User blog comment:Mckrongs/Monster Hunter 4 for the Nintendo 3DS/@comment-8923133-20130722175459


 * A small theory: After playing the Dragon's Dogma game also produced by Capcom, an seeing the big monster fights its possible that this is an early 'experiment' into the stamina system for climbing onto monsters, which amounts to, attacking diffrent points does diffrent damage specifically damaging the point your attacking (i.e breaking things), clinging onto any part of the monster slowly reduces stamina, and monsters will attempt to shake off the player which will reduce large chunks of stamina untill the point when you run out wherein you simply fall off (if your high enough you'll also take damage from the fall). To support this, in the game running and skills both use a stamina bar instead of having a magic bar. Big monsters, as well as some small ones, have 'breakable' parts much in the same way the Monster Hunter monsters do. Similarites in the way you behave when you run out of stamina. Dealing enough damage to a monster will cause it to stagger, or even to be knocked over/out of the air.