User blog comment:Lord Loss/Discussion of the Week: Strategies/@comment-25221591-20140724222950

Sonic Bombs: What a saviour these are. Whether it's stunning a Kut-Ku or trapping an Agnaktor, these are always a great tool to have around when going up against a digging or noise-sensitive monster. Only pain is when you forget that most digging monsters can't be stunned when enraged and proceed to waste one or two.

Fishing: Kind of a pain to use on Plessy or Gobul seeing as you need to bring a frog along with you. I don't really do it much as they're easy enough to fight underwater until they come on land themselves. Provided the Nibelsnarf minigame applies here, I'd say I use that extensively, such a headache-reliever when you want to target his mouth or gills. I hear Zamtrios can be lured out as well.

Flash Bombs: Never leave home without 'em. Such a great universal disabler, and the game prevents it from being too cheap by lowering the effectiveness each time you use one. Great for wailing your hammer on the head of a monster that moves too damn much. Of course, some monsters like Rajang only become more of a handful when flashed, which is a pain.

Sleep Bombing: I rarely employ this tactic. I really only use it on Deviljho as it is super easy to get him to sleep with some meat. I also find that teams who do this systematically are extemely cheap and that it ruins the fun of the game. I can see the appeal on Alatreon though, I hate him so much >_>

Adrenaline +2/Heroics; Pretty much never used this. It's just way too much effort and I am fine dealing with the monster normally even if it takes a couple extra minutes.

Baiting: You'd think with all of the carnivorous monsters in this series that more of them would be affected by these items. Anyway, I really only use this on Deviljho, just because it's so easy (The thing's hungry 90% of the time).

Pellet Spamming: I don't really use bowguns, so no comment.