User blog comment:Plexioth- xD/Monster Hunter 3 Ultimate/@comment-69.137.66.197-20130405031150/@comment-4563270-20130405060240

you know what works for me pretty well? being a pest lol. used to do this in tri alot but in mh3u it works even better with lock-on. my first C.Peco quest went like this my man.. he called in jho like i expected but i didn't make jho leave and i didn't leave myself. instead what i did was i planned my attacks carfeully and kept my lock on with peco. i made sure to always have peco in between me and jho like a buffer. it makes sure his attacks won't hit you as often and causes some damage to peco when you aren't attacking. things like the tail whip and dragon breath can still hit you but it becomes near impossible for jho to body check you, pin you, 360 spin, bite, rock fling or swing dive you with peco in the way.. he'll move peco inch by inch before ever getting to you. i use to employ this method in double trouble to speed things up a bit because i prefer weapons like switch axe and gs with dph over dps (damage per hit v.s. damage per second) so i add in my two cents and another fills the gap in between my evasions, healing and combo breaks.