Forum:A sort of pvp system

Hi, i was thinking of a PVP system for Monster Hunter, this would only be possible in any arena. My idea was that it could be played with 5-6 players, 4 playing as hunters and 1-2 as a monster, the gameplay as a hunter remains the same as usual. BUT for the monsters, they would have a red bar under their healthbar that works like energy but it regenerates slower, much slower, so the player who is playing the monster couldn't spam the most annoying or most powerfull attacks. Also some weak attacks would give energe slightly and strong attacks would take like 50% of the energy. Under the monsters energy bar there would be another green/red bar, it starts empty and green collored, but when the monster deals damage or gets hit by a hunter it will fill up slightly and will turn red. When the bar is full it will make that monster enraged, and then the bar will decrease again, BUT the more health the monster lost, the faster the bar will full up. The item bar a hunter can is for the monster a skill bar, so they could use more powerfull attacks in there, the weaker and normal attacks are with the regular key bindings, but some attacks like the tigrex spin/roar or the flash from a gypceros would be in the bar ( and would cost alot of energy ), cuz they could be used unfair or annoying against the other players, so they would use alot of energy, BUT the tigrex charge/bite attack would give energy and could be used all the time. Also, when a hunter places a trap or a barrel, it would only be displayed for the monster when it is really close, so they would be effective, and the monster could be "trapped" I was also thinking of a "lock" system, not rlly a lock, but that a monster would be like a monster from ingame XP so he can't run as smooth as a player, i gues that would be kinda OP as a nargacuga or a mono/dia The reason why i picked 5-6 players ( 4 hunter 1-2 monsters ) is for quests like a rathian/rathalos, or mono/dia, But elder dragons are not playeble. Also, the item box is filled with usable items against that monster

BTW: Attacks from the air are not possible, like rathalos's air attack, but when he goes up to shoot some fireballs BUT attack from in the ground is possible, but the camera would stay above

Well, thats my idea, tell me what you think of it, and sorry for my english.

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