Forum:Asura Shield

I know an idea very similar to this one exists but the concept has a few tweaks:

--Asura Shield--

First off the shield itself would be a folding shield, yielding two stances, Vanguard and Sentinel. each stance has in essence a different moveset due to the size of the shield in both of these states, though due to its nature as a shield it's attacks would deal impact damage (due to shield bashes) and therefore would have a chance to K.O.

In the Vanguard state, where the shield is folded to resemble more of a Lance and Gunlancers shield the hunter would be able to block most light attacks as normal and would have normal running speed (considering there is no other weapon weight to add on, .i.e lance etc). Attacks are faster but do 80% of weapon damage

Vanguard state: R1 Button= Block Triangle + Circle = Unfold shield (Enter Sentinel stance) Triangle button =Three quick shield bashes if pressed in succesion Circle button = Charging attack with 2 levels of charge,

Charge 1- a forward jumping shield bash Charge 2- A lancer like charge with the jump afterwards.

In Sentinel stance the shield is unfolded into its full size, practically the size of the hunter, In this stance the hunter is burdened by the full scale of the shield and moves at Greatsword speed, guarding in this manner reduces the stamina damage of a successful block but the hunter is unable to roll. The concept behind this stance is the counter mechanic, unable to dodge you have to take the hit or counter it. Attacks are slower but do 100% of weapon damage

Sentinel State R1 button= Guard Triangle + Circle = Fold shield (Enter Vanguard stance) R1 + Circle = Counter Mechanic Triangle button = Three heavy shield bashes if pressed in succession Circle button = Backwards hop

The counter would be a charge move with only one level of charge, It would require a nack of timing that if it successfully connects with an enemy at the exact moment of the damage being transferred the hunter takes no damage, receives a temporary defense up lo and instead delivers an instant Affinity hit. (as well as an increased chance to K.O. if attack is delivered to the head). though if mistimed the hunter takes full damage, so must therefore decide if it's worth guarding the hit or risking damage to counterattack.

As far s general expectations for stats go, I would give the Asura shield relatively poor sharpness (blue at best, white at a pinch) and relatively low damage (Rnging between Sword and Shield and Hunting Horn damage) while affinity would be average.

Tell me what you think...Feedback would be much appreciatedRathalos Samurai Zaka 15:54, November 24, 2010 (UTC)