User blog comment:Blademaster00/Monster Hunter 4!!!/@comment-4319079-20110918165113/@comment-1758220-20110918175934

The sense of identity MH has. That you can even compare an MH game to a game like Assassin's Creed or God of War tells me immediately that there's something wrong. I feel like Capcom is trying to capitalize on these and other popular games for MH4, when they should be expanding and enhancing the unique identity and gameplay style of what they already have.

Look at Tri. When it was announced that a lot of monsters would not be returning, and that there would be underwater combat, weapons removed, etc. People got pissed. I was one of those people. Now I consider Tri one of my favorite MH games, because although they took things away, it still felt like a genuine MH experience. This game does the opposite. It adds a bunch of pointless crap nobody even asked for, changes the entire style of gameplay from the looks of it, loses the exotic and detailed environments in favor of drab, barren open-world ones, and just totally feels alien from the rest of MH. I hate it when sequels do that. When they change so much that they don't even feel like the same game. I'm all for evolving the MH world, but when you alter too much too quickly, it puts people off. That's my opinion anyway.