User blog comment:Mckrongs/Monster Hunter 4 for the Nintendo 3DS/@comment-216.63.243.212-20120911235114/@comment-5489419-20120913052049

But I loved Freedom U's upgrade system! I mean, sure, it was jumbled and didn't make sense, but it was a treat every time you upgraded a weapon. Going from an Iron Longsword to an Eager Cleaver was like "What? How did that happen? Oh well, this is awesome!"

However, I do see where you're coming from. Monster Hunter Tri's upgrading was simple, easy to understand, and wasn't hard to do; however, I think that is what also made Tri's upgrading flawed in the MH genre (in my humble opinion, of course.) It didn't have that sense of discovery. Once you saw a weapon, you knew what the max upgrade was going to look like: the same exact thing, just with purple, yellow, red, green or blue added in. Unite's, on the other hand, had you going through many different types of weapons. Some weapons did exactly the same thing but they looked very different which added that bit of choice and customization in Unite; Tri, on the other hand, didn't have much of a selection of weapons to begin with, nor to end with, but they were still enjoyable and they played their roles well.

Wall-o'-Text, ahoy. Again, this is all my opinion, it doesn't need to be followed like Holy Word.