User blog comment:PitchBlack696/Alatreon/@comment-3298463-20110112150814/@comment-1955829-20110114190010

I fought Barioth after Tigrex/Narga too and I still find it dangerous (that's not to annoy someone, that's really what I think). To be more precise, among Tigrex/Narga it has the most developed pattern, and like PurpleIsGood said, it can KO you very quickly. Obviously Tigrex is more impulsive and its charge is much more violent, but there aren't lot of surprises with him. If you die, it's because you fail at dodging an attack you saw coming or because you attacked when you shouldn't. If you die with Barioth in Tri, that's because (most of the time) it chained you after using a move you didn't especially expect (I sometimes died because I didn't realize the range of the sky pounce and got bited then). So, for me, if Barry White had the same power as Tigrex, it could be an even difficult or even more difficult enemy.

Like I said previously, most of monsters in Tri/3rd have more complete patterns, while old monsters are stronger but with less attacks. Tri is easier (most of the time; like I said Alatreon took me lot of hours to beat him in solo, more than any Fata) due to the fact that monsters attacks aren't very powerful, while you can be OSed in previous MH games because of only one or two hit. That's really the case with Ala and Fata : Ala's faster and more versatile (and like Barioth you die cause it chained you), but Fata kills you in one single hit. That's quite ironical in a way, because if you look at a 1rst gen Rath then at a 3rd gen Rath (for example), the second seems much more powerful, and in fact it's the first which is more powerful ! I think that's why some newbies think that Ala or any other 3rd monster are 10 times more difficult than any previous monster.

Anyway Capcom should enhance difficulty (by increasing monsters' attack) in next MH games. I guess they want to make the game more handy to newbies to make the game more popular in US/EU where most of the players give up because of a Gypceros or a Barroth, but if they really want a game adapted to such an audience, they should make a new god of war-like with monsters and continue MH with the gameplay/difficulty fans expect.

(sorry for eventual language mistakes, English isn't my first language)