Weapon Types

=Melee Weapons=

=Ranged Weapons=

=Mechanics=

Dual Sword Mechanics
= Right Hand Vertical Slash / CS →  = 3 Hits → →  = 5/6 Hits → →  = 6 Hits → →  →  = 8/9 Hits → = 3/4 Hits \ CF A  →  +  = 9 Hits? \ CF B → x = Roll \ CC (Any combo but CF B and CF C)

= Spin Slash Right / CF A

Left + = Spin Slash Left / CF A (MHF2)

+ = Forward Thrust → = Left Hand Vertical Slash \ CS

x = Roll → = Left Hand Vertical Slash \ CS

R = Demonization + = Hurricane Slash \ CF B   = Double Spin Slash Right \ CF C  Left +  = Double Spin Slash Left \ CF C (MHF2) R = Normal State

Weapon Sheathed = Draw Weapons Run + = Forward Thrust R + +  = Instant Demonization

Longest Combo A = +  →  →  →  →  →  (11/12 Hits)

Longest Combo B = Run + →  →  →  →  →  (11/12 Hits) (Weapon Sheathed)

Longest Combo C = x → →  →  →  →  (13 Hits) (Demonization)

Longest Combo D = x → →  →  →  →  +  (15 Hits) (Demonization)

Infinite Combo A = ... → x → →  →  →  →  → x → ...

Infinite Combo B = →  →  → x →  → ... (Demonization)

Great Sword
▲ = Half Moon Slash / CS A → x = Front Roll \ CC  → Left + x = Left Roll \ CC  → Right + x = Right Roll \ CC  Hold = Charged Strike (Up to 3 Levels) (MHF2)

● = Clockwise Spin Slash / CS B → x = Front Roll \ CC  → Left + x = Left Roll \ CC  → Right + x = Right Roll \ CC

▲ + ● = Full Moon Slash / CS C → x = Front Roll \ CC  → Left + x = Left Roll \ CC  → Right + x = Right Roll \ CC

x = Roll \ CC

R = Block + x = Front Roll \ CC

Weapon Sheathed ▲ = Draw Weapon Run + ▲ = Half Moon Slash Run + Hold ▲ = Charged Half Moon Slash (Up to 3 Levels) (MHF2)

Power Combo A = Hold ▲ → ● → ▲ + ● (3 Hits)

Power Combo B = Run + Hold ▲ → ● → ▲ + ● (3 Hits) (Weapon Sheathed)

Standing Infinite Combo = ● → ▲ + ● → ...

Walking Infinite Combo = ● → ▲ → ...

Variable Infinite Combo = All attacks made by the Great Sword can link to each other as long as you do not repeat the same attack twice. This also includes the Charged Strike when you rotate back to ▲.

Long Sword Mechanics
▲ = Half Moon Strike / CS A → ▲ = 2 Hits → ▲ → ● = 3 Hits \ CF A → ● = 2 Hits \ CF A  → ▲ + ● = 2 Hits \ CF B  → R = 2 Hits → R → ● = 3 Hits \ CF A → R → ▲ + ● = 3 Hits \ CF B  → x = Front Roll \ CC  → Left + x = Left Roll \ CC  → Right + x = Right Roll \ CC

● = Thrust / CS B / CF A → ▲ = 2 Hits → ▲ → ▲ = 3 Hits \ CF C → R = 2 Hits → R → ● = 3 Hits \ CF A → R → ▲ + ● = 3 Hits \ CF B  → x = Front Roll \ CC  → Left + x = Left Roll \ CC  → Right + x = Right Roll \ CC

▲ + ● = Retreating Mist Strike / CF B → x = Front Roll \ CC  → Left + x = Left Roll \ CC  → Right + x = Right Roll \ CC

x = Front Roll / CC

R = Full Moon Strike (No Spirit) / Spirit Strike → ▲ + ● = 2 Hits \ CF B → R = 2 Hits (Spirit > ~30%) → R → R = 6 Hits (Spirit > ~60%) → x = Front Roll \ CC → Left + x = Left Roll \ CC  → Right + x = Right Roll \ CC

Weapon Sheathed ▲ = Draw Weapon Run + ▲ = Half Moon Strike R + ▲ + ● = Full Moon Strike (No Spirit) \ Spirit Strike

Spirit CF = R → ▲ → R → ▲ → R → ▲ + ● = (9 Hits) (Spirit > ~60%)

Longest Combo A = ▲ → ▲ → ● → ▲ → R → ▲ + ● (6 Hits) (Spirit < ~30%)

Longest Combo B = ▲ → ▲ → ● → ▲ → R → ▲ → R → ▲ + ● (8 Hits) (~60% > Spirit > ~30%)

Longest Combo C = ▲ → ▲ → ● → ▲ → R → ▲ → R → ▲ → R → ▲ + ● (13 Hits) (Spirit > ~60%)

Infinite Combo = ... ▲ → ▲ → ● → ...

LS Combo Note: Any of the long combos can be initiated in Weapon Sheathed mode. Just run and hit ▲.