User blog comment:Plexioth- xD/Monster Hunter 3 Ultimate/@comment-74.177.118.124-20111215223313

okay, to all the people whining about new subspecies being put in over new monsters.

one, the new subs have been secret for awhile, whos to say there aren't also new monsters we don't know about yet? 2. you seem to assume making a subspecies or two is the same as making an entirely new monster, its not. first of all, a sub is 3 things. new colors and possibly traits. new move or two (or none) new HP/Status/Element/Damage figures.

as opposed to a new monster, which is model, textures, render. multiple moves, animations, new Hp/Status/whathaveyou figures from scratch. also the planning for a new monster. wait I'm not done. finally, a subspecies' materials (which are just a few lines of code each btw, most of the time) just make/upgrade existing equipment and pallet swaps of that, which is just (again) colors, stats and skills.

a new monster needs (again) models for each item, textures, made-from-scratch stats and skills. in a nutshell, once you've got the texture and new move for a subspecies, implementing it is just an hour or so of coding, new monsters take exponentially more.