User blog comment:Mckrongs/Monster Hunter 4 for the Nintendo 3DS/@comment-6646546-20130905141057

Interview with MH4 Developer

http://www.polygon.com/2013/9/4/4692948/monster-hunter-4-devs-discuss-how-3d-action-makes-this-a-new-hunting

Fujioka said."First, we had to reconsider the action aspect in order to pursue the fun of the gameplay. Next, we had to rethink Monster Hunter as a tool for communication. Finally, we needed to expand the world setting of the series. I've always been thinking about how we could make the the world of the MH series plant some real roots."

Tokuda said "we felt we'd be hitting the wall if all we did was give you more monsters. So instead we're trying to give you more action, and I think that's a good thing."

"During development you often hear things like 'If there's no gameplay to it, then why's it in the spec?"