User blog comment:Aandrew07/Tri's second anniversary! (Among other things)/@comment-87.65.147.229-20120424092802

I read many complains about 3rd gen around the Internet for reasons such as the release on Nintendo's consoles, the relative lack of difficulty (relative to me, because soloing some expert quests in Tri and downloadable quests in P3rd is a big challenge), but to me it's overall better than MHFU.

You know, even if MHFU is still the greatest MH released in US/EU in terms of content, there were many awkward things, like monsters which are basically upgrades of previous monsters (Gypceros is like a Kut-Ku with new tail moves, a flash attack and poison element, while Garuga is just a bigger Kut-Ku with the signature moves of Rathian), like subspecies with not a single flagrant difference from the original monsters (azure Rathalos, blue Kut-Ku, green Plesioth, and so many others), or too mechanical monsters. Everybody loves Fatalis (or nearly) because oh-look-it's-badass-it-OHKOes-you-with-any-hit but, after playing Tri, I realized that its animation was clunky, that it was too predictable and that the fight was way too long. I liked Tri's Alatreon much more (I enjoyed less the one from P3rd due to its too many recovery times), because it was more like a "super true elder dragon" (by true ED, I mean Kushala Daora, Teostra, which are among my favourite monsters from Unite) with fast moves and excellent animation than a HP tank that kills you in one hit whenever you make a stupid error.

In 3rd gen, nearly every monster is unique (except for the new Dromes and maybe the new Pelagi), with a complete attack pattern (just compare dromes from previous games to the new ones), an excellent animation and various reactions (I also loved the fact of seeing a monster getting exhausted and leaving the area to kill an Aptonoth or something to recover). Just look at all the Brute Wyverns : not a single one of them is an upgrade of another one, every Brute has its own abilities and their subspecies features true differences. I only regret that giant monsters aren't a bit faster than before. I loved Ceadeus in terms of design but it was too slow to me; the only challenge with that guy is to kill him in a single quest, which requires good equipement and very regular attacks. I also regret a bit not having more "mid-giant" monsters such as Akamu/Ucamu, because those are among my favourite kind of monsters.

I also hope that next generation will completely remove that annoying rare items. As well in Unite as in 3rd gen games, I hate killing the same monster again and again waiting him to drop a f*cking rare item which as a drop rate of 1~3% ... it was even worse in Tri's with expert quests, because the amount of components for HR armors/weapons was HUGE (2 or 3 Lagia sapphire to craft the best Inceadeus ... seriously, is it really essential ?).

Well, that's all I wanted to say about 3rd gen, which is currently my favourite generation of monsters.