User blog comment:Mckrongs/Monster Hunter 4 for the Nintendo 3DS/@comment-3095304-20130224161758/@comment-4563270-20130224201920

i can only imagine with the 3ds having dx9 comparable lighting and shaders that this game would just swamp dragons dogma visually on the wiiu if they made like a mh4G for it.. that's really my take away from mh4 is they want to implement advanced features usually reserved for hardware with more power, the muddy textures and jaggies being the result of poorer execution on a lower resolution while mh3u on 3ds looks pretty damn good over mh3 on wii.. slight note i noticed alot of bitmapped shadows in the 3ds version of the demo.. hopefully mh4 well have less bitmapped shadows? or a way to smooth things out?