User blog comment:Mckrongs/Monster Hunter 4 for the Nintendo 3DS/@comment-4563270-20120920164736/@comment-4563270-20120920180558

Hmm.. just watched some gameplay and the geometry on the characters and npcs look fine but the environement looks just atrocious and with the same map mechanic as always I'm baffled as to why... mh3 was beautiful even for wii standards and anything that wasn't geometrical was bumped to give a better illusion of definition. Mh3g FURTHERED this with dynamic lighting and shaders to further some of the flow and realism in the environment.. now with mh4 the environment looks like shit and I'm kinda disapointed. I'll gladly play mh4 but it's like they took 2 steps forward with 3g just to take one big step back on mh4.

if anyone has better insight about why the environment still looks shitty and flat I'm all open to a good reason.. I mean.. would it KILL them to just add some bumping features so i'm not just looking at obvious flat textures for things like the rock walls and vines?