was 20,000 z for regular earplug and 60,000 z for high grade earplug, it would still be better than using up jewel slots for hear protection!


 * Fifth, you got the heat and cold thing backwards. Think about it; during the winter or any time that its cold, you're more likely to become sick...and your health becomes worse. And the hotter it is, the harder it becomes to remain physically active; your stamina is lower. See...all you gotta do is switch them, so that when you're in the cold your health bar goes down without hot drink and when you're in the heat your stamina bar goes down without cold drink.


 * Sixth, there's powercharm and powertalon for increasing attack power, armorcharm and armortalon for increasing defense...why not dragon charm and dragon talon to increase dragon resistance? Or even better, element charm and element talon? Have it so that with both of those, your resistance to every element increases by 20 points. That would certainly be nice to have in a fight with Fatalis.


 * Seventh, it would be cool to dual-wield longswords, or to wield giant swords like the one in that cave where you get dark stones and dark pieces. Maybe to make it just slightly more plausible you could include a special weapons training category and by completing those training missions characters would gain the ability to wield such weapons. Perhaps even a set of training armor, or special armor that gives wearers the ability to dual-wield longswords or wield gigantic great swords.


 * Eighth, I know you've probably already heard this from every other monster hunter, but it would be awesome to have the ability to raise monsters and, after they've grown and been trained, ride them into battle and have them help you complete missions. And, of course, to paint them whatever color you want. To fly in on the back of a white rathalos, and to have control over how it moves and attacks...how awesome would that be?!


 * Ninth, some of the weapons need to be redesigned. The one most in need of a new design is the Diablo Destroyer; that is the ugliest great sword I've ever seen! Its negative affinity is bad enough, but you could at least make it look good. Next on the list- the Dragonwood Longsword. It's a 2 by 4 with a handle and writing on the sides, i.e. crap. It's the only stun element longsword, and it really is a good weapon; there's no reason for it to look like such a piece of junk! Next, the Chrome Razor. I had high hopes for that sword, but when I finally saw what it looked like I was very disappointed. That thing is about as chrome as a wadded up piece of recycled paper, and the Death Razor doesn't even have white sharpness! Now some people might not agree with this next one, but I think the Akantor Katana also needs to be redesigned. Not by much, though; just make it thinner, cause it's fat and looks more like a great sword than a longsword. The Tigrex Katana could also benefit from a redo. It's not as ugly as the Diablo Destroyer, but considering the blue and gold color scheme of the Tigrex it could've looked a lot better...and considering the name, a lot more like a katana. Now the only other one I can think of at the moment is the Kirin Thundersword; it's too horny, no pun intended. It would be awesome if it looked like the Divine Slasher, except wider cause it's a great sword and give it a white, dark blue and light metallic blue color scheme.


 * Tenth, how about some new weapon classes? How about shurikens, whips, maces, dual-guns, gun-swords, giant spiked shot-puts, and bladed gloves and boots for hand-to-hand combat? And another thing that would be cool is alternate fighting styles for the weapons that already exist. And also, why are throwing knives a supply item? They should be normal items so you can make them and take them on any mission, and change the limit from 5 to 20; 5 is only enough to poison, stun, or put a monster to sleep once, so its not useful unless you have more.


 * Eleventh, some new skills would be nice. How about a speed skill that increases the speed of running, attacks, and everything else, in addition to a complimentary skill that allows you to move faster and see things in slow motion. Another skill that would be nice is the ability to levitate and fly around. And how about a teleportation skill that pauses the game and allows you to select and teleport to any place in the level. And another skill that would be great is one that protects you from the roar of a Tigrex or Akantor at close range. I tried it with earplug and Dragon Wind Breaker, but at close range he still got blown away and received damage. So a skill that prevents that from happening would really come in handy.


 * I saw on the monster hunter wishlist that someone said they wanted to be able to create custom weapons. That was one of the things I meant to put here on my list, but it needs to be a little more specific. Assuming they actually put that in one of the future games, chances are that the weapons will be divided up into parts. For example, the blade of a sword may be divided into three or four parts, the handle into two or three parts, the guard into two parts, and the sheath would have parts corresponding to the blade. In other words, custom weapons would be made by mixing and matching the pre-made parts, perhaps with the ability to change colors and textures. The only alternative would be to include a program similar to 3D Studio Max but a lot simpler so that anyone can use it. That's what I, personally, would prefer because it would have less limits than the other way. I'd have to say the same thing about a custom armor creator. And before I forget, another thing I saw on the monster hunter wishlist were suggestions for throwable bombs in different elements, as well as elemental barrel bombs. MHF2 already has anti-dragon bombs, but those are supply items and only work on Lao Shan's back. So I guess the throwable bombs should be dragon grenade, ice grenade, thunder grenade, etc. and the barrel bombs should be dragon barrel bomb, ice barrel bomb, etc. Nevermind small elemental barrel bombs, but there should still be ice barrel bomb +, dragon barrel bomb +, etc.


 * Sword Saint Piercing...it gives its wearer the ESP skill without the need for other fencing armor or jewels. With SSP and four other pieces of armor with 3 slots each, it is possible to have both ESP and High Grade Earplug...two skills that are very important to blademasters seeking to slay Crimson or White Fatalis. You're usually forced to choose between one or the other, but not with Sword Saint Piercing. That is the reason I seek to get it, but there's just one gigantic problem. SSP cannot be bought or made; the only way to get it is to complete all the special training missions with all the weapons, and the only way to get all the special training missions is to complete all the regular training missions with all weapons!!! WTF?!!!!! Okay...surely you'll be given good weapons and armor for all the different missions and weapon categories, right? Hah! Like hell you will! You can count on having pathetic defense and low-level weapons, not to mention a normal health bar and, in some cases, elemental resistance so far below zero its sickening! Oh, and guess who's in the final special training mission? Rajang. I hate the Rajang, but I loathe having to do all these missions just to get Sword Saint Piercing. Even if it took Lao Ruby, Los Ruby, Ian Ruby, Daora Jewel, etc. and 200 or even 300,000 z to make and a starting defense upgrade cost of 10,000 z that would still be better than having to complete these training missions to get it. I truly hope that it will be easier to get in the next game, but I'm sure as hell not gonna hold my breath. If there's anything I've learned about this game, it's this: just when you think it can't possibly get any harder, it does. So I'll bet that in the next game, they'll add even more training missions and make them even harder to beat. Even if they don't, I'm not gonna be getting SSP any time soon.


 * I just remembered another skill that I thought of a while back but forgot to put on the list; an auto-potion skill. I know I can't be the only one who's had this problem: a monster knocks you down, taking your health down to a critical level, and they turn and attack again...giving you not even a nanosecond to dodge or block and knocking you out. But here's how this auto-potion skill that I have in mind would work: any healing potions and materials for making more healing potions you take with you will, upon activating the skill, be combined into a potion bar just below the stamina bar. The more potions/materials you have, the longer it will last...and you'll never have to worry about getting knocked out while you're down because it will heal damage the very moment you receive it. And to be more specific, let's say for example that you have the auto-potion skill activated and have ten normal potions and a max potion with you. Now say that a small monster attacks you and leaves half a potion worth of green damage and another half red damage. Assuming that you don't also have high speed damage recovery +1 or 2, three fourths of a potion will be transfered from the potion bar to the health bar, thus bringing your health to full; red damage will be healed with half the amount of healing points required for an equivalent amount of green damage. With high speed rec. +1, the amount required to heal red damage would be 1/4, and with rec. +2 it would be 1/8. Now say that your potion bar has transferred the 10 potions to heal damage and all you have left is a max potion worth of healing points. You are hit once with a powerful attack, leaving a small amount of green health and a large section of red health; obviously less than the healing points of a max potion. But instead of using it all to heal the damage, it will only take what it needs to heal the damage and leave the rest in the potion bar. If by the end of the mission you have an uneven number of health points remaining, it will use those points to make as many potions/mega potions as possible and the remaining odd amount will be made into an incomplete potion (example: Potion (64/100) which can be combined with other incomplete potions to make normal potions or, if you don't mind using an extra item spot, simply left for the next mission. Now, let's say that you have the auto-potion skill but didn't bother to combine any potions; you have 10 blue mushroom, 10 herb, 10 honey, 5 nutrients, 5 mega nutrients, 10 dragon toadstool, 10 immunizer and 10 kelbi horn. The auto-potion skill would automatically combine these when activated, using materials in order of priority; the 10 immunizer and 10 kelbi horn would be combined into 10 ancient potions (the health points transferred to the potion bar and the stamina points made into 10 stamina potions), then the 5 mega nutrients would be combined with 5 dragon toadstool to make 5 max potions, the 5 nutrients combined with 5 honey and then the remaining 5 dragon toadstool to make 5 more max potions, the blue mushroom and herb would be combined to make 10 potions, and finally the 5 remaining honey would be combined with the potions to make 5 mega potions. All of this would, of course, be done as soon as you activate the auto-potion skill, and all those thousands of health points would be transferred to the potion bar. Finally, let's say that you have auto-potion but you also have Adrenaline +2 and Felyne Heroics and you want to use them. Do not activate the auto-potion skill until after you've taken your health down to 3 notches; that would be set as the health level to be maintained. But because its being maintained at such a dangerously low level, it would take a lot more health points to heal damage (example- 45 notches worth of health points to bring it back from 0 to 3 notches, or 15 times the number of health points normally required). Because if it remained the same and players used Adrenaline and Felyne Heroics with auto-potion and took as many potions with them as possible, they would basically be invincible.


 * I think someone probably said this on the Monster Hunter Wishlist, but it would be nice to have elemental coating for bows (Fire Coating, Ice Coating, Water Coating, Thunder Coating and Dragon Coating). And also, it would be great if those could be combined with Power Coating and the Abnormal Status Coatings. For example: Thunder Coating + Stun Coating + Power Coating = Power Shock Coating, Dragon Coating + Poison Coating + Power Coating = Power Venom Coating, Ice Coating + Sleep Coating + Power Coating = Power Cryo Coating...there's a dozen more possible combinations, but that's enough to get the idea.

Well, that's all I can think of for now, but I'm sure I'll have more later.

Attack Power

 * Here's a list of some attack powers I've reached with the Monoblos S armor (Attack Up Large and gemmed for Adrenaline +2) stacked with Powercharm, Powertalon, Large Attack Boost, Felyne Heroics, Spirit Gauge (LS) or triple charge (GS) and power pills. The formentioned stack will be known as high AP. For those of you who were unaware of this, there are two stages of potential; the first stage is achieved by taking your health down to 40% or less, and it is possible to survive being hit. But the second stage cannot be reached until you've taken your health down to three notches or less, meaning that if you are hit you are guaranteed to be knocked out. Going from stage one to stage two will increase the weapon's attack power by approximately 50%. This level of attack power (stacked with high AP) will be known as maximum AP, because as far as I know it cannot possibly go any higher.



New Designs

 * In number nine on the list of things I would change about Monster Hunter, I listed a few weapons that need to be redesigned. Since I happen to be experienced with using Photoshop, I decided to start on redesigning them; I have three so far, and I'll do the others later. Here's my version of the Tigrex Katana, the Diablo Destroyer, and the Dragonwood LS:



Comments

 * Ein183 18:30, 11 March 2009 (UTC)was up dude so you play on the computer i play mhf2 on my psp im almost done with my first hunter rank 6 quest i only have 1 more to go its the black gravios G ranked. I cant wait tell monster hunter freedom unite comes out aon march 31 it will be coolio. i cant wait though and nice page dude.




 * DarkStar Knight 18:56, 11 March 2009 (UTC) Thanks, I'm glad you like it. Good luck with the G rank Black Gravios; he can be a real pain. If you're blademaster like me, you should use the Plesioth Azureblade. I've beaten him with the Frost Ripper before, but it was tough because I wasn't using ESP or sharpness +1. It's a lot easier with the Plesioth Azureblade. Unite is coming out on the 31st? I thought it was the 29th. Well whenever it comes out, I'll definitely be getting it.


 * Dartol 19:50, 14 April 2009 Dude great page I went on it through the wishlist and im really impressed! I like the designs you did, especially the tigrex katana and the dragonwood LS (the actual one is sad to look at...really). Personnaly i think the next weapon class they should work on is spears....the two handed type. I wear the Tigrex S Armor with sword sharpener skill with jewels (best skill ever) and i wield a Great Demon Halberd (pain to kill Rajangs but with a bow its alright). Longswords rock (just felt like sayin that :P). Again, great page, I enjoyed reading it.


 * DarkStar Knight 11:34, 15 April 2009 (UTC) Thanks, I'm glad you appreciate my designs and ideas. I've gotten so few comments that I was beginning to wonder if anyone had even noticed them. I still gotta do the Chrome Razor, the Akantor Katana and the Kirin Thundersword. I started on the Akantor Katana, but I haven't worked on it in a while; been working on another project lately. You should check out the monster creations page and the art gallery. I made the Hydroprey on the monster creations page and the Divine Slasher at the bottom of the art gallery. I realize it's not a 100% accurate illustration of the Divine Slasher, but considering that I was pen-tooling from an image that's only 277 × 149 pixels, I think I did a pretty damn good job at it. So, you got the Great Demon Halberd, eh? I just need a few more rare scarabs and two Rajang tails to upgrade to that. I wish they'd given its lightning effect the same colors as the Rajang's energy attacks, and that they hadn't given it that cartoony anvil sound effect. Aside from that, though, it's a good weapon. And a spear weapon class would be pretty cool; some swinging moves but mostly stabbing moves like a lance, but with the ability to imbed it in the ground and use as a pike, and also to throw it at monsters. Each one should come with 4 or 5 duplicate spears, though, so you don't have to run and take it back after every time you throw it. Well, I gotta go now, so thanks again and TTYL!


 * Dartol 16:20, 15 April 2009 Thanks for answering! I checked regularily to see hehe. I went to see your hydroprey and, to be honest, its the best monster image in the whole page! Its really well done. I like the idea for the attacks and it made me think itd be possible to create a thunder-element prey/drome. I couldnt finf the art gallery you mentioned :(. Got a link? Honestly MHF2 is giving me a really hard time because theres NOBODY I know who plays the game and so I have to solo everything. I don't use felyne heroics because it stresses me out having a low health bar (lol). So far I'm farming rathians because I've killed 42 of them and I still havn't gotten the rathian plate for that nooby wyvern blade (that seriously pisses me off). It's one of the few Longswords I havn't maxed out... I need the divine slasher, both wyvern blades and the Frost ripper. Maybe you know this... how do you get Lg Lobstershells? Wiki never helps much for things like that. I'm trying to get a friend to play monster hunter but he's still just begun.... another year or so before we can do some big monsters lol. Sorry for jumping all over the place with my comments (completely random) but I've never had anyone to speak to about MHF2 ^-^. Great page again!