User blog comment:Blademaster00/Monster Hunter 4!!!/@comment-4319079-20110918165113/@comment-72.39.72.28-20110919115900

Resistance 2 took away the weapon wheel and (mostly) non-regenerative health, two of the hallmarks that made Resistance a unique FPS. Instead, they limited you to 2 weapons at a time, you had fully regenerative health, and it just felt very derivative, and even the controls tried to copy games like CoD instead of retaining the old control scheme. Not only that, but the entire aesthetic feel of the game changed dramatically. From the menu layout, to the storytelling, to the musical style, and of course the gritty (Though not overly gray) look to the world that made R1 feel more hopeless was ditched in favor of colorful and cartooney environments, weapons, and character design (Almost looked like TF2). The design of the hybrids changed quite a bit, as well. If you play the first game, and then immediately play through the second game, it doesn't even feel like part of the same series.