User blog comment:Lord Loss/Monster Hunter Frontier G Discussion/@comment-11780160-20130709004614

So let me get this...

People complain about MHO being too far from the original MH essence, but are amazed of getting a bunch of monsters that can teleport, make huge cracks in the floor as if it was made of paper, lift rocks with who-knows-what OP skill and create tornados out of nothing... That sounds like any other MMO to me, the main difference was that MH has a different battle style, a more "realistic" one, not just "stand-and-hit" until the boss dies, besides the strategy to kill them.

But these monsters (most since Rukodiora) have exactly the strategy of any MMO - Get the best equipment to kill in a blow or else resist the hits if they dont 1-hit-kill you. You cant paralyze them because lasts 2 secs, you cant poison them because does nothing, you cant even trap them because they get out of it in a flash... If you're going to tell me "But its cool not to resist 50 hits without dying", White Fatalis is a good example of a tactical, good battle without being too "fantastic".

Honestly, eventhough that I agree MHO has too many MMO things, I believe it has more MH than MHFO since 8.0

I would like to hear some other opinions or else if some people agree with me.