User blog comment:BannedLagiacrus/Monster Ecological Info/@comment-21371438-20140916095353

in my opinion, some stuffs are pretty countering eachother due to in-game unexplainable things like difficulty factors (not to mention, Frontier and main series punching eachother in that)... not to mention how Dara is never seen until the very end even if there are colonies of them around (maybe underground?) how do we hunt unique creatures and rare species if even rathaloses are rare creatures

or "why are new world rathalos considered subspecies if in mh4 there are no old world rathaloses?"

"why aren't kelbies called "deer" and bullfango "boar"?"

capcom should focus more on mysteries like Giggis in Moga caves instead of misteries only explained by "gameplay purposes"

on another side, i really appreciated the items description being used to describe monsters behaviors (like indeed the "still beating" Miralis heart, or the Moga Woods Goods, the fatalis items etc.... and of course, Mission descriptions describing monsters behaviors!)

it was nice knowing how armors and weapons affect (or are said to...who knows what does artisan do nowadays, to get some little more money, huh?) the world around

i'd love to see more item explanations/weapons... i think i'll be waiting for 4G to see any of the Magalas (because i'm sure weapons called "the ragnarok" "the Judgement" or "Power of Enemy" have quite some affecting-hunter-or-world effects... and the items?)

another thing i appreciated was the Narga armors being used by jungle assassins to help finding out the existence of the monster... as item descriptions, most Narga weapons are famous for being the signature weapons of assassin clans...

quite interesting and nice-to read, well done job... please, add more item/weapons/armors descriptions-to-explain-monsters? i LOVE that sort of things