MHDH: Advice

This page will contain a few things which might branch off into new pages. Also, note that this is currently a rough draft. You'll know when things start to actually get organized.
 * Each monster's "Chance" (Chance Mode is subject to change once I can find an official term for it)
 * Every monster can be knocked out into "Chance" where there is a period of time to do damage to any part of the monsters body.
 * MHDH vs MHFU
 * All breakable parts
 * Monster's weakest spots
 * X weapon against Y monster
 * X weapon tactics
 * When/where to evade
 * How to obtain S rank for every quest and category
 * Mission, Time, Damage, Breaks
 * Things you might now have known

Global Note:
I've been using both Hammer and DS frequently during my progression in MHDH. Pretty much, going for the head, with both, gets me a kill. As long as you can time the evades, going for the head is a good strategy to start off with.

Chance Note:
There are most likely more than one way to get a monster into "chance" mode. I just don't all of them yet.

Chance Note 2:
Something about not taking a hit before seizing the opportunity to get chance mode, it significantly decreases the rate of getting chance mode to work.

Chance Note 3:
It is suggested to have tails already cut or avoided during chance mode. Severing the tail will break the monster out of chance mode, significantly decreasing the amount of time you have to openly attack.

Pink Rathian
After Pink Rathian's second back flip, that poisons you if you get hit by the tail, throw a flashbomb. Doing it during the first back flip won't guarantee the chance and it also stays in the air longer after it's second back flip. So immediately after dodging the tail for the second time, you should be immediately throwing that flashbomb. As long as it's thrown, it will effect Ian. Just don't let the urge to press the item's button effect you're ability to dodge. Hence, Note 2. If you don't see the flash by the time Ian is moving down back to the ground, don't expect a chance mode to activate. The flashbomb will still stun, it's just the chance mode most likely won't take effect.

Tigrex
I may be mistaking it with another monster but I remember using my vertical slash while it was in a trap to get it into chance mode. Or was that Blangonga?

Anyways, the method that I've seen Tigrex go into chance mode is when he charges as you. There are two variations while he is still calm in normal mode. The first is when he leaps at you, then leaps a second time. The second is when he charges at you then charges back another way. (Either way, both attacks are aimed at you both times. Easy to dodge but you have to dodge in order to avoid it.)

It's at the end of Tigrex's first charge, it will immediately turn around to charge back another way and that's when it's chance mode happens. Get some distance between you and Tigrex, let it charge at you. Make sure to avoid being hit. While its scrambling to turn around, use your vertical slash to knock it into chance mode. I would suggest understanding your current positioning because of Chance Note 3.

MHDH vs MHFU
The main point here is: If you have knowledge of Unite monsters, their elemental weakness, breakable parts and where they take the most damage... then you're pretty much all set. These monsters are 2nd Gen monsters and mimic their counterparts in many more ways than not.

It is on the iPhone but it was done very well, imo, to make it play like a Monster Hunter game.

So far credit goes to GeneStarwind. Dunno if anyone else is going to contribute.