User blog comment:Kogath/Monster Hunter 4 Ultimate for the Nintendo 3DS/@comment-1758220-20140204204832/@comment-1758220-20140204230841

@Kogath: It's not the number of monsters I'm bothered by, it's the fact that they chose to make all these different classes but didn't have enough development leeway to make enough monsters for all of them. I wish they had just stuck with one or two new classes and loaded them up with some interesting variations. As it stands right now, the classes they introduced feel very empty, and it really didn't need to be like that.

Look at MH2. They recylced ALL the content from MHG (About the same total number of recycled monsters as are in MH4) and still had the resources to make three Carapaceons, three pelagus, and a whackload of new dragons. They didn't go and make one Carapaceon, two pelagus, and one [insert other monster class here]. Tell me, why could they not have allocated their resources in a manner similar to this for the 4th generation?