User blog comment:Aandrew07/Tri's second anniversary! (Among other things)/@comment-2049092-20120430195318

As the third generation has come and gone (although a bit dissapointing to those not in Japan) There are a few points that I would like to state. Some good, some bad, and some just random thoughts. Here we go.

1. Hitboxes- After being battle-hardened to the Freedom Unite hitboxes things seem more realistic in the Third gen. You get hit less, and a few things that really annoyed me in Unite got fixed in Tri and later(like being able to roll behind Rathalos and Rathian while you're under him/her.)Although these hitboxes are really good, I feel as if in some games (cough portablethird cough) that the hitboxes were way too generous. On some monsters these generous hitboxes were really broken (Tigrex and his spin advance.) In terms of hitboxes, the third generation has the best in the series, but they still need some work to make sure they aren't too generous.

2.Damage Output(from the monsters)- From Tri, I thought that the third generation seemed as if Capcom was finally going to hit the butter zone in attack damage from the monsters.They would'nt attack too hard, but they wouldn't attack too soft either, but Portable Third really let me down. The monsters got horrbily nerfed in terms of their damage output to the point of absurdity. I haven't played Tri G, but I hope they brought the monster's damage up in G-rank.

3.New Monsters- From a looks standpoint, they all are vibrant beings that seem relatively unique, and most of the fights seem unique.Even most the subspecies have their own interesting dynamics.This has probably been the best change of the Third Generation. Only a couple or so subspecies seemed undercooked (Doboruberuku Subspecies, and Green Nargacuga.)

4. Areas- They are the most dynamic in every form of the entire series. I would've loved to have seen the full Tower and the Forest and Hills, but hey, life is full of trades.All of the areas are satisfactory, and they don't get in the way of the fight unlike some areas (ahem... Battleground.) No flaws here.

5. Underwater- Ever since I've fought Plesioth I wished I could swim to haul that nasty piece of fish back onto land and finish the jerk off. Tri brought that, but it still wasn't without its flaws. First, some weapons (Greatsword) became very difficult due to your quarrie's newly-found ability to move in three dimensions barely outside of your range of attacks in multiplayer.It may just be my inexperience talking, but I still like them and I definitely want it back in the fouth generation.

6. Returning Monsters- This was one of their downfalls in the third generation. There were some monsters could've gained new and interesting dynamics if they had been included and revamped in the Third generation (imagine Congalala's breath attack actually being used more than once in a blue moon, and his gas could've given you the ailments of the food it just ate.) Bringing back Akantor and Ukanlos in Third was a really good decision,but leaving them out in Tri G was almost inexcusable. Nargacuga's transition went really well, but Tigrex didn't do so well. Leaving Plesioth out of Tri struck a nerve with fans since it seemed like a good match, but Capcom fixed that in Tri G.

7. Stamina in Monsters- In Tri the idea of monsters having stamina really added a new dimension to the fight, and it helped people by giving an off time in which they could slash away. For some monsters (cough Tigrex cough) stamina just nerfed it terribly.If they made monsters a little bit quicker,didn't always fail to perform a certain move, and didn't taunt as much, this would've been a major success without problems.

Overall, this generation went really well gameplay wise, but in terms of actually seeing these games in the west, Capcom didn't do so well. However Capcom hasn't left us for dead. It tried to bring over Portable Third HD, but some arguements from Sony meant that it couldn't be released here.However, Tri G does have a chance still, and if it comes, I'll warmly welcome it.