User blog comment:Mckrongs/Monster Hunter 4 for the Nintendo 3DS/@comment-8923133-20130722175459/@comment-8923133-20130723081726

yeah sorry, DD is the experiment or earily implimentation of the grappling ability.

While this might not be strictly true there are a lot of times when i'm fighting a larger monster battle and it has a distinct MH feeling to it (espically since i play hard mode and try not to grind so theres a few battles where i've sat there for an hour+ trying to take down end game enemies) I've stated a few very similiar aspects of the games (which is probabliy what confused you, if so it might be even more likely <.<, >.>) and it would be cool if they finessed the system they have their since its pretty well implimented/ functional.

Perhaps ultimately I feel it would be cool to have a MH RPG, where you could build skills with each weapon to gain special attacks that take stamina, have an open world where you could 'randomly' encounter big monsters, and have quests sprinked thoughout. But i understand this is just wishful thinking. Dispite this I do maintain that the current system in DD will most likely be the new grapple system in MH, perhaps with a few touchups, but esscentially remaining the same.