Forum:Interchangeable Weapon Parts

Basically, it's like bowgun customisation in Tri, but for melee weapons as well. Each weapon type has a series of different parts that can be customised. Each part has a small amount of damage, affinity (if any), element (if any) and slots.

Damage: Pretty simple, just add all the values together. Affinity: each value on the weapon parts is a percentage. If they add up to 100, the affinity is 25, 150 is 50 and 200 is 75. Element: The element on the hitting part of the weapon (blade, hammerhead) is the element used. If another part has a different element, that value is subtracted from the main element. If it is a status effect, the value of the status effect is halved, and the weapon has that much status damage added. Slots: Just add them up for a total amount of slots.

Each weapon has different parts, like a hammerhead for hammers (obviously), and Big blades for Greatswords.

SNS Parts: Blade, handle, small shield. GS Parts: Big blade, Large handle. Lance Parts: Shaft, Big shield. LS Parts: Long blade, Med handle. GL Parts: Large shaft, Gun mechanism, Big shield. SA Parts: Axe blade, Long handle, Switching mechanism, Phial. Hammer Parts: Thick handle, Hammerhead. HH Parts: Thick handle, Hammerhorn.

I don't expect this to make it into a future MH game, I just thought it would make some pretty nice looking weapons and stuff. rikimaru 23:01, March 21, 2011 (UTC)