Barroth

The Barroth is a newly introduced monster appearing in Monster Hunter 3 and is a part of the new class Brute Wyvern. It will occasionally roll in dirt and mud, possibly to cool off in the hot desert sun.

When it awakens from its subterranean slumber it will shake off all of the excess mud and dirt that gathers on its back, and if a hunter is close enough to it the excess earth that flies off will become attached to the hunter and will quickly dry under the desert heat, causing the new status effect called "Muddy", which slows down the hunters movements and disables their use of items for a short period of time, making them an easy target for the Barroth to charge at.

When hit by mud, hunters also experience waterblight, but stamina is not lost for sprinting. After the Barroth has shaken off most of its mud, it will roll around in muddy water to collect more.

A Barroth frequently charges down pillars where Altaroth make their nests and then feeds on the ants that dwell within. It also regains stamina from eating at small mounds. When the Barroth throws its head in the ground to charge a hunter, it will turn to face the hunter, making it difficult to avoid. When low on stamina, Barroth will charge slower than usual.

Both tail and head pillars can be cut off and then carved which leaves the Barroth little mud to use. Hunters can also knock the hardened mud off of its tail, legs and arms, which usually drops an item (Wyvern Tear, or sometimes Fertile Mud).

The Barroth's weakest point is his small forearms. When covered in mud, it is weakest to Water, but when the mud has been removed, it is weakest to Fire.

Barroth will always start in Area 3 of the Sandy Plains, resting beneath the mud.

The Barroth's moves include charging at hunters, swinging its tail, and an uppercut using its head.

Analysis
Images created by Inkoseh. Damage values by Lord Grahf and DS31 as per http://www1.atwiki.com/mhiii/?page=Barroth



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