User blog comment:Plexioth- xD/Monster Hunter 3 Ultimate/@comment-1011548-20120417155513/@comment-4563270-20120418043154

I guess in my own opinion I don't think blast is such a bad ailment.. it's so versitile.. however.. maybe they should have some sort of constant or typical resistance for it... like how it's pretty obviouse that if you make the badest ass water weapon ever you OBVIOUSLY aren't using it on an ice or water monster.. maybe ice monsters should be resistant to slime.. or perhaps even water ones... I imagine it would be hard to ignite frozen slime or even cover a water based monster in slime.. I know it's an ailment and all but their are obviously monsters of the like that are resistant to an ailment.. I mean.. honestly in tri.. my MOST used element was dragon.. why? because the majority of monsters were either unaffected or weak to dragon weapons meaning I could deal raw damage or really mess them up in limiters with dragon weakness..

unless the monster is RESISTANT to the element.. I have no quams over using it because I like it lol... Don't axe or handicap blast.. just make certain monsters resistant.. or create a standard for resistance to slime... sinister saints is a cool ass switch axe and I much prefer it over the agnaktor switch axe but i'm OBVIOUSLY not going to take it into a fight with me if the monster is resistant to fire..in fact, I'd like to see MORE coverage of the slime ailment now... I don't want to have to tote around a barney colored, black dios inspired wep to use blast and I don't think urugann weps should be the only alternative...