User blog comment:.Rakle./Monster Hunter Online Information Blog Post/@comment-5460283-20130421212310/@comment-4543229-20130422024206

Every Dark Jin comment goes like "I don't want to be negative..." And then proceeds to be  negative.

Game looks good, very good, beacuse  with less limitations, they can go deeper in details. For example, grass and a simple 2D asset, it looks more real now.

Yeah, some animations look off, like velocipreys running, but in general this is visually superior to any MH to date, and not just because of the engine, again, look at details like the monster taking wood and slaming the hunter with it, Rathian burning the vegetation, things like how the sand behaves when you throw a sonic bomb to a chepadrome.

We can´t say the final product will be exactly like this, but if it does, it will add a lot of realism to the MH experience, and for me, that's is not a bad thing.

Rejecting the project just because it is not made in Capcom headquarters is ungrateful.

There can be great devs in other places, and if all of them work under good supervision, they can come out with a good and well structured game. See, games and movies, and pretty much any entertainment product is now done in several countries, and works.

And well, MH has a well stablished formula, they don't have to create MH from scratch, they can take what MH has gotten to be during all these years, increase graphics, add details, moves, and more stuff, and it can be a fun game. That's exactly what Capcom itself does in every MH.