Forum:Ghost Monster Event Quests

This may sound similar to the "undead elder dragons" article, but that's because it was inspired by it. However, I felt the following wall of text needed to have its own article, so...

It's a series of event quests for a future Monster Hunter game where you fight ghost versions of monsters that didn't make the cut into the regular monster roster. There would be a quest for each of the different areas (assuming there are at least five areas), and you would fight three "ghost" versions of cut monsters that would have lived in that area, one after the other. The monsters would be chosen in a contest held by Capcom, and would resemble skeletal/corpse versions of the selected monster, complete with rotting flesh and a ghostly aura. There would even be certain changes to the hunting ground itself. Each quest would go something like this:

You see the quest's name on the event quests list. When you select it, there is only a series of question marks where the "main quest" objective should be, and there are no subquests. In addition, the monster's picture is replaced with a strange insignia. The client is a "Mysterious Old Man", and each quest's description would be some cryptic speech, like: "You have grown strong, Hunter, but there are still challenges you have yet to face. Come to the  and see if you have the might to face history (or something along those lines, hinting that your opponent is ancient)".

You join the quest and arrive at the hunting ground, but something is very wrong. It's a dark, moonless night, regardless of what time it was when you joined the quest, and the area is blanketed with an eerie mist and will o' the wisps. There are no gathering points, and the only monsters you encounter are ghostly apparitions of small monsters that were cut from the game but would have lived there, and they fade away when killed, making you unable to carve them. Once you actually find the large "ghost" monster, the fight would proceed like it normally would have, except the monster is very strong (these are very hi-rank quests), and it vanishes in ghostly flames when defeated, so you can't carve it. After beating all 3 ghosts, you would receive, as rewards, assorted materials that you normally would have gotten in that area, as well as tickets for crafting special equipment, and some other special item (haunted bone, or something) that can be sold or used in the crafting of said equipment.

Each quest would make part of a special armor set, with each piece granting one complete skill, plus points toward another skill unlocked by the whole set, but, in exchange, its defense and resistances are pretty bad for something of its rank. The whole set would look something akin to the Dober armor, but look creepier and be a bit bulkier. There are 5 areas so far, so that means each quest would make one out of five parts of the whole set, with leftover of the bonus item (haunted bones) being usable to make weapons that don't need any event tickets to forge (just additional raw materials). The set would be called the "Deathly" set, with each part granting a skill related to what part of the body it covers (i.e. Helmet = "Deathly Silence", grants HG Earplugs, Legs = "Deathly Stillness", grants tremor-proof.) Entire set gives Survivor and an additional anti-skill. Total defense and elemental resistances suck. Maybe one or two, if any, slots. Weapons made with the haunted bones would have very strong attack, but no element (maybe) and terrible sharpness.

I'm afraid there's no TL;DR way to put this idea, so congratulations on reading the whole thing. So, besides its complexity, what do you all think?