Future MH Wishlist

Members of the Monster Hunter Wiki can put down what they want for future Monster Hunter games, including monsters, weapons, ideas, items, or types of quests. The list that will be formed are only wishes of users, and are not in any way indicative of it being in a future MH game.

= The Wishlist =

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67.38.24.35 19:00, 18 June 2009 (UTC)Weapons
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A new skill called auto-potion (go here  for more details). -- DarkStar Knight 06:54, 30 April 2009 (UTC)
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 * New element: Flash. Same has flash bomb, but it dont work all the time you strike. (Like all other elements.)
 * 3
 * There really should be a way to break down weapons for a portion on the materials used to create them so if you decide you don't want a weapon anymore it wont be a complete waist of material. 22 October 2008
 * 4
 * When weapons have an element, it actually shows more often than just hitting (ex. a thunder sword with shock currents running around it at all times). Also, a bar that would raise with every hit; when it reaches the top, you're able to do a special elemental attack (ex. a fire weapon would give out a huge blaze). PitchBlack696 06:39, 19 June 2008 (UTC)
 * 5
 * The ability to have aggressive thrown bombs aswell as defensive one's (eg. flash bomb) for example if you combine bomb material and a bone husk (different sizes for different power)then combine the product with elemental sacks (eg. fire sac/fire herb) to that when thrown have a DESTRUCTIVE effect eg. it blows up in a wide area. (that idea is basically a ranged large barrel bomb, but there are other elements remember)[/index.php?title=user:Hachtman&amp;action=edit&amp;redlink=1 hachtman] 4 September 2008
 * 6
 * The ability to interrupt your attacks mid-combo to block attacks or to roll away.
 * 7
 * Be able to put a shield on a light bowgun just like on a great bowgun,also new elements like dark and light, and to accompany the new weapon classes like axes, and a weapon with moving parts like a shredder that could shred a monsters tail/other parts of in a few blows.
 * 8
 * The ability to add monster material to weapons to change the look or add on skills (ex. Daimyo's Claw for defense plus 2 or Teostra Horn for fire plus 100).
 * 9
 * How about using multiple (3 or 4 or maybe more) attack dogs or creatures (EX: large dogs, raptors, hawks/large birds of prey.). Armor plated of course. Animals that you can keep on a long leash and attack with, or let them lose and then they get taken over with AI while you use a dagger or some small weapon to attack and evade. I had this idea way before monster hunter portable 2nd G's cat helper. but my idea differs in that you use the animals as a weapon/tracker then as a helper. Lunchbox1234 06:29, 25 July 2008 (UTC)
 * 10
 * Having weapons with more than one element. Like a dual sword with fire and water elements. Something along the lines of that would be nice. IRenji [They have this in MHFU: its called Firestorm]
 * 11
 * New elements, such as ACID element (burns a little but not as much as fire, and also weakens armor, so it brings down the monsters defense.). METAL element (gives off a gray metallic flash causing damage. but what it really does is it uses the metal from the sword to splinter off and go into the dino.)[and in the end you don´t have your weapon anymore....and...DINO?! seriously..] GOOOP element ( does no damage, but causes the monster to slow down and, in some cases, causes the monster to get stuck for a short time.) WIND element like in the manga. Possible others are WOOD, and EARTH. Lunchbox1234 10:54, 3 August 2008 (UTC)
 * 12
 * A finishing move that occurs when the monster has low health(25%). you would have to press buttons that show up on the screen. There would be 10 of them and if get 5 wrong the monster will attack you. E.G divine slasher you call down a dragon god and you run at monsters head and body and slice it up into a million bits and double the amount of carves. [it´s Monster Hunter not God of War]
 * 13
 * Even more elements such as darkness does massive damage and doubles attack power for 30 seconds.sand like cephalos .light acts like flash bomb.lava which would be more powerful than fire.mist so the monster cant see you. User:Crimsonfatails999
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 * Use obtained items e.g firecell stone a bomb 5X more damage than lgbomb+ boom goes rathalos ha ha ha. User:Crimsonfatails999
 * 15
 * Three more modes "monster zoo mode" you must look after monsters like zoo tycoon"monster mode" you play as a monster and as you win more levels more monsters are available and finally "custom monster mode" create your own monster give its own attacks everything the you can play as it in the other mode and fight in the great arena when you want. User:Crimsonfatails999 (my three are under all)
 * 16
 * I do like the SAND element as stated above. (not my idea). anyway as for more new elements, GLASS (you see a flash of glass shatter. doing small damage that lingers ((for a short time)) doing damage like poison but, the monster is freaked out by the loud noise and flinches. Of course this wouldn't happen very often. just to be fair to the monster.). the glass element only happens when you use a shield i.e. block, in other words the monsters attack breaks the glass shield, causing the effects thus stated above. a flinch only occurs 1 out of 8 blocks/monster attacks. ==== this sounds corny but LOVE element. this element gives no damage, but inflicts an effect for a short/semi long time. the effect is it causes the monster to like/love you, making it not wanting to hurt you. this only apply's to rage mode. that's right this element weakens rage mode. sometimes causing rage mode to be shorter, or sometimes flat out stopping it for 1 rage mode cycle.==== another element could be ITEM DROP drops a shinny every once in a long while. Lunchbox1234
 * 17
 * Skills such as area change, so for instance you are in the swamp area and you then activate it, this causes the monster to change to a random area such as volcanoes.
 * 18
 * Weapon boosts in the area the element will be more at home at e.g volcano=fire.
 * 19
 * The ability to tame monsters you capture and use them in battle, you could also like take them to the arena and train them to make them a lot stronger. Kut-ku killing a Lao anyone?   [sounds like pokemon anyone?]Ookamikazuchi 21:31, 21 August 2008 (UTC)
 * 20
 * Separating the axes from the swords and making them into their own category is not a bad idea. They could have a bonus point vs breakable parts so they would be the weapon specifically used for that. So you would have axe and shield but similar to the lance in that the shield is larger so it can hold its own against some monster attacks. Obviously that would mean the axe has to be slower slightly compared to the sword to even out. And have a hybrid between the GS and Hammer way of fighting for the larger axes. [YaminoOokami21]
 * 21
 * Add a Tranquilizer or Numb attribute of some sort to bows or bowguns that makes the wryven slow or takes it out of rage mode. Make it specific for these weapons so that it helps get more people into gunning solo and so that it encourages online play with other people even more. [YaminoOokami21]
 * 22
 * Have portable turrets like balista that take multiple slots in your inventory and take a while to deploy but can be shot at wryvens to chain them down similar to the flash bomb but longer. That can second as a way to capture Elder Dragons from the kirin to the fatalist. something that can only be set up before hand that would be too hard to set up on the spot so that enforces the need to learn monster pasterns and deploy strategy. [YaminoOokami21]
 * 23
 * Building off of the Portable turret idea; why not a Gun-Hammer, that instead of using charge attacks, one would jam the handle of the weapon into the ground(a tripod like structure would roll out from the main part of the weapon) and use it like an immovable bowgon. It could have, like, a long range version of the Gunlances "Wyveryn Fire" attack, and certain Bowgun ammunition would also be compatable-clust,crag, pellet,ect. (Inigmatias)
 * 24
 * Having Skorm's Bow from Fable &amp; Avo's Tear from Fable: The Lost Chapters to be implemented in the MH series as both a Bow &amp; Longsword
 * 25
 * A special lazer gun that you get as an reward for reaching HR 9. [...sure...This is not the year 2400]
 * 26
 * A weapon creating system, like building a weapon from scratch. Basically you'd choose the weapon type, if it was iron or bone, then what element you want to put on it. Then each material would increase the damage and the cost of the weapon. There would be certian limits on what you could put on there (like too many ores and the weapon power won't increase at all) and certian elements would require certian materials, like thunder requiring something that generates thunder and some sort of insalator, like rubbery hide.
 * 27
 * Some bows will have secondary statuses automatically (but these bows will be really hard to get)
 * 28
 * An element called Daze, somewhat like the LOVE element Lunchbox1234 was talking about, that would, on occasion, do one of two things: disorient the monster, interrupting an attack and making them pause for a second, or immediately getting them out of rage mode. [Love an Peace for everyone! ... -.-]
 * 29
 * Spikealias weapons (Supaikuali weapons to match themonster i drew and put on my homepage. tiggyslaer12 06:23, 7 December 2008 (UTC)
 * 30
 * create a new kind of bombs like large ice barrel bomb+ to add elemental damage to bombs by combining blangonga fang to large barrel bombs. Also add new elements like wind either made of kushala materials or naruga. Add new coating to the bow like explosive coating(combine empty bottle+ gunpowder)to give it explosive power like the Crag S or the Clust S and Tranq coating to capture monsters. Also the abillity to upgrade the lightning rod into a ligthning rod+ to make players want to use it more. Allowing a faster kill on some monsters when fighting in the rain. Some new weapons which might be good are like axes(impact type weapon), whips(speedy/short reach weapon), boomerang(gunners), scythe(long reach weapon), swordlance(stabbing weapon). the axe may have the ability to cut tail and at the same time the ability to KO monsters. the axes attack style are similar to the hammer but instead of a golfswing, it ends with a jumping slash. the circle button will do a slide slash while the R shoulder button can be used to charge attacks. the sword lance is similar to the lance in which it attacks by stabbing and evade by doing a backhop.the sword lance is a little bit faster than the lance as the shield is a little bit smaller and light. the swordlance now have a side slash attacks (click circle) and downslash attack (click triangle). the swordlance however loses its ability to charge and replaces this ability with the ability to turn into a state where all your attacks never bounce but it takes up more sharpness(in orange and red sharpness only can you not use this ability.) the R button is used for blocking. The boomerang will be the only range weapon that will use sharpness. it can attack using melee and range attacks . the triangle button is used to charge the boomerang. there is a certain lvl of charge. pierce(pierce through monster lvl 1 gives you 3 hits, lvl2 5 hits), rebound(will bounce on the monster several times lvl1 gives you 2 bounce lvl2 gives you 4 bounce) and split force(adds additional damage eg. +5 for lvl1, +10 for lvl 2). there will be a maximum lvl of 5. circle button is for melee attacks. the R button is used for aiming. triangle + circle will allow you to sharpen weapon while weapon is out. the scythe is fast and have longer reach. the scythe attack style is similar to the LS it can do a forward slash(triangle button) side slash (circle button) and the superpound but won't go to all directions.(click triangle +circle)
 * 31
 * Shield attacks with the Sns class; More variety of hunting horns, gunlances and bows; Custom weapon; Ice element induces snowman on the monster (on very hot or electrified monsters it just cools them down and makes them slower). By: Dlcrazygamer
 * 32
 * Hunting Whip. Will act like the Lance but faster and weaker. By: [/index.php?title=user:SilkyZ&amp;action=edit&amp;redlink=1 SilkyZ]
 * 33
 * A GunHammer. The polar opposite to the Bow and based off the GunHammer Prototype and the Balista. Will attack like the Hammer with two exceptions:
 * 23
 * Building off of the Portable turret idea; why not a Gun-Hammer, that instead of using charge attacks, one would jam the handle of the weapon into the ground(a tripod like structure would roll out from the main part of the weapon) and use it like an immovable bowgon. It could have, like, a long range version of the Gunlances "Wyveryn Fire" attack, and certain Bowgun ammunition would also be compatable-clust,crag, pellet,ect. (Inigmatias)
 * 24
 * Having Skorm's Bow from Fable &amp; Avo's Tear from Fable: The Lost Chapters to be implemented in the MH series as both a Bow &amp; Longsword
 * 25
 * A special lazer gun that you get as an reward for reaching HR 9. [...sure...This is not the year 2400]
 * 26
 * A weapon creating system, like building a weapon from scratch. Basically you'd choose the weapon type, if it was iron or bone, then what element you want to put on it. Then each material would increase the damage and the cost of the weapon. There would be certian limits on what you could put on there (like too many ores and the weapon power won't increase at all) and certian elements would require certian materials, like thunder requiring something that generates thunder and some sort of insalator, like rubbery hide.
 * 27
 * Some bows will have secondary statuses automatically (but these bows will be really hard to get)
 * 28
 * An element called Daze, somewhat like the LOVE element Lunchbox1234 was talking about, that would, on occasion, do one of two things: disorient the monster, interrupting an attack and making them pause for a second, or immediately getting them out of rage mode. [Love an Peace for everyone! ... -.-]
 * 29
 * Spikealias weapons (Supaikuali weapons to match themonster i drew and put on my homepage. tiggyslaer12 06:23, 7 December 2008 (UTC)
 * 30
 * create a new kind of bombs like large ice barrel bomb+ to add elemental damage to bombs by combining blangonga fang to large barrel bombs. Also add new elements like wind either made of kushala materials or naruga. Add new coating to the bow like explosive coating(combine empty bottle+ gunpowder)to give it explosive power like the Crag S or the Clust S and Tranq coating to capture monsters. Also the abillity to upgrade the lightning rod into a ligthning rod+ to make players want to use it more. Allowing a faster kill on some monsters when fighting in the rain. Some new weapons which might be good are like axes(impact type weapon), whips(speedy/short reach weapon), boomerang(gunners), scythe(long reach weapon), swordlance(stabbing weapon). the axe may have the ability to cut tail and at the same time the ability to KO monsters. the axes attack style are similar to the hammer but instead of a golfswing, it ends with a jumping slash. the circle button will do a slide slash while the R shoulder button can be used to charge attacks. the sword lance is similar to the lance in which it attacks by stabbing and evade by doing a backhop.the sword lance is a little bit faster than the lance as the shield is a little bit smaller and light. the swordlance now have a side slash attacks (click circle) and downslash attack (click triangle). the swordlance however loses its ability to charge and replaces this ability with the ability to turn into a state where all your attacks never bounce but it takes up more sharpness(in orange and red sharpness only can you not use this ability.) the R button is used for blocking. The boomerang will be the only range weapon that will use sharpness. it can attack using melee and range attacks . the triangle button is used to charge the boomerang. there is a certain lvl of charge. pierce(pierce through monster lvl 1 gives you 3 hits, lvl2 5 hits), rebound(will bounce on the monster several times lvl1 gives you 2 bounce lvl2 gives you 4 bounce) and split force(adds additional damage eg. +5 for lvl1, +10 for lvl 2). there will be a maximum lvl of 5. circle button is for melee attacks. the R button is used for aiming. triangle + circle will allow you to sharpen weapon while weapon is out. the scythe is fast and have longer reach. the scythe attack style is similar to the LS it can do a forward slash(triangle button) side slash (circle button) and the superpound but won't go to all directions.(click triangle +circle)
 * 31
 * Shield attacks with the Sns class; More variety of hunting horns, gunlances and bows; Custom weapon; Ice element induces snowman on the monster (on very hot or electrified monsters it just cools them down and makes them slower). By: Dlcrazygamer
 * 32
 * Hunting Whip. Will act like the Lance but faster and weaker. By: [/index.php?title=user:SilkyZ&amp;action=edit&amp;redlink=1 SilkyZ]
 * 33
 * A GunHammer. The polar opposite to the Bow and based off the GunHammer Prototype and the Balista. Will attack like the Hammer with two exceptions:
 * create a new kind of bombs like large ice barrel bomb+ to add elemental damage to bombs by combining blangonga fang to large barrel bombs. Also add new elements like wind either made of kushala materials or naruga. Add new coating to the bow like explosive coating(combine empty bottle+ gunpowder)to give it explosive power like the Crag S or the Clust S and Tranq coating to capture monsters. Also the abillity to upgrade the lightning rod into a ligthning rod+ to make players want to use it more. Allowing a faster kill on some monsters when fighting in the rain. Some new weapons which might be good are like axes(impact type weapon), whips(speedy/short reach weapon), boomerang(gunners), scythe(long reach weapon), swordlance(stabbing weapon). the axe may have the ability to cut tail and at the same time the ability to KO monsters. the axes attack style are similar to the hammer but instead of a golfswing, it ends with a jumping slash. the circle button will do a slide slash while the R shoulder button can be used to charge attacks. the sword lance is similar to the lance in which it attacks by stabbing and evade by doing a backhop.the sword lance is a little bit faster than the lance as the shield is a little bit smaller and light. the swordlance now have a side slash attacks (click circle) and downslash attack (click triangle). the swordlance however loses its ability to charge and replaces this ability with the ability to turn into a state where all your attacks never bounce but it takes up more sharpness(in orange and red sharpness only can you not use this ability.) the R button is used for blocking. The boomerang will be the only range weapon that will use sharpness. it can attack using melee and range attacks . the triangle button is used to charge the boomerang. there is a certain lvl of charge. pierce(pierce through monster lvl 1 gives you 3 hits, lvl2 5 hits), rebound(will bounce on the monster several times lvl1 gives you 2 bounce lvl2 gives you 4 bounce) and split force(adds additional damage eg. +5 for lvl1, +10 for lvl 2). there will be a maximum lvl of 5. circle button is for melee attacks. the R button is used for aiming. triangle + circle will allow you to sharpen weapon while weapon is out. the scythe is fast and have longer reach. the scythe attack style is similar to the LS it can do a forward slash(triangle button) side slash (circle button) and the superpound but won't go to all directions.(click triangle +circle)
 * 31
 * Shield attacks with the Sns class; More variety of hunting horns, gunlances and bows; Custom weapon; Ice element induces snowman on the monster (on very hot or electrified monsters it just cools them down and makes them slower). By: Dlcrazygamer
 * 32
 * Hunting Whip. Will act like the Lance but faster and weaker. By: [/index.php?title=user:SilkyZ&amp;action=edit&amp;redlink=1 SilkyZ]
 * 33
 * A GunHammer. The polar opposite to the Bow and based off the GunHammer Prototype and the Balista. Will attack like the Hammer with two exceptions:
 * 33
 * A GunHammer. The polar opposite to the Bow and based off the GunHammer Prototype and the Balista. Will attack like the Hammer with two exceptions:
 * A GunHammer. The polar opposite to the Bow and based off the GunHammer Prototype and the Balista. Will attack like the Hammer with two exceptions:

-The R-Shoulder attack is replaced with the planting of the Hammer into the ground and using it like a Balista; -Can fire a shot right after an attack with the Tringle+Circle combo By: [/index.php?title=user:SilkyZ&amp;action=edit&amp;redlink=1 SilkyZ] 59.
 * 34
 * A scythe weapon class similar to the lance except you do not move when attacking you stay in one place shifting wieght to slice up or down (triangle), left or right (circle) and on angles (triangle+circle) and it has the dual swords demonize (does not increase attack only attack rate. Cannot block, run with the scythe out, same attack power as lance, roll no back/sidestep.
 * 35
 * Being able to take two weapons on a quest would be a very good idea. you would press Triangle to bring out your primary weapon and Circle to bring out your secondary weapon. Also, you should be able to travel on a world map like in FF7 &amp; 8 and track monsters from quests or already met monsters and their HP by throwing a transmitting paintball rather than a normal one (could replace a normal paintball)Tenchberry 21:23, 2 January 2009 (UTC)
 * 36
 * About the GunHammer and secondary weapons, I agree with both ideas, it would cool too if when the hunter plant the gunhammer down on the ground, somehow he could leave the gunhammer there and attack the monster with the secondary weapons, but consequently the monster could attack the planted Gunhammer on porpuse or accidently, and the hunter could pick it up or shoot.[/index.php?title=user:Gh0stEdge&amp;action=edit&amp;redlink=1 Gh0stEdge]
 * 37
 * I love the weapon creation idea(#25)it would be very useful to make a special weapon to kill a certain enemy such as a powerful dragon sword for a lao or a shen
 * 38
 * Another idea for a new weapon type is the Katana. It would just be a shorter LS, but faster and with less power. I know this is cutting it pretty close to dual swords or a short sword, but it's just an idea. [/index.php?title=user:GesusCrowe&amp;action=edit&amp;redlink=1 GesusCrowe]
 * 39
 * i think a good weapon would be a whip it could be a very cool thing it could even be elemental use like lightning and poisan and a new type acid
 * 40
 * it would be great if you could your weapon away and have a secondary weapon of some sort which you can aim properly like a bowgun eg. gloves allows you target something properly, also a holster for small throwable weapons daggers. Merall 19:35, 27 January 2009 (UTC)
 * 41
 * I think it would be fantastic to have the ability to be able to hold 2 SnS weapons at once ( e.g. Upper Battleaxe &amp; Deathprize) and then to be able to use them just like Dual Swords. Also I think that you should be able to combine two weapons together or to be able to upgrade weapons like you can with armour.
 * 42
 * Spears. It would be an awesome new weapon type. You'd be able to run with it out, but not block. Here are the controls: Triangle= Upwards/Downwards slash combo. Circle= Side to side slash combo. Triangle+Circle= Stab. Tap R= Jump and stab downwards. Hold R= Plant the spear into the ground at an angle, so that if a monster charges at you, it would run onto the spear and cause damage to itself.[plants sounds really over powered.]
 * 43
 * A BowSword weapon would be awesome. It's design would be like a scottish Claymore sword, split down the middle, and then a BowGun put in the split. It would be a really versatile weapon, so to make up for that, it could do less damage than the sword or BowGun, depending on which mode you're in, as well as have rather small sharpness sections. I was so excited when I saw a GunLance for the first time, then really disappointed when I learned it couldn't actually shoot. Basically what I'm saying is, we need some awesome bayonettes.
 * 44
 * Some kind of double bladed weapon like a staff with a blade at each end.
 * 45
 * a great axe with fighting styles similar to the greatsword and hammer styles. also a scythe/spear/halberd which is like the longsword with piercing element that lances have
 * 46
 * I would like to have a weapon with a chain attached to it like a chain n sickle so that you can trow it to the enemy long raged and can immobolize the enemy by wrapping the chain in to them . also it got many combos but in return it has a low raw power like sns and ds
 * 47
 * elements and attributes should be combined like thunder colud be able to paralize or the ice to cause snowman (not that big for big monsters just a leg or wing) water with sleep and poison will be called burn and be with fire
 * 48
 * I would like to have a wep. system to where you can have like 3 iron ores+machalite ore+firecell=a sword or hammer or what ever with fire damage not just weapons already programmed into the game
 * 49
 * A battle fan,i'm not nerding out or anything but like in naruto one of the characters has a huge fan,you use it like a long sword but can be folded out and blow back monsters with a huge gust of wind.
 * 50
 * ₰ HOW ABOUT A WEAPEN w/a GHOST(releases a purple flash,like the dragon)STONE(releases pebbles &amp; has a 2x damage)GRASS(rustling leaves appear)LIGHT(releases a flash but it doesnt dizzy the enemy)SOUND (like raw damage,it deafens the enemy) ELEMENT:by Yan koot-koo man
 * 51
 * battle gauntlets would be nice. you can just punch and kick the living daylights out of the monster. but these are no ordinary gauntlets. you can do charge attacks, save the hassle of bringing whetstones, bullets, and coatings. gauntlets with a blow like a hammer.
 * 52
 * I think that you should have 2 weapons or be able to change equipment during a quest. Also i think the edit weapon thing is cool too. Finally how about before you set out on the quest you should be able to pick one of the monsters you captured to help on the quest like the Felines on Monster Hunter Frontier, so it could be you and a Yian Kut-Ku vrs a Congalalalalalalalal! You have to look after it (like give it potions, Herbs, power seed etc )though otherwise it might be killed and you cant use it again unless u catch another 1.[again...Pokemon....and you and rathalos against Kut-Ku? BORING] Tominator!
 * 53
 * A new weapon class for Gunners such as Dual Guns(like the guns in Devil May Cry),MachineGuns,Rifle,Bazooka,GunsSword(Like in Final Fantasy 6) or even a Throwing Star or Kunai. They dont have much variety of weapons for Gunners why not add more..:by ZeoMatsuk
 * 54
 * A new class which allows you to carry a bow and a small sword (similier to SnS only without the shield). The bow will be for ranged fighting and the sword could also be coated the same way as the bow to add an elemental effect. The sword however would have to be slightly weaker than the bow, but hold it's sharpness longer than a SnS. The sword could also be used in areas where movement is limited when you don't have enough time to charge your arrows and fire.
 * 55
 * I think that the Gun-Hammer idea was briliant, but I prefer the Gauntlet idea, it would be awesome. They shouldn't have a high raw damage, and they should only have decent elemental damage, but they should be fast, and get a charge atack like the Great Sword. I really wish they'd implement the multiple weapon idea, however, we must resign ourselves to the fact that Capcom will never support us on that. I think that if you don't resharpen your weapons, if you use them to long, they should break totally, and you should have to pay to fix them. If they break, I don't think you should be able to use them in battle, and, if all of your weapons break, you should be able to put together make shift weapons. Like, your hunter takes a piece of wood, carves out the middle, and shoots stones out of it, for a makeshift light bowgun. The whip idea is also awesome, they should base around hitting all of the things around you.
 * 56
 * I think some better AI would be nice, and CPU Hunters that help you in quests, or vice-versa. You should be able to get hatch the eggs of the boss monster and use them instead of your cat, you should be able to train it and all, though, they should get a different set of skills, and, they can't gather. You should also actually be able to fight babys. There should be more Herbivores, and monster on monster battles. You should be able to challenge your friend next to you, to a duel in the Arena, and I think everyone else there can come and watch also ((No equipment allowed on audience))
 * 57
 * I think that Monster hunter should be taken to the whole next level, by having an Monster hunter game on the PS3 to get the most of the graphics, and include vast scenery, and be able to do much more than just attack monsters and dogde, but rather being able to attack monster whilst on top of them, and possibly climb them, Much like a sort of Shadow Of The Collossus style Monster hunter game, just a thought i had and thought it was a cool idea. I mean if they tried they could make something out of it. --Ryuk0000 18:52, 7 July 2009 (UTC)
 * 58
 * i think that you shouldd be able to catch small versions of the monsters an get them 2 fight and i think there should be ovver hunters 2 fight ur monsters agenst and i think u shud get a bike becus walking is slow sumtimes
 * ₰ HOW ABOUT A WEAPEN w/a GHOST(releases a purple flash,like the dragon)STONE(releases pebbles &amp; has a 2x damage)GRASS(rustling leaves appear)LIGHT(releases a flash but it doesnt dizzy the enemy)SOUND (like raw damage,it deafens the enemy) ELEMENT:by Yan koot-koo man
 * 51
 * battle gauntlets would be nice. you can just punch and kick the living daylights out of the monster. but these are no ordinary gauntlets. you can do charge attacks, save the hassle of bringing whetstones, bullets, and coatings. gauntlets with a blow like a hammer.
 * 52
 * I think that you should have 2 weapons or be able to change equipment during a quest. Also i think the edit weapon thing is cool too. Finally how about before you set out on the quest you should be able to pick one of the monsters you captured to help on the quest like the Felines on Monster Hunter Frontier, so it could be you and a Yian Kut-Ku vrs a Congalalalalalalalal! You have to look after it (like give it potions, Herbs, power seed etc )though otherwise it might be killed and you cant use it again unless u catch another 1.[again...Pokemon....and you and rathalos against Kut-Ku? BORING] Tominator!
 * 53
 * A new weapon class for Gunners such as Dual Guns(like the guns in Devil May Cry),MachineGuns,Rifle,Bazooka,GunsSword(Like in Final Fantasy 6) or even a Throwing Star or Kunai. They dont have much variety of weapons for Gunners why not add more..:by ZeoMatsuk
 * 54
 * A new class which allows you to carry a bow and a small sword (similier to SnS only without the shield). The bow will be for ranged fighting and the sword could also be coated the same way as the bow to add an elemental effect. The sword however would have to be slightly weaker than the bow, but hold it's sharpness longer than a SnS. The sword could also be used in areas where movement is limited when you don't have enough time to charge your arrows and fire.
 * 55
 * I think that the Gun-Hammer idea was briliant, but I prefer the Gauntlet idea, it would be awesome. They shouldn't have a high raw damage, and they should only have decent elemental damage, but they should be fast, and get a charge atack like the Great Sword. I really wish they'd implement the multiple weapon idea, however, we must resign ourselves to the fact that Capcom will never support us on that. I think that if you don't resharpen your weapons, if you use them to long, they should break totally, and you should have to pay to fix them. If they break, I don't think you should be able to use them in battle, and, if all of your weapons break, you should be able to put together make shift weapons. Like, your hunter takes a piece of wood, carves out the middle, and shoots stones out of it, for a makeshift light bowgun. The whip idea is also awesome, they should base around hitting all of the things around you.
 * 56
 * I think some better AI would be nice, and CPU Hunters that help you in quests, or vice-versa. You should be able to get hatch the eggs of the boss monster and use them instead of your cat, you should be able to train it and all, though, they should get a different set of skills, and, they can't gather. You should also actually be able to fight babys. There should be more Herbivores, and monster on monster battles. You should be able to challenge your friend next to you, to a duel in the Arena, and I think everyone else there can come and watch also ((No equipment allowed on audience))
 * 57
 * I think that Monster hunter should be taken to the whole next level, by having an Monster hunter game on the PS3 to get the most of the graphics, and include vast scenery, and be able to do much more than just attack monsters and dogde, but rather being able to attack monster whilst on top of them, and possibly climb them, Much like a sort of Shadow Of The Collossus style Monster hunter game, just a thought i had and thought it was a cool idea. I mean if they tried they could make something out of it. --Ryuk0000 18:52, 7 July 2009 (UTC)
 * 58
 * i think that you shouldd be able to catch small versions of the monsters an get them 2 fight and i think there should be ovver hunters 2 fight ur monsters agenst and i think u shud get a bike becus walking is slow sumtimes
 * 56
 * I think some better AI would be nice, and CPU Hunters that help you in quests, or vice-versa. You should be able to get hatch the eggs of the boss monster and use them instead of your cat, you should be able to train it and all, though, they should get a different set of skills, and, they can't gather. You should also actually be able to fight babys. There should be more Herbivores, and monster on monster battles. You should be able to challenge your friend next to you, to a duel in the Arena, and I think everyone else there can come and watch also ((No equipment allowed on audience))
 * 57
 * I think that Monster hunter should be taken to the whole next level, by having an Monster hunter game on the PS3 to get the most of the graphics, and include vast scenery, and be able to do much more than just attack monsters and dogde, but rather being able to attack monster whilst on top of them, and possibly climb them, Much like a sort of Shadow Of The Collossus style Monster hunter game, just a thought i had and thought it was a cool idea. I mean if they tried they could make something out of it. --Ryuk0000 18:52, 7 July 2009 (UTC)
 * 58
 * i think that you shouldd be able to catch small versions of the monsters an get them 2 fight and i think there should be ovver hunters 2 fight ur monsters agenst and i think u shud get a bike becus walking is slow sumtimes
 * 58
 * i think that you shouldd be able to catch small versions of the monsters an get them 2 fight and i think there should be ovver hunters 2 fight ur monsters agenst and i think u shud get a bike becus walking is slow sumtimes


 * Imagine You Could Fly On One Of Those Paraglider Things To Other Places Like Towns And Such Or Fly On One To Attack A Monster With A Light Or Heavy Bowgun Sniping It From A Distance And You Only Have A Limited Of Time To Stay Airborne Until You Have To Land (Or Plummet To Earth) And There Should Be A Monster That Mainly Stays On Air Or On Land Floating In Mid Air (Yamatsukami Probably) Then You Have To Battle It Whilst On The Paraglider Contraption Or On The Land Floating In Mid Air Imagine That It Brings A Whole New Edge To Monster Hunter. First On Land Then In The Sea Then Above The Clouds Soaring Over Minegarde And To Uncharted Territory Where New Undiscovered Monsters Lurk&#160;!--RagnarokXIII

60.

61.

== This isnt really a future wish for Monster Hunter, rather just to include G rank versions of every monster , such as Lunastra, and Monoblos, i enjoy slaying both of them, even if most people dont. --Ryuk0000 19:13, 15 July 2009 (UTC) == I feel a good idea would be like something from the comic they had. The ability to explore the lands with out having to accept a quest. The forbidden hunter thing they had. Just explore and find what ever you do not expecting to find it. Just some of the general ideas of monsters, Shadows whip weapon, A wind element weapon and new different towns rather then staying in one village and a hunting hall.

~Garuu (P.s. If I messed anything up above me sorry! I don't know how to work this well!) 62. I totallly dig idea 19 and i believe that it would make monster hunter the ultimate game
 * }