Forum:Farm customisation

This is just an idea and will NEVER come to fruition, but i've been playing White Knight Chronicles again lately and playing around with the georama feature, and forgot how fun it was, and how fun it could be if it was implimented correctly in MH...

For those who don't know what the georama function is, it is essentially a create mode for creating your own town, which serves as your online lobby, you can build houses, markets raise/lower land etc.

There was also placeable job parts that acted as item gathering nodes whenever you returned from quests (again much like the farm).

The customisation is described clearly here: http://www.youtube.com/watch?v=jOYArPlUKrI

Recruiting would work a little differently though, every now and again in the town people arrive and become avaliable for hire much like the wandering Felyne chefs.

If this could be implemented into MH it could potentially be a great addition, having monster specific housing pieces (such as houses showing distinct Gaoren or Lao Shan parts, or Markets with distinct Nargacuga, Kut ku or Hermitaur parts for example). There would be many variations of city parts with the look of many of the different monsters for truly unique variations, the same going for the job parts.

I would mainly use this aspect for the player's farm considering how the city is always the same for each player but the farm should be able to be customised i reckon, being able to customise your house into different housing styles (mentioned earlier) and being able to place housing parts and job parts around the farm at your own discression.

Due to the complexity of the idea, this would only be avaliable on the Wii or other consoles due to the memory that it'd take up and the potential online aspect,I'd love to see this implemented on a large scale such as the town itself but if it was ever to happen it'd just effect the farm...

feedback would be appreciated on this idea but I am aware something like this would never happen :) Rathalos Samurai Zaka 15:39, December 15, 2010 (UTC)