Forum:Hunting Horn - Improved

Bring back the Hunting Horns!

With a new system!

By hitting monsters, you gain essence. The essence bar is split into 5 compartments.

Now, just like the old hunting horn, you can set up your character in different positions to play different notes. Actually playing a note, however, will drain 1 Bar of your essence. If you don't have enough essence, nothing will happen, and the game will tell you so.

Below your essence bar are your notes. Everytime you play a note, it will go on this bar. For example, if you played 2 Red notes, there will be 2 red notes on your bar.

HOWEVER, it will not go into immediate effect.

The hunting horn will have a special button on the controller somewhere (for the wii mote, its usually the minus button.). When your character is in "playing the horn" mode, you can press this special button to blow into the horn with tremendous force, putting the notes you have played into effect. This allows for more elaborate combinations and more tacticful gameplay (w/e that means).

This system will allow the hunting horn to the stuff that will make hunting horn more popular than it should be.

For instance, instead of just making the hunting horn give buffs, why not use it for the offensive or defensive?

If you play certain notes, and use the special button thing, you could breathe fire through the horn, or swing the horn, unleashing a thunderball that was inside the horn part of the...hunting horn. It could be anything! Or even duplicate a Wyverns Roar! The possibilities: :)

Now, it will still be able to do the useful things, like grant Elemental Res or Attack Bonus, cure Poisons, etc.

And if it doesn't, for the "buffs" part, it won't happen all the time: its by chance, and maybe not for the whole group as well, to keep it balanced.

And if you don't like playing the horn at all, you can always go savage and swing it at everyone.