User blog comment:Plexioth- xD/Monster Hunter 3 Ultimate/@comment-1758220-20120313035438/@comment-2049092-20120313230857

For the portable version being the first, I think Capcom has finally gotten the right idea. Why sell something for more that has less content than any of the others, and is also the most expensive. I think Capcom has realized releasing the console versions last will give them the best chance for success and overall a much higher profit.

In agreement with Aandrew, Capcom is trying to make this be a Legend of Zelda quality of game (in terms of marketing and number of releases) in the west, and Capcom hasn't really delivered the goods to justify it being that monumental of a game (if every game had as much content as Unite then maybe we wouldn't be having this conversation.)

I can't deny Capcom has been digging its own grave. That's a given now a days, and everyone who likes Monster Hunter hates Capcom now.

Finally, the reason why the games are becoming easier is that Monster Hunter is totally casual in Japan, and that conflicts with the West's interpretation of Monster Hunter as a series, and Capcom is remaining fairly ignorant about this subject and is just siding with home. One of the best solutions to fix this is simple, just give the monsters higher damage outputs (on the hunters) in the western release, and that would basically get rid of most of the veteran's complaints of the games getting too easy (although stamina is also a veteran's complaint, it is just too large a part of the next gens that it won't be changed, like how skills were no longer just available on the armor and there being ways to enhance the armor's skills.)