Forum:A more realistic hunting experience

1) capcom should add camping overnight, campfires, and a better cooking system than just a spit and the cheddar music playing out of nowhere.

2) the hunter should have to drag out the monster to get more materials or make it so you carve the monster more realistically instead of getting 3 or 4 carves off of a wyvern. why should you end up with 3 rathalos scales when a rathalos has 100s of scales. the way this could work is increase all the materials needed for weapons and armor and make it so you get a realistic amount of materials from a killed monster. also you could have something like an aptonoth or popo to pull out the monster for you cause i doubt a hunter could drag out a wyvern.

3) make monsters attack each other instead of every kind of creature attacking the hunter. if there was a rathalos and 4 velociprey, wouldnt the velociprey either run or try to attack the rathalos instead of the rath and the velociprey ganging up on the hunter?

4) 1 large map decorated by foliage instead of a map divided by 'zones' made up of cliffs. when you leave a zone the monster no longer is chasing you, if they made one large map they could make it so the monster only chases you for so long, but if you lead it back to your camp it will destroy it.

5) Packs of velociprey, bullfango, aptonoth travel together, fight together, and flee together

6) Predators should feed on other creatures while your on a hunt, lets say you could walk up on a pack of velociprey eating an aptonoth, or a herd of bullfango defending themselves from a kutku. also monsters should migrate around the map instead of staying in one isolated area

MichaelMalady 04:03, January 20, 2011 (UTC)