User blog comment:Mckrongs/Monster Hunter 4 for the Nintendo 3DS/@comment-1668522-20131006114312/@comment-11112316-20131006180552

ArcEarth, we seem to be complete opposites when it comes to MH4 and 'progress'. In my honest opinion, I felt the third generation's biggest problem was that it focused too much on introducing a myriad of new monsters while neglecting or nerfing the old ones (something MH4 is partially guilty of, but that's an argument for another day). The first and second generation, I felt, had tons of potential to expand upon, but that potential wasn't tapped outside of MHFO due to Third Gen's direction. Hell, I'm not even a longtime fan! I only got into MH about two years ago. Still I can't help but feel that the Tigrex is far more interesting than the Deviljho or that Dire Miralis is a blatant and boring modification of Crimson Fatalis. While I did enjoy some of the new monsters like ZInogre, Brachydios, Alatreon, and Amatsumagatsuchi, I felt the third generation could have benefited from modifying most of the old monsters and cutting down on the new monsters.

Besides, there seems to be an assumption that progress only stems from introducing new monsters. What made MH3U the best in the series was the gameplay modifcations brought in part by Tri and 3rd. From tons of new weapons (AND modifyings of old weapons), to underwater combat, to additional armor customization, to additional gimmicks, the third generation was brilliant in its gameplay innovation. MH4 is following the same path quite neatly, in my opinion. Monster climbing, jumps, two new weapons, destructable enviornments...how can anyone honestly say Monster Hunter is in fear of being stagnant?

So yeah, this is just my opinon, but MH4 is doing things the right way. Let old monsters have their glory time again, I say!