User blog comment:Lord Loss/Discussion of the Week: Swimming/@comment-184.38.5.102-20130121143348/@comment-184.38.5.102-20130121152504

If you guys ask here's the whole idea of this area

"The zones in "The Marsh" will vary from a brackish rivers or lakes to small to large tidal islands that will flood after a cretain amount of time.The camp is raised up to prevent flooding in the area.The zones will have a large amount of trees and plants in the area,that in two areas their so thick to a point were monsters are harder to see but that changes during the hotter months.During the hotter months most of the plants will die from the heat and will make it easier to see some monsters in the area.The tidal islands,from their name,will flood after a certain time during the day (mainly at night).This may not seem like much but it could be a problem for hunters later on during the fight.You see during the flood if your facing a monster well adapted for swimming it can actually jump into the water, stopping you from doing more damage to it, but also adding more attacks to it's inventory to strike the hunter with.After a flood,where ever there was water during the flood,that part of the area becomes muddy making it harder for hunters to run and evade attacks from monsters but the same goes for monsters.Monsters will sometimes  get their feet stuck in the mud or will sometimes fall when charging in the mud,giving hunters a chance to strike.

This area is home to many different aquatic monsters plus a few monsters from swamp areas.This is because, in this area, fresh and salt water mix, allowing these species to coexist with each other."