Forum:Weapon specific skills

Ok so I've been thinking. Weapons have slots to decorate and increase armor skills with, so why not have entirely different weapon skills. Weapon skills would be new battle specific skills activated only on fully upgraded weapons. And this might be a bit overpowered but the skill would be automatically activated when the weapon is equipped because there are a lot of people who use weapon slots to gem in skills on certain sets. The skills would come in three powers (the usual small, medium, large) and the power of the skill would be determined by the number of upgrades the weapon goes through to achieve its fully upgraded stage. Weapons with more upgrades would have better weapon skills because they take longer to make and are usually better weapons than ones fully upgraded in three or four upgrades. E.G. better reward for more work. skills would also be weapon class specific. Some skills would be Great Swords: Movement up(S),Movement up (M),and Movement up (L): makes the hunter move faster with weapon unsheathed.

Demonic Charge (S), Demonic Charge(M), Demonic Charge(L): Grants a small boost of 2%, 4% and 6% respectively to the GS  charge but so as not to be overpowered cancels affinity bonuses on the charge other than the one added by this skill

Long Sword: Spirit Soldier(S), Spirit Soldier(M), Spirit Soldier(L): Makes the spirit gauge stay filled longer when not in use but takes longer to fill up.

Hammer: Skull Smasher(S), Skull Smasher(M), Skull Smasher(L): Increases the chance of stun a monster by the head repeatedly.

These are just some of the skills I couldn't think of any more right now, but any skills, suggestions and comments welcome--99.182.91.57 15:00, July 19, 2011 (UTC)