Talk:MHFU Monster Damage Formula

I would like to suggest a new measure for raw base damage as the ratio of attack power and weapon class divisor. If you merge the the base damage values of some blademaster weapon sets with the class divisors, you often get nicely consistent values, such as 70 for beginners bone weapons or 350 for ukanlos weapons. Also, the attack bonus from armor skills, charms and consumables would be the same for all weapon classes. Okay, we observe some rounding conventions for items such as demon drug, but it is difficult to tell if only the displayed AtP is rounded, or the integer value is used in the combat engine.

Bottom end line, do you think it would be worth the effort to add this ratio of attack power and divisor to the individual weapon pages to make the values more intuitive to compare for different weapon classes and with attack enhancements?Bonifarz 13:38, January 1, 2011 (UTC)