User blog comment:PitchBlack696/Monster Hunter Portable 3rd/@comment-1685631-20101202223635

Ok, I went back and found a link to the explanation of the warning system and translated it(roughly), and I kinda caught the gist of how it works. In the guild hall, certain quests will have a question mark symbol signifying the warning monster, once you kill the target monster in your quest, the warning symbol will pop up on your screen followed by a text box of sorts. Then more supplies will be delivered, and you can go out an hunt the new monster. Regardless of your finishing time, the clock is reset. I'm not sure how many times you have fainted in the first quest affects this one, as the translation was extremely cryptic, but it does somehow. You may quit the "Warning Quest" at anytime to receive the rewards from the first quest and finish. If you fail the warning quest you still get your first rewards. That's about it, the system is called "Quest Storm", off the site. Here is the site, if anyone can read it better then me: http://www.capcom.co.jp/monsterhunter/P3rd/intrusion.html