Template:MH4 Dual Blades Infobox/doc

For Users creating Dual Sword Weapon Pages, please Copy-paste this format below, and fill out the information after the = sign:

{{MH4 Dual Sword Infobox
 * English Name     =
 * Japanese Name    =
 * Image            = [[File:]]
 * Attack           = XXXX
 * Attribute        = Use Template:Element or Template:Ailment
 * Affinity         = X%
 * Sharpness        =
 * Slots            = ---, O--, OO- or OOO
 * Bonus            = Defense +X, Set to "Mone" for no Defense Bonus.
 * Rarity           =
 * Description      =
 * Buying Materials = XXXXXXz, Set to "N/A" if not applicable
 * Upgrade Materials = XXXXXXz, Set to "N/A" if not applicable
 * Buying Cost      = XXXXXXz, Set to "N/A" if not applicable
 * Upgrade Cost     = XXXXXXz, Set to "N/A" if not applicable
 * Upgraded From    =
 * Upgrades Into    =
 * }


 * Image - use this section to input the Image.
 * Attack refer to the Raw Attack Power.
 * Attribute refer to Element or Ailment Attack Power. eg: |element = Dragon, 250 or |element = Paralyze, 360
 * Sharpness refer to the Sharpness of the Weapon. An Image would be better for describing this.
 * Affinity refer to the Affinity Percentage given to the weapon. eg: |affinity = 40% or |affinity = -10%
 * Bonus refer to the Defense Bonus the weapon gives.
 * Slots refer to the Number of Slots the Weapon has.
 * Rarity refer to the Rarity (1-10) of the Weapon.
 * Description refer to the official description of the Weapon. This can be found on the respective game.
 * Upgraded From refer to the Weapon it was upgraded from. Input N/A if it is not upgraded from anything.
 * Upgrades Into refer to the Weapon it upgrades into. Input N/A if the weapon is the final upgrade.
 * Buying Cost refer to the cost to directly buy the weapon from the crafting shop. Input N/A if weapon isn't buyable from the shop.
 * Buying Materials refer to the materials required to directly buying it from the shop. Input N/A if the weapon isn't buyable from the shop.
 * Upgrade Cost refer to the cost to upgrade the weapon. Input N/A if the weapon cannot be upgraded.
 * Upgrade Materials refer to the materials required to upgrade the weapon. Input N/A if the weapon cannot be upgraded.