Forum:Uragaan Guide by hillersj

Guide Made By: hillersj

Guide for: Uragaan

Game: Monster Hunter Tri

Rank: Five stars (Offline)

Weapon Type: Bowgun. I personally prefer heavy bowguns because (a) I

think shields are important, (b) they typically do more damage, and

(c) they often allow for the use of more, stronger ammo types.

By the time you get to Uragaan, you can get a lot of bowgun

parts that will work fine. Personally, I like the Rathling barrel,

heavy frame, and Tropeco stock. If you don't have the Rathling

barrel, the heavy barrel would be my second choice since it also has

a shield. Basically, you want to make sure you have the ability to

inflict as many status effects as possible, since that's one of the

main advantages to using a bowgun.

You can also bank on the fact that Urgy is weak to water and

use Lagi's stock. I try to avoid elementals (if you know how the

bowgun damage formula works, you'll understand why), but offline they

work great.

Armor:

Using mostly Rhenoplos armor got me through Uragaan, and most

of the monsters in the game. It's nice because it lowers recoil

(which is really, really helpful), and it has Crag All Up ability if

you attach charms (although it'll require some Rhenoplos scalp

hunting). Since crags ignore defense and do pure damage no matter

where you hit, they are huge assets when playing single-player with a

bowgun. Now that I've spent more time playing, I've decided I prefer

having the Status Up ability, which you can get from Bnahabra and/or

Gigginox armor. Bnahabra also has the Reload Speed +1, which can help

a lot, too. Additionally, if you're planning on drowning Urgy in water

shots, you could try using Lagi armor for the Elemental Up. I don't

like the idea of having the status shots lowered, but that's just me;

I'm sure elementals can work fine offline, but if you want your

knowledge to tranfer over to online, this isn't the best strategy.

Inventory:

Bring potions, cool drinks, traps, large+ barrel bombs and

ammo (preferably all the status shots, pierce, normal, pellet, wyvern

fire, whatever your bowgun can load a lot of). You know, the basics.

Flash bombs work well on him, too, since he's so slow.

Guide:
The first thing I noticed when hunting Uragaan was how slow

he is. He's a tank. He'll just walk right over to you with his big

chin and knock you down like it's nothing. Because of this, most of

his attacks are pretty easy to avoid, and if you have a shield (which

I would recommend because it'll make single-player bowgunning much

easier), you shouldn't have too much trouble with him.

Offense:

My basic strategy for most monsters is to start by working my

way through all the status shots. Urgy has a bit of a weak spot for

poison, so I'd hit him with that first. You can even poison him

multiple times if you use the poison knives from the supply box. While he's poisoned, I would start out by using any cluster

or crag shots I can use. Since the main damage done by these isn't

affected by where you hit, you can pretty much hit him anywhere you

get the opportunity. He doesn't stagger easily anywhere, but you can

go for a trip with his legs. After you're out of crag/clusters, you'll want to use either

pierce, pellet, or normal shots. Basically, use whatever your bowgun

can load the most in one load, that way you can pump more out without

having to waste time reloading. Pellet shots work well from the side,

since they hit his back and neck (where he is fairly weak to

bowguns), and he is weakest on his stomach, so I tend to aim down

there if I'm using pierce or normal shots. If you put him to sleep, I'd suggest putting the barrel bombs

by his jaw to try to break it. If that isn't enough, you can always

hit him with some wyvernfire when he is trapped or paralyzed. Exhaust shots can be nice, too, since when Urgy is exhausted

he'll topple over after a roll. And of course, it'll send him to area

four where he'll be busy eating ore so you can have some free shots.

Defense:

Urgy will like to show off his big jaw by walking right into

you with it. This is pretty easy to dodge. He will also swing around

to try to hit you with his jaw, or his tail (and a bunch of

rocks/ore). I would suggest watching for these moves since they're

also pretty easy to dodge. The other two main things Urgy does include rolling, and

slamming his jaw down on the ground. For these, I would suggest

having a shield. If Urgy rolls into you (or anything else), he'll

sort of stumble and stop rolling, whereas if you dodge, he sometimes

spins and travels in a circle. Since the roll is easy to see coming,

you should be able to consistently block, and then turn around

quickly enough to hit him with a few shots before he can regain his

footing and turn around. If you don't have a shield then I hope you

have a light bowgun and a good eye for figuring out hiw roll pattern

so you can avoid it just right. His jaw slamming gives me the most trouble, mainly when he

does it multiple times in a row, simply because of the range, and the

way he will chase you with it, especially if he's enraged. If you can

see it coming, it's probably best to block, since you'll be

invincible through all of the rest of the hits. Additionally, Urgy does his little fire/sleep smoke...um...things. As

a gunner, these are a great time to just pump some shots into him.

The only time he'll probably hit you with those is if you get really

greedy, in which case you probably deserved it.

Overall, Uragaan isn't too tough with a bowgun, since he's so

dang slow and predictable.

Some other materials that helped me understand how the heck

bowguns work and how to deal damage effectively with them are the

bowgun damage formula and the monster hitzone information done by

VampireCosmonaut. I learned so much from this that I would feel like

a thief if I didn't note it as a source:

http://www.gamefaqs.com/wii/943655-monster-hunter-tri/faqs/59704