User blog:Noobking87/Weapon Training - Tri Ultimate

Here I go again, another new Monster Hunter, another set of weapon training. I picked up Tri Ultimate for my 3DS, but as it seems to be my custom, I didn't grab the Circle Pad Pro attachment. That's all right, I find the touch-screen camera control to work out just fine when I need camera movement but not offensive action.

I haven't reached the point where I've even picked up Cha-Cha yet, but I will eventually. Just building up my stock of arms and armor first.

Oh, and please do remember, these are my oppinions, yours will most likely vary. After all, I play alone 99% of the time, and I'm still no expert hunter.

Sword and Shield
I find these guys to be just like their Portable Third version, surprisingly strong, while still maintaining the nice balance of speed, evasive ability and defensive potential, and, of course, the ability to use items on the go. For some reason, I don't find them QUITE as dominating as they were in P3, but still, good "beginner's" weapons, while still being a good fall-back weapon if all else fails.

Dual Blades
Again, just like their Portable Third version, and they even still maintain a feel of speed when fighting with them underwater. However, it feels like they've lost some range, which makes things a little more touch when dealing with monsters, but on the other hand, that's kinda the point of Dual Blades. The whole Archdemon Mode is such a nice touch for when you can build up combos quickly enough while Demonized, but need to recover some stamina before your next Demon-Mode burst.

Great Swords
It may just be me, but it feels like the Great Swords received a swing and recovery speed boost. This actually works in my favor, I've always prefered comboing with my Great Swords rather than spamming the Draw and Chraged Slashes. I might just start maining these, now.

Long Swords
I've gotten better at hitting things with the sweet spot, though it feels weird draining my Spirit Gauge when I start using Spirit Attacks, since you didn't do that in Tri when you had a full gauge (I think.)  All in all, they haven't changed too much throughout this generation. Might use them more, since I play solo (and who cares if I spank my shakalakas?)

Hammer
They will never, NEVER change Hammers, I swear. Recovery time seems to have gotten a little touchy here, though, not quite as forgiving as in Tri.

Hunting Horn
Now that I can see what notes do what (I haven't gotten around to fully learning Hiragana yet, hehehe,) I find that I can use Hunting Horns a lot more comfortably in Tri Ultimate than I could in Portable Third. I'm also getting the hang of using my Horns for sustained damage, rather than bursty damage like the Hammer has. Still will take some time to get used to attacking to get my notes, but I'll get the hang of it eventually. Will definitely keep a good stock for whenever I play with friends.

Lance
I find them just like they are in Portable Third, an accurate offensive melee weapon with powerful defense incase it all goes down hill.

GunLance
Again, they feel like they did in Portable Third, far more defensive and slower than a Lance, but with a bit more comboing and piercing potential. They do feel a tad more sluggish, though I think I just need to get some practice in.

Switch Axe
Very comfortable controls, and their attacks seem to have gotten a little less sluggish and much more fluid.

Light Bowguns
Remember when these were just the weaker cousins of Heavies who got the job done with speed? Me neither, Light Bowguns still feel much more dominating than their heavy cousins, and even more-so than Bows, despite their ammo requirements.

Heavy Bowguns
Seige Mode is still something of a pain to get used to, but if you need a defensive ranged weapon, you still can't go wrong with a Heavy that has a shield slapped on. Sure, you don't have quite the firepower you could have, but Light Bowguns seem to have taken over that department anyhoo.

Bows
I find them to be stronger all around compared to their Portable Third cousins, even the Arrow Rain (or "Arc Shot," as they officially call it in game, lousy name,) seem easier to use, especially against larger monsters. Don't ask me why, it just feels that way. Still, they don't have the dominating firepower that a Light Bowgun has.