User blog:HummelHunter/Monster Hunter Freedom Unlimited

Hey dudes, Hummel again. After reading The-Monster-Hunter's and Lord Invictus' game ideas where they presented their personal ultimate MH game, I decided to do it to, just to show you how I would imagine an even more great version of an incredible franchise. It will grow bit for bit, most likely weapons ideas and monsters first, then areas and equipment. Enjoy =D

Title:
Well, Monster Hunter is self Explanatory. Why Freedom? On the first hand it was the Freedom series bringing me here, and on the second it is a powerful sounding word^^ Unlimited, well, it is the unlimited amount of ideas and spirit flowing into this. So here it is, Monster Hunter Freedom Unlimited.

Amount of Hunters:
It will stay down to the basic 4 man teams on normal hunts, but PvP and special Epic Quest allow up to 8 human hunters.

Game Dynamic:
Quests don't have a time limit anymore. It was kinda pathetic on good runs as you'd never reach it, and the very few moments you'd just need one more hit it destroys everything. We don't need it at all. Time spent on a quest will be recorded though.

When hunting, you can decide to stay in the area after finishing the main objective, help out other hunting partys you meet or hunt random monsters you encounter. As soon as you hit the "Back to Village/Town" button (just like in Moga woods) you come back and get all the rewards. This gives you more than the stupid one minute limit on carving, which was a huge hindrance with Mohran, Lao-Shan and Fatalis. The game should feel more like a limitless exploring of the world rather than a too straight guided "This Quest only" experience. If you want to keep it with one monster it won't be much different from before, and after that you can do what you like there or just accept the next set mission.

Each city allows about 30 people to enter and leave when they like, so you aren't blocked when stupid HR1 randoms want help with a great Jaggi-.-

Roam free, hunt free, be free, unlimited time. Monster Hunter Freedom Unlimited^^

Equipment system:
One thing in addition to selling equipment, you are be able to break it down and recover some material used to make it, especially the rare things like rubies or Heavenly's. The money and spheres however will be lost forever.

It was good in Tri, and that way it stays: Headgear, Chestplate, Vembraces, Belt, Leg armor and a Charm will accompany your trusty weapon. Your inventory has 30 places and gunners get 10 more for ammo, Normal S lvl1 is always with you in an unlimited stock. Just like in Tri.

New to this is altough the way some armors have to be aquired: They are upgraded like weapon trees. So for the easiest example, you have a great Jaggi armor. To aquire Baggi armor, you have to upgrade it with Baggi hide and stuff. Rathalos Soul originates from basic Rathalos and so on. I think you got it. You wouldn't need as much advanced stuff though, less than creating a set from scratch. So one or two shells per piece should be enough.

Those are the most drastic changes to the engine itself. Things like detailed Weapon Movesets, Items and Mosnters get their own section now^^