User blog comment:Lord Loss/Discussion of the Week: Strategies/@comment-5043481-20140721142305

Flashbombs used to be great, but now I hardly ever take them on hunts. With 2nd gen raths they would just taunt while you put GS full charges into thier face. Down in no time. Akantor and Ukanlos were both destroyed by a coordinated team using flashbombs. 1 member pins them down with flashbombs, and the others wail on it with no risk. Me and 2 others killed akantor in 8 minutes with this method.

Traps, again, have been nerfed in 3rd gen. Me and 3 others did the G rank final invition using traps. 1st, catch rajang in a shock trap. 2 - have 3 members attack him in the shock while the 4th sets up a pitfall behind him. When he comes out of the shock trap rajang will leap into the pitfall trap, enraged, allowing for even more clobbering. Rinse and Repeat. (note that if two traps are placed very close together both will explode when the monster escapes, even if it was only in the area of one of them).

I suppose 3rd gen put an end to many cheaty tactics that abuse game mechanics. The unstable system can screw over your hunts when they were going so well, but dungbombs are now useful! Did they do anything in 1st or 2nd gen? The stamina system is open for exploiting with exaust philes and exaust shot.

I don't like using adrenaline, I an quite a careful hunter and do not like it when a monster can 1 shot me. I stay at high health all the time.

For the future? Maybe a hammer user sending the other 3 members flying into a monster to increace the likelyhood of a succesful mount?