User blog comment:Plexioth- xD/Monster Hunter 3 Ultimate/@comment-3312732-20130226210626/@comment-5043481-20130227165755

I think the opposite actually. Having open looking areas that are closed in by invisible walls is way more dangerous. Ever been trapped on the edge of a cliff by a monster? How much better it would be if you simply fell off? I think 3rd gen areas are better for this, you can, iirc, run right up to the wall, rather than being blocked by an invisible one 1m away from it.

What I think would be good is making the area bounds where they should be. And make small, interesting caves in the cliffs. Moga ruins would become exploreable, and be epic sniping points. Now though, why can't I walk/swim through this huge arch?

Then again, the 1st gen desert (area 2) had an interesting solution. Running of the eastern edge teleports you to the centre. Try it!