User blog comment:Lord Loss/Discussion of the Week: Statuses/Mechanics/@comment-5020152-20121209142833

1) Oddly enough, I DO have a favorite ailment, and that is Stun. I think it's a really good idea, having any monster being able to knock you out. I'm surprised to learn, though, that Duramboros and Jhen Mohran both have a guarenteed Stun attack. I'll have to look out for that attack when I get MH3U.

Frostbite looks neat too. It's nice to see that Frontier is introducing Blight-like statuses into their game, and that the ailment also gives the area an instant cold effect is  nice touch.

2) I have several ideas for new status effects. One is Intoxicated, where it drains both Health and Stamina like some kind of super-Poison. It is caused by sulphur or some other toxic substance entering the lungs.

Another good one is Illuminated. Small monsters will become more susceptible to attacking the player, and any large monsters on the map will be drawn to your area as well. You attain it if you are struck with a bright light such as a laser beam.

3) Blights should definitely return. It's a nice mechanic, and it makes it easy to tell at a glance what Element a monster is.

Also, I've had this question for a while. Is Barroth of the Water element because he inflicts Waterblight?