Frontier: Sword & Shield

STATUS SCREEN 1. Swords: Show "Swords" mark and name of the weapons. Colors vary due to rarity. Rarity ─ 1 ~ 3: White 4: Green 5: Pink 6: Blue 7: Orange

2. Redesigning force: The higher the value the greater the damage to Monster. However, because every time redesigning the power of the different movements, as well as hitting the area, means, etc., the actual harm from the complex factors to decide.



3. Sharpness: Display weapons sharpness. Sharpness up to 7 stages, different colors will affect the grant of the injury and operation attack rate. Moreover, blue, white, purple shows the rate would affect slay.

4. Property Defense Force: Redesigning properties displayed weapons, and if we can enhance the defense capacity of the weapons will also show the increase in value.

5. Attack Range: Shows the attack range of weapons. Arms length is divided into 5 categories:【極短 - Very Short】、【短 - Short】、【中 - Medium】、【長 - Long】、【極長 - Very Long】



1. Hunter Category: Types of equipment, the hunter can. Divided, "Swordsman" and "gunmen".

2. Precious degrees: The higher the number, the higher the value. Colors vary due to rare degree. Valuable degree ─ 1 ~ 3: White 4: Green 5: Pink 6: Blue 7: Orange

3. Slay rate: Shocking attack hit show damage (usually Adding harm reduction element of the operator) probability of occurrence. Positive number can easily have a big injury, may produce a negative lower than usual damage. (0% is not any thing) and "sharpness over the blue weapon" in the "slay was positive", in accordance with the color, will further increase the blue bar +5%, IOUs will kill 10% Article purple rate. However, slay the rate of 0% or negative state will not launch.

4. Decoration slots: Determines how many sockets that an item/armor can be decorated. Installed in the field through the "decorations" can give all kinds of weapons and additional "skills."