User blog comment:Mckrongs/Monster Hunter 4 for the Nintendo 3DS/@comment-1758220-20130110061634/@comment-4563270-20130112061412

and to all of this i say i just watch things like the trailers from mh3u and mh4. i could care less about the polys and AA because the 3ds is an SD screen so of course cutbacks are to be expected. that's why i don't expect much out of vita either because both are incapable of HD graphical features BUT textures are another thing and when it comes to mh4..they're pretty damn muddy in obvious areas like the village.. the environments.. the backgrounds ALL the things you have to make eye contact with subconciously to set up the world in your mind and how to move around it.. this another form of immersion and when there is a certain amount of standards built in gamers today.. stepping backward is a hard thing to miss artstyle or not..

mh3u kept the mh artstyle whilst keeping a pleasing appearance why can't mh4 when we obviously know the 3ds is capable? we've already got our answer to this problem though.. capcom is taking time out to improve the quality THIS is why we like capcom and mh in the first place.. they don't treyarch or bethesda us in every game whether it's a handheld or a console. they work on the gameplay first and give us quality too. my guess is with mh4 they were still occupied with mh3u and weren't able to fix the mechanics until the same time they showed us the charge axe so NOW they get to play with the quality, but better late than never right?