Forum:New traps to add to the game

There should be more than just two types of traps to use in the game. All of this variety on parts of monsters, and bugs, and fish, and other items and only two traps.

Trap Type One: Elemental trap Ok the elemental traps would come in different duh elements. Each element would be incorporated into a trap. Each trap would work more effectively on monsters with weakness to that element. They would work by either A: doing a small amount of damage to the monster, or B: lowering the amount of tranq status the monster would need, I haven't decided yet but one of these two. (the lightning trap would be similar to the shock trap but there will be differences).

Ways to make (maybe better ideas may be suggested) Fire trap = trap tool + fire herb or Trap tool + gunpowder Water trap= trap tool + spongy hide Lightning trap= Shell shocker + trap tool Ice trap = trap tool + Ice crystal Dragon trap= trap tool + Deviljho talon

Trap Type Two: Rope Trap (needs better Name) Ok so you know the traps that people use to catch animals by the ankles and hoist them into trees. Well this is that idea. It would be a relatively easy bombing trap because it could lift the monsters over your head and you could bounce bomb them. This way you wouldn't have to worry about accidentally bombing team mates or setting them off manually. Also it would make a gunner specific way to trap because the monster unless massive would be to high to hit with a tranq bomb. But being as it would need something to tie the rope off to it would only be able to be used in certain areas such as the flooded forest where there are trees to tie the rope to. (It will have some setup issues but I'm sure that they can be worked out.

Ways to make Rope Trap= 1st ivy + spider web= net (i think) 2nd (insert way to make rope not sure yet) 3rd Net + rope= unfinished trap 4th Trap unfinished trap + trap tool= Rope Trap (a bit of a long process to make, ideas welcome)

That's all I can think of for now please comment.--Holyfrogs? 21:15, May 10, 2011 (UTC)