MHF2: Changes and Improvements

New Features/Gameplay Changes

 * New Felyne Fighter system to aid soloing Hunters.
 * Eight equipment pages instead of six, and possible extension to 10.
 * New Guild Card pages: a) Felyne Fighter Info. b) Frequency of Use of Weapon Types. c) A diary showing recent quests and activities.
 * You can now hold up to 99 of each item type in your box.
 * You can now store up to 20 equipment sets.
 * New sets of Felyne Kitchen Skills, e.g. "Felyne Dance" (boosts stats on every gesture involving "Dance").
 * Extra gathering spots for bug catching and ore mining featuring new Ores and Insects.
 * Buy items and send them to the Item Box instantly.
 * Directly combine items inside the Item Box.
 * New hairstyles.
 * New Starter Clothes.
 * Able to change clothes via the bookshelf.
 * Media Install System that speeds up loading times.
 * Skip long opening animation scenes by pressing SELECT. (Lao Shan, Fatalis etc..)
 * Trenya can now be sent for 1500 Points
 * Trenya can be sent to the Great Forest.

New Equipment Features

 * New armor sets and series after U & S, the X & Z.
 * Dual Sword's Demon Dance attack hits twelve times instead of eleven.
 * Dual Swords may now have two separate elements or statuses (example: one Fire sword and one Ice sword, like Twin Nails).
 * New Bow coatings: Close Range Coating (white vial that increases damage when at close range) and Paint Coating (pink vial that functions like a Paintball)
 * Hunting Horns have a new note function that works like a Sonic Bomb (Triple yellow note).
 * New Sharpness superior to white: purple.
 * New Weapons (G weapons and new monster weapons).
 * Some weapons get further improvements. (e.g Blue Blade Bow has Charge level 4, etc.)
 * Some weapons gets "Nerfed". Akantor Bow, for example, changes from 300 Raw power and 200 Dragon Element into 252 Raw power & 160 Dragon element. Other weapons and armor suffer similar set-backs.
 * New Armor Spheres: Royal Armor Sphere & True Armor Sphere.
 * All types of armor sphere can now be made by combining.

New Monsters, Subspecies & Features

 * New subspecies: Plum D. Hermitaur, Terra Shogun Ceanataur, Emerald Congalala, and Copper Blangonga.
 * One-Horned Diablos quest added as a Level 9 Elder Cat Quest and a HR 6 Quest in the Guild Hall.
 * Old monsters get new attacks and different attack reactions (Such as predicting Teostra's Powder explosion via color of the particle, etc.).
 * New monsters: Nargacuga, Yama Tsukami (previously found in Monster Hunter Dos, which never got released outside Japan), Queen Vespoid, Ukanlos, King Shakalaka, and Hypnocatrice.
 * Two Monster Hunter Frontier monsters are carried over to this game; Hypnocatrice and Lavasioth.
 * Addition of rare materials: Hvnly Scales, Big Elder Dragon Jewels (HR 9 version of Fire Dragon Jewel, Daora Jewel and Chameleos Jewel) and Ukanlos Stone.
 * New sets of skills; some are exclusive to a specific armor set and can't be gotten from decorations.

New Quest Features/Quest Changes

 * Third quest giver wearing yellow in Guild that gives out G-Lvl quests.
 * Hunter Rank can go up to 9 instead of 6, third quest giver has the HR 7-9 quests.
 * A Felyne next to Village Elder, giving out High Rank quests.
 * New area: The Great Forest.
 * New area: Moat Arena.
 * 1st Generation maps of Jungle, Volcano, Desert and Swamp added.
 * Forest and Hills quests can now be at night.
 * Two new areas in the 2nd Volcanic region.
 * New quest system called "Epic Hunting Quest" where you fight 2 or more boss monsters in one quest, one at a time, and defeated monsters can be carved to obtain Mega-Potions.
 * Treasure Quests can now be played at the Great Forest.