User blog comment:Mckrongs/Monster Hunter 4 for the Nintendo 3DS/@comment-21378804-20131003110715/@comment-21371438-20131003184130

=__="" yeah, so every rathalos around has no more than 20 years?

you mean every flagship that hits maturity becomes like that?

i'm sorry for all of you, but "Rare species" means that they are not common at all.

of course you can hunt them infinitely! as i keep saying you're not expecting to slay a storm of 20 fatalises hiding in the ruins of Schrade: "rare" monsters in monster hunter means "for story's purpose", of course there are infinite fatalises, miralis or Rare species, if we could hunt them with the same "unstable area" percentage as Savage Deviljho we would never be able to finish their armor sets or weapons.

second, so what ties the difficulty change? you can not say "gameplay purposes!" when we clearly find "difficulty change" materials like a "rathalos scale +" compared to a "rathalos scale"

Since we have Golden and Silver in G rank, they are "slightly" stronger than G-rank Pink & Azure, if we have them in High Rank, the G-rank of pink & Azure will even be more brutal!

Same bug will probably go to the Shagaru thing. this is why i think Goa is already being an adult and Shagaru is a lucky mutation... much like Great Jaggi being absurdly mutated from being a Jaggi