User blog comment:Lord Loss/Monster Hunter Theory... Blog/@comment-4256715-20110815104417/@comment-4256715-20110815105625

also my own answer theories: 1. the sns shield is relatively small making it harder to block monster attacks accurately so the hunter concentrates on that and stands still. the gunlance and lance shields are huge so the hunter can safely walk around with assurance that he won't be hit behind his wall-like shield.

the hole in this: most monster attacks don'T have to be blocked all that accurately because they are usually in a scale that large that has no need for aiming...

2.which is actually not a solution but an addition to the problem: the balance point of the weapon actually moves closer to the hunter optically because the heavy axehead moves to closer to the hands and the swordblade only flips over....if the balance is closer to the hands usually a weapon/tool/thing/whatever..seems lighter to the user. that actually explains why u can do easy and accurate infinitecombos in swordmode because the swordmode is mor handy.... all points that add to the problem i think..