User blog comment:Lord Loss/Monster Appreciation Day: Crimson Fatalis and White Fatalis/@comment-1758220-20120407180807

CRIMSON FATALIS/WHITE FATALIS:

Concept: Really hard to tell whether they were intended to be older versions of Fatalis or entirely different species. Either way, the idea of an older, more powerful fatalis is interesting for Crimson, and a common ancestor for all dragons is an awesome concept for White. 9/10

Design: Let's start with Crimson. When it comes to the colors, I'm in love here. The mix of deep, blood red and dried-lava black just scream evil. In armor mode, the way his chest turn red hot is even more badass. But just like his black brother, he's really uninspired from a design point of view. 7.5/10

Now, for white, I'm happy to see that they got a little more creative with his horns and face, giving him a flowing white mane and an antler-like set of horns. The colors, a mix of snow white and blood red, are striking and instantly recognizable. The basic, lazy structure is still here, but it's not quite as evident. 8/10

Sound: They both have very similar sounds, a mix of high-pitched roars and screams that sound like eagle calls. I still think it sounds a little wimpy for them, but whatever. Crimson's music is just like Black's, which I was never a fan of, but White's is another story. The chimes and bells mixed with deep choir sell the "ancient god" vibe they were going for very nicely. 7/10

Gameplay: The fights with these two are LONG and extremely tedious. Because they one-shot you with just about every move, you need to be unusually careful when it comes to attacking them, which can get tired quickly. White has a habit of flying back and forth between the tower summit and the fighting ground, causing the player to wait for it each time to slowly fly up and back again, which isn't very fun at all. They both have an armor mode, where the damage taken is significantly decreased. This draws the fight out even longer, and in the case of White, if you're near the end of your time limit, he'll simply stall you until the time runs out. I always thought this was a cheap and unfair way to end the battle, and it adds to the annoying experience of fighting these two. 5.5/10

Equipment: Provided you manage to take this pair down enough times, you'll be rewarded with some staggeringly good weapons and armor. 9/10

Overall: Some cool concepts and awesome equipment meet boring, tedious gameplay and uninspired design. It's a real mixed bag of good and bad with these two, so I'll give them a fairly neutral score. 6.5/10 for the both of them (Not an average)