Hunting Horn

Weapon Overview
The Hunting Horn is similar to the hammer only in that it does impact damage and can stun a monster when it connects with the head. It is far weaker than the hammer, as per the damage formula, and does much less damage, even on those attacks which the two appear to share, such as the Superpound(Triangle+Circle) on the Hunting Horn. What makes the Horn different from the hammer(apart from its vast inferiority in terms of damage) is its Recital ability which is triggered by pressing the "R" button. Each Horn has a different set of three color specific notes.These notes can be combined in various ways to create various effects, which mimic items such as Demondrug and Psychoserum, among others.
 * Note: All of the note combinations and note sets can be found in the bookshelf at your home.
 * Note: The game states that the purple note is the rarest note, and used to create the most spectacular effects.

Videos
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MHFU Controls
Stationary = Unsheath weapon R = Start recital mode

Sheathed Stationary = Right swing After performing Right swing - = Left swing = Jab = Super pound / Slam

Sheathed while moving = Right swing After a swing, R = Start your first note using the right-most note of your horn.

Unsheathed while moving = Right swing Analog Left = Left swing = Super pound / Slam R = Enter recital mode. (First note Left-most note) Any swing, R = Enter recital mode. (First note Right-most note)


 * Normally, whenever you enter recital mode, you'll always start with your left-most note (White or Purple). Pressing R after you swing your weapon, gives you the ability to quickly perform special abilities that were written as a triple right-most note.

MHP3 Controls
Note: In MHP3 the notes are added to the "recital gauge" with each normal attack, in this way: = add the 1st note or Select = add the 2nd note + = add the 3rd note therefore it is different to have a hunting horn with notes ♪ ♪ ♪ and ♪ ♪ ♪ 

Whether the combination of notes is valid is indicated by the highlighte, indicating that you can use the recital (R), then the effect is activated. If you dont have any valid note combinations, your character will just do the initial hit of the "recital move" without activating any effects.

Sheathed = Unsheath weapon (While moving) = Forward Slam R + = Side Slam Recital

Unsheathed = Roll = Left Slam D-Pad + = Forward Slam = Right Slam Select = Forward Stab + = Backward Slam D-Pad + +  = Side & Forward Slam

Combos + +  +  ... Left Slam + Forward Slam + Left Slam + Forward Slam ... + +  +  Right Slam + Forward Stab + Right Slam + Forward Stab ...  +  +  +  ... Backward Slam + Side & Forward Slam + Backward Slam + Side & Forward Slam ...

+ +  +  ... Left Slam + Right Slam + Left Slam + Right Slam ...  + (D-Pad ) +  + (D-Pad ) ... Right Slam + Forward Slam + Right Slam + Forward Slam ... (D-Pad ) + (D-Pad ) + (D-Pad ) + (D-Pad ) ... Forward Slam + Side & Forward Slam + Forward Slam + Side & Forward Slam ...

Note: In short, the idea is to combine different attacks depending on the situation

Recital Moves

Note: After a song has been played once and you recieve the effect, you can press R again (before the character fully exits recital mode) to play the same notes again.

The amount of notes in the song being played and the direction being input on the analog stick affect the type of attacks that will happen during the second song played.

Side Slam Recital R or  After any Side Slam + R like (, R) or (, R)

Forward Push Recital  After any Forward Slam + R like (D-Pad, R) or (D-Pad  ,  R) Upward Slam Recital (, R)or (,, R) or (Select, R)

Note: perhaps needless to say but it is important to remember that when using any recital movement, the character will be playing for a while so it is advisable to use roll to cancel the Recital quickly