User blog comment:DarkStar Knight/Things About Monster Hunter I Would Change/@comment-2180754-20100719192911

I think that it should be more rpg style e.g. getting quests in a fable 2 style (for those of you that haven't played it, they either just pop up on your list or you have to talk to someone), I would like to also go psycho on people who annoy me and then get freaked out on by guards, I would also like some human foes e.g. bandits, and going back to the tame monster thing, I think you should have to earn thier love/ trust/ respect e.g. going back on the evil human thing, say there are some guys that have captured a rathian and her young and are transporting them to somewhere bad (I'm not a details person) and if you save her and her offspring she fights alongside you and serves as transport (because if it was an rpg you would be going through a lot of wastelands to get from city to city) and my final idea is that monsters should roam free regardless of quests but you only get rewards from quests and free roaming non quest monsters a low rank by default, also, you have to turn in a quest to get the rewards which means no more "returning to village in 1 min" periods.Quests already completed will show up on a quest board in the outpost nearest to the the quest giver so you can still harvest materials. P.S. with the monster companions thing you should be able to use large monsters like yama tsukami, lao and gaoren as large warships, being able to armor them, outfit them with cannons and ballistas and even make a flag for them so as you fly in on yama, tower above on a gaoren or ride in with your friends on a lao that is covered in weaponry usually found on the fort defenses, others will know that it is your clan and you mean business.