Future MH Wishlist

Members of the Monster Hunter Wiki can put down what they want for future Monster Hunter games, including monsters, weapons, ideas, items, or types of quests. The list that will be formed are only wishes of users, and are not in any way indicative of it being in a future MH game.

=The Wishlist=

Weapons
{| class="wikitable" ! # || Feature -The R-Shoulder attack is replaced with the planting of the Hammer into the ground and using it like a Balista; -Can fire a shot right after an attack with the Tringle+Circle combo By: SilkyZ
 * - bgcolor="#CCCCCC" align="left"
 * - there should a new class such as like magic and u culd have an a blue bar under stamina to show how much more magic power u have and there would be armour only for wizards and you could either carry a wand, staff, or orb
 * 1|| A new skill called auto-potion (see my profile for more details). -- DarkStar Knight  08:41, 29 March 2009 (UTC)
 * 2|| New element: Flash. Same has flash bomb, but it dont work all the time you strike. (Like all other elements.)
 * 3|| There really should be a way to break down weapons for a portion on the materials used to create them so if you decide you don't want a weapon anymore it wont be a complete waist of material. 22 October 2008
 * 4|| When weapons have an element, it actually shows more often than just hitting (ex. a thunder sword with shock currents running around it at all times). Also, a bar that would raise with every hit; when it reaches the top, you're able to do a special elemental attack (ex. a fire weapon would give out a huge blaze). PitchBlack696 06:39, 19 June 2008 (UTC)
 * 5|| The ability to have aggressive thrown bombs aswell as defensive one's (eg. flash bomb) for example if you combine bomb material and a bone husk (different sizes for different power)then combine the product with elemental sacks (eg. fire sac/fire herb) to that when thrown have a DESTRUCTIVE effect eg. it blows up in a wide area. (that idea is basically a ranged large barrel bomb, but there are other elements remember)hachtman 4 September 2008
 * 6|| The ability to interrupt your attacks mid-combo to block attacks or to roll away.
 * 7|| Be able to put a shield on a light bowgun just like on a great bowgun,also new elements like dark and light, and to accompany the new weapon classes like axes, and a weapon with moving parts like a shredder that could shred a monsters tail/other parts of in a few blows.
 * 8|| The ability to add monster material to weapons to change the look or add on skills (ex. Daimyo's Claw for defense plus 2 or Teostra Horn for fire plus 100).
 * 9|| How about using multiple (3 or 4 or maybe more) attack dogs or creatures (EX: large dogs, raptors, hawks/large birds of prey.). Armor plated of course. Animals that you can keep on a long leash and attack with, or let them lose and then they get taken over with AI while you use a dagger or some small weapon to attack and evade. I had this idea way before monster hunter portable 2nd G's cat helper. but my idea differs in that you use the animals as a weapon/tracker then as a helper. Lunchbox1234 06:29, 25 July 2008 (UTC)
 * 10|| Having weapons with more than one element. Like a dual sword with fire and water elements. Something along the lines of that would be nice. IRenji
 * 11|| New elements, such as ACID element (burns a little but not as much as fire, and also weakens armor, so it brings down the monsters defense.). METAL element (gives off a gray metallic flash causing damage. but what it really does is it uses the metal from the sword to splinter off and go into the dino.) GOOOP element ( does no damage, but causes the monster to slow down and, in some cases, causes the monster to get stuck for a short time.) WIND element like in the manga. Possible others are WOOD, and EARTH. Lunchbox1234 10:54, 3 August 2008 (UTC)
 * 12|| A finishing move that occurs when the monster has low health(25%). you would have to press buttons that show up on the screen. There would be 10 of them and if get 5 wrong the monster will attack you. E.G divine slasher you call down a dragon god and you run at monsters head and body and slice it up into a million bits and double the amount of carves.
 * 13|| Even more elements such as darkness does massive damage and doubles attack power for 30 seconds.sand like cephalos .light acts like flash bomb.lava which would be more powerful than fire.mist so the monster cant see you. User:Crimsonfatails999
 * 14|| Use obtained items e.g firecell stone a bomb 5X more damage than lgbomb+ boom goes rathalos ha ha ha. User:Crimsonfatails999
 * 15|| Three more modes "monster zoo mode" you must look after monsters like zoo tycoon"monster mode" you play as a monster and as you win more levels more monsters are available and finally "custom monster mode" create your own monster give its own attacks everything the you can play as it in the other mode and fight in the great arena when you want. User:Crimsonfatails999 (my three are under all)
 * 16|| I do like the SAND element as stated above. (not my idea). anyway as for more new elements, GLASS (you see a flash of glass shatter. doing small damage that lingers ((for a short time)) doing damage like poison but, the monster is freaked out by the loud noise and flinches. Of course this wouldn't happen very often. just to be fair to the monster.). the glass element only happens when you use a shield i.e. block, in other words the monsters attack breaks the glass shield, causing the effects thus stated above. a flinch only occurs 1 out of 8 blocks/monster attacks. ==== this sounds corny but LOVE element. this element gives no damage, but inflicts an effect for a short/semi long time. the effect is it causes the monster to like/love you, making it not wanting to hurt you. this only apply's to rage mode. that's right this element weakens rage mode. sometimes causing rage mode to be shorter, or sometimes flat out stopping it for 1 rage mode cycle.==== another element could be ITEM DROP drops a shinny every once in a long while. Lunchbox1234
 * 17|| Skills such as area change, so for instance you are in the swamp area and you then activate it, this causes the monster to change to a random area such as volcanoes.
 * 18|| Weapon boosts in the area the element will be more at home at e.g volcano=fire.
 * 19|| The ability to tame monsters you capture and use them in battle, you could also like take them to the arena and train them to make them a lot stronger. Kut-ku killing a Lao anyone?Ookamikazuchi 21:31, 21 August 2008 (UTC)
 * 20|| Separating the axes from the swords and making them into their own category is not a bad idea. They could have a bonus point vs breakable parts so they would be the weapon specifically used for that. So you would have axe and shield but similar to the lance in that the shield is larger so it can hold its own against some monster attacks. Obviously that would mean the axe has to be slower slightly compared to the sword to even out. And have a hybrid between the GS and Hammer way of fighting for the larger axes. [YaminoOokami21]
 * 21|| Add a Tranquilizer or Numb attribute of some sort to bows or bowguns that makes the wryven slow or takes it out of rage mode. Make it specific for these weapons so that it helps get more people into gunning solo and so that it encourages online play with other people even more. [YaminoOokami21]
 * 22|| Have portable turrets like balista that take multiple slots in your inventory and take a while to deploy but can be shot at wryvens to chain them down similar to the flash bomb but longer. That can second as a way to capture Elder Dragons from the kirin to the fatalist. something that can only be set up before hand that would be too hard to set up on the spot so that enforces the need to learn monster pasterns and deploy strategy. [YaminoOokami21]
 * 23|| Building off of the Portable turret idea; why not a Gun-Hammer, that instead of using charge attacks, one would jam the handle of the weapon into the ground(a tripod like structure would roll out from the main part of the weapon) and use it like an immovable bowgon. It could have, like, a long range version of the Gunlances "Wyveryn Fire" attack, and certain Bowgun ammunition would also be compatable-clust,crag, pellet,ect. (Inigmatias)
 * 24|| Having Skorm's Bow from Fable & Avo's Tear from Fable: The Lost Chapters to be implemented in the MH series as both a Bow & Longsword
 * 25|| A special lazer gun that you get as an reward for reaching HR 9.
 * 26|| A weapon creating system, like building a weapon from scratch. Basically you'd choose the weapon type, if it was iron or bone, then what element you want to put on it.  Then each material would increase the damage and the cost of the weapon.  There would be certian limits on what you could put on there (like too many ores and the weapon power won't increase at all) and certian elements would require certian materials, like thunder requiring something that generates thunder and some sort of insalator, like rubbery hide.
 * 27|| Some bows will have secondary statuses automatically (but these bows will be really hard to get)
 * 28|| An element called Daze, somewhat like the LOVE element Lunchbox1234 was talking about, that would, on occasion, do one of two things: disorient the monster, interrupting an attack and making them pause for a second, or immediately getting them out of rage mode.
 * 29|| Spikealias weapons (Supaikuali weapons to match themonster i drew and put on my homepage. tiggyslaer12 06:23, 7 December 2008 (UTC)
 * 30||create a new kind of bombs like large ice barrel bomb+ to add elemental damage to bombs by combining blangonga fang to large barrel bombs. Also add new elements like wind either made of kushala materials or naruga. Add new coating to the bow like explosive coating(combine empty bottle+ gunpowder)to give it explosive power like the Crag S or the Clust S and Tranq coating to capture monsters. Also the abillity to upgrade the lightning rod into a ligthning rod+ to make players want to use it more. Allowing a faster kill on some monsters when fighting in the rain. Some new weapons which might be good are like axes(impact type weapon), whips(speedy/short reach weapon), boomerang(gunners), scythe(long reach weapon), swordlance(stabbing weapon). the axe may have the ability to cut tail and at the same time the ability to KO monsters. the axes attack style are similar to the hammer but instead of a golfswing, it ends with a jumping slash. the circle button will do a slide slash while the R shoulder button can be used to charge attacks. the sword lance is similar to the lance in which it attacks by stabbing and evade by doing a backhop.the sword lance is a little bit faster than the lance as the shield is a little bit smaller and light. the swordlance now have a side slash attacks (click circle) and downslash attack (click triangle). the swordlance however loses its ability to charge and replaces this ability with the ability to turn into a state where all your attacks never bounce but it takes up more sharpness(in orange and red sharpness only can you not use this ability.) the R button is used for blocking. The boomerang will be the only range weapon that will use sharpness. it can attack using melee and range attacks . the triangle button is used to charge the boomerang. there is a certain lvl of charge. pierce(pierce through monster lvl 1 gives you 3 hits, lvl2 5 hits), rebound(will bounce on the monster several times lvl1 gives you 2 bounce lvl2 gives you 4 bounce) and split force(adds additional damage eg. +5 for lvl1, +10 for lvl 2). there will be a maximum lvl of 5. circle button is for melee attacks. the R button is used for aiming. triangle + circle will allow you to sharpen weapon while weapon is out. the scythe is fast and have longer reach. the scythe attack style is similar to the LS it can do a forward slash(triangle button) side slash (circle button) and the superpound but won't go to all directions.(click triangle +circle)
 * 31|| Shield attacks with the Sns class; More variety of hunting horns, gunlances and bows; Custom weapon; Ice element induces snowman on the monster (on very hot or electrified monsters it just cools them down and makes them slower). By: Dlcrazygamer
 * 32|| Hunting Whip. Will act like the Lance but faster and weaker. By: SilkyZ
 * 33|| A GunHammer. The polar opposite to the Bow and based off the GunHammer Prototype and the Balista. Will attack like the Hammer with two exceptions:
 * 17|| Skills such as area change, so for instance you are in the swamp area and you then activate it, this causes the monster to change to a random area such as volcanoes.
 * 18|| Weapon boosts in the area the element will be more at home at e.g volcano=fire.
 * 19|| The ability to tame monsters you capture and use them in battle, you could also like take them to the arena and train them to make them a lot stronger. Kut-ku killing a Lao anyone?Ookamikazuchi 21:31, 21 August 2008 (UTC)
 * 20|| Separating the axes from the swords and making them into their own category is not a bad idea. They could have a bonus point vs breakable parts so they would be the weapon specifically used for that. So you would have axe and shield but similar to the lance in that the shield is larger so it can hold its own against some monster attacks. Obviously that would mean the axe has to be slower slightly compared to the sword to even out. And have a hybrid between the GS and Hammer way of fighting for the larger axes. [YaminoOokami21]
 * 21|| Add a Tranquilizer or Numb attribute of some sort to bows or bowguns that makes the wryven slow or takes it out of rage mode. Make it specific for these weapons so that it helps get more people into gunning solo and so that it encourages online play with other people even more. [YaminoOokami21]
 * 22|| Have portable turrets like balista that take multiple slots in your inventory and take a while to deploy but can be shot at wryvens to chain them down similar to the flash bomb but longer. That can second as a way to capture Elder Dragons from the kirin to the fatalist. something that can only be set up before hand that would be too hard to set up on the spot so that enforces the need to learn monster pasterns and deploy strategy. [YaminoOokami21]
 * 23|| Building off of the Portable turret idea; why not a Gun-Hammer, that instead of using charge attacks, one would jam the handle of the weapon into the ground(a tripod like structure would roll out from the main part of the weapon) and use it like an immovable bowgon. It could have, like, a long range version of the Gunlances "Wyveryn Fire" attack, and certain Bowgun ammunition would also be compatable-clust,crag, pellet,ect. (Inigmatias)
 * 24|| Having Skorm's Bow from Fable & Avo's Tear from Fable: The Lost Chapters to be implemented in the MH series as both a Bow & Longsword
 * 25|| A special lazer gun that you get as an reward for reaching HR 9.
 * 26|| A weapon creating system, like building a weapon from scratch. Basically you'd choose the weapon type, if it was iron or bone, then what element you want to put on it.  Then each material would increase the damage and the cost of the weapon.  There would be certian limits on what you could put on there (like too many ores and the weapon power won't increase at all) and certian elements would require certian materials, like thunder requiring something that generates thunder and some sort of insalator, like rubbery hide.
 * 27|| Some bows will have secondary statuses automatically (but these bows will be really hard to get)
 * 28|| An element called Daze, somewhat like the LOVE element Lunchbox1234 was talking about, that would, on occasion, do one of two things: disorient the monster, interrupting an attack and making them pause for a second, or immediately getting them out of rage mode.
 * 29|| Spikealias weapons (Supaikuali weapons to match themonster i drew and put on my homepage. tiggyslaer12 06:23, 7 December 2008 (UTC)
 * 30||create a new kind of bombs like large ice barrel bomb+ to add elemental damage to bombs by combining blangonga fang to large barrel bombs. Also add new elements like wind either made of kushala materials or naruga. Add new coating to the bow like explosive coating(combine empty bottle+ gunpowder)to give it explosive power like the Crag S or the Clust S and Tranq coating to capture monsters. Also the abillity to upgrade the lightning rod into a ligthning rod+ to make players want to use it more. Allowing a faster kill on some monsters when fighting in the rain. Some new weapons which might be good are like axes(impact type weapon), whips(speedy/short reach weapon), boomerang(gunners), scythe(long reach weapon), swordlance(stabbing weapon). the axe may have the ability to cut tail and at the same time the ability to KO monsters. the axes attack style are similar to the hammer but instead of a golfswing, it ends with a jumping slash. the circle button will do a slide slash while the R shoulder button can be used to charge attacks. the sword lance is similar to the lance in which it attacks by stabbing and evade by doing a backhop.the sword lance is a little bit faster than the lance as the shield is a little bit smaller and light. the swordlance now have a side slash attacks (click circle) and downslash attack (click triangle). the swordlance however loses its ability to charge and replaces this ability with the ability to turn into a state where all your attacks never bounce but it takes up more sharpness(in orange and red sharpness only can you not use this ability.) the R button is used for blocking. The boomerang will be the only range weapon that will use sharpness. it can attack using melee and range attacks . the triangle button is used to charge the boomerang. there is a certain lvl of charge. pierce(pierce through monster lvl 1 gives you 3 hits, lvl2 5 hits), rebound(will bounce on the monster several times lvl1 gives you 2 bounce lvl2 gives you 4 bounce) and split force(adds additional damage eg. +5 for lvl1, +10 for lvl 2). there will be a maximum lvl of 5. circle button is for melee attacks. the R button is used for aiming. triangle + circle will allow you to sharpen weapon while weapon is out. the scythe is fast and have longer reach. the scythe attack style is similar to the LS it can do a forward slash(triangle button) side slash (circle button) and the superpound but won't go to all directions.(click triangle +circle)
 * 31|| Shield attacks with the Sns class; More variety of hunting horns, gunlances and bows; Custom weapon; Ice element induces snowman on the monster (on very hot or electrified monsters it just cools them down and makes them slower). By: Dlcrazygamer
 * 32|| Hunting Whip. Will act like the Lance but faster and weaker. By: SilkyZ
 * 33|| A GunHammer. The polar opposite to the Bow and based off the GunHammer Prototype and the Balista. Will attack like the Hammer with two exceptions:
 * 26|| A weapon creating system, like building a weapon from scratch. Basically you'd choose the weapon type, if it was iron or bone, then what element you want to put on it.  Then each material would increase the damage and the cost of the weapon.  There would be certian limits on what you could put on there (like too many ores and the weapon power won't increase at all) and certian elements would require certian materials, like thunder requiring something that generates thunder and some sort of insalator, like rubbery hide.
 * 27|| Some bows will have secondary statuses automatically (but these bows will be really hard to get)
 * 28|| An element called Daze, somewhat like the LOVE element Lunchbox1234 was talking about, that would, on occasion, do one of two things: disorient the monster, interrupting an attack and making them pause for a second, or immediately getting them out of rage mode.
 * 29|| Spikealias weapons (Supaikuali weapons to match themonster i drew and put on my homepage. tiggyslaer12 06:23, 7 December 2008 (UTC)
 * 30||create a new kind of bombs like large ice barrel bomb+ to add elemental damage to bombs by combining blangonga fang to large barrel bombs. Also add new elements like wind either made of kushala materials or naruga. Add new coating to the bow like explosive coating(combine empty bottle+ gunpowder)to give it explosive power like the Crag S or the Clust S and Tranq coating to capture monsters. Also the abillity to upgrade the lightning rod into a ligthning rod+ to make players want to use it more. Allowing a faster kill on some monsters when fighting in the rain. Some new weapons which might be good are like axes(impact type weapon), whips(speedy/short reach weapon), boomerang(gunners), scythe(long reach weapon), swordlance(stabbing weapon). the axe may have the ability to cut tail and at the same time the ability to KO monsters. the axes attack style are similar to the hammer but instead of a golfswing, it ends with a jumping slash. the circle button will do a slide slash while the R shoulder button can be used to charge attacks. the sword lance is similar to the lance in which it attacks by stabbing and evade by doing a backhop.the sword lance is a little bit faster than the lance as the shield is a little bit smaller and light. the swordlance now have a side slash attacks (click circle) and downslash attack (click triangle). the swordlance however loses its ability to charge and replaces this ability with the ability to turn into a state where all your attacks never bounce but it takes up more sharpness(in orange and red sharpness only can you not use this ability.) the R button is used for blocking. The boomerang will be the only range weapon that will use sharpness. it can attack using melee and range attacks . the triangle button is used to charge the boomerang. there is a certain lvl of charge. pierce(pierce through monster lvl 1 gives you 3 hits, lvl2 5 hits), rebound(will bounce on the monster several times lvl1 gives you 2 bounce lvl2 gives you 4 bounce) and split force(adds additional damage eg. +5 for lvl1, +10 for lvl 2). there will be a maximum lvl of 5. circle button is for melee attacks. the R button is used for aiming. triangle + circle will allow you to sharpen weapon while weapon is out. the scythe is fast and have longer reach. the scythe attack style is similar to the LS it can do a forward slash(triangle button) side slash (circle button) and the superpound but won't go to all directions.(click triangle +circle)
 * 31|| Shield attacks with the Sns class; More variety of hunting horns, gunlances and bows; Custom weapon; Ice element induces snowman on the monster (on very hot or electrified monsters it just cools them down and makes them slower). By: Dlcrazygamer
 * 32|| Hunting Whip. Will act like the Lance but faster and weaker. By: SilkyZ
 * 33|| A GunHammer. The polar opposite to the Bow and based off the GunHammer Prototype and the Balista. Will attack like the Hammer with two exceptions:
 * 30||create a new kind of bombs like large ice barrel bomb+ to add elemental damage to bombs by combining blangonga fang to large barrel bombs. Also add new elements like wind either made of kushala materials or naruga. Add new coating to the bow like explosive coating(combine empty bottle+ gunpowder)to give it explosive power like the Crag S or the Clust S and Tranq coating to capture monsters. Also the abillity to upgrade the lightning rod into a ligthning rod+ to make players want to use it more. Allowing a faster kill on some monsters when fighting in the rain. Some new weapons which might be good are like axes(impact type weapon), whips(speedy/short reach weapon), boomerang(gunners), scythe(long reach weapon), swordlance(stabbing weapon). the axe may have the ability to cut tail and at the same time the ability to KO monsters. the axes attack style are similar to the hammer but instead of a golfswing, it ends with a jumping slash. the circle button will do a slide slash while the R shoulder button can be used to charge attacks. the sword lance is similar to the lance in which it attacks by stabbing and evade by doing a backhop.the sword lance is a little bit faster than the lance as the shield is a little bit smaller and light. the swordlance now have a side slash attacks (click circle) and downslash attack (click triangle). the swordlance however loses its ability to charge and replaces this ability with the ability to turn into a state where all your attacks never bounce but it takes up more sharpness(in orange and red sharpness only can you not use this ability.) the R button is used for blocking. The boomerang will be the only range weapon that will use sharpness. it can attack using melee and range attacks . the triangle button is used to charge the boomerang. there is a certain lvl of charge. pierce(pierce through monster lvl 1 gives you 3 hits, lvl2 5 hits), rebound(will bounce on the monster several times lvl1 gives you 2 bounce lvl2 gives you 4 bounce) and split force(adds additional damage eg. +5 for lvl1, +10 for lvl 2). there will be a maximum lvl of 5. circle button is for melee attacks. the R button is used for aiming. triangle + circle will allow you to sharpen weapon while weapon is out. the scythe is fast and have longer reach. the scythe attack style is similar to the LS it can do a forward slash(triangle button) side slash (circle button) and the superpound but won't go to all directions.(click triangle +circle)
 * 31|| Shield attacks with the Sns class; More variety of hunting horns, gunlances and bows; Custom weapon; Ice element induces snowman on the monster (on very hot or electrified monsters it just cools them down and makes them slower). By: Dlcrazygamer
 * 32|| Hunting Whip. Will act like the Lance but faster and weaker. By: SilkyZ
 * 33|| A GunHammer. The polar opposite to the Bow and based off the GunHammer Prototype and the Balista. Will attack like the Hammer with two exceptions:
 * 32|| Hunting Whip. Will act like the Lance but faster and weaker. By: SilkyZ
 * 33|| A GunHammer. The polar opposite to the Bow and based off the GunHammer Prototype and the Balista. Will attack like the Hammer with two exceptions:
 * 33|| A GunHammer. The polar opposite to the Bow and based off the GunHammer Prototype and the Balista. Will attack like the Hammer with two exceptions:
 * 33|| A GunHammer. The polar opposite to the Bow and based off the GunHammer Prototype and the Balista. Will attack like the Hammer with two exceptions:
 * 34|| A scythe weapon class similar to the lance except you do not move when attacking you stay in one place shifting wieght to slice up or down (triangle), left or right (circle) and on angles (triangle+circle) and it has the dual swords demonize (does not increase attack only attack rate. Cannot block, run with the scythe out, same attack power as lance, roll no back/sidestep.
 * 35|| Being able to take two weapons on a quest would be a very good idea. you would press Triangle to bring out your primary weapon and Circle to bring out your secondary weapon. Also, you should be able to travel on a world map like in FF7 & 8 and track monsters from quests or already met monsters and their HP by throwing a transmitting paintball rather than a normal one (could replace a normal paintball)Tenchberry 21:23, 2 January 2009 (UTC)
 * 36|| About the GunHammer and secondary weapons, I agree with both ideas, it would cool too if when the hunter plant the gunhammer down on the ground, somehow he could leave the gunhammer there and attack the monster with the secondary weapons, but consequently the monster could attack the planted Gunhammer on porpuse or accidently, and the hunter could pick it up or shoot.Gh0stEdge
 * 37|| I love the weapon creation idea(#25)it would be very useful to make a special weapon to kill a certain enemy such as a powerful dragon sword for a lao or a shen
 * 38|| Another idea for a new weapon type is the Katana. It would just be a shorter LS, but faster and with less power. I know this is cutting it pretty close to dual swords or a short sword, but it's just an idea. GesusCrowe
 * 39|| i think a good weapon would be a whip it could be a very cool thing it could even be elemental use like lightning and poisan and a new type acid
 * 40|| it would be great if you could your weapon away and have a secondary weapon of some sort which you can aim properly like a bowgun eg. gloves allows you target something properly, also a holster for small throwable weapons daggers. Merall 19:35, 27 January 2009 (UTC)
 * 41|| I think it would be fantastic to have the ability to be able to hold 2 SnS weapons at once ( e.g. Upper Battleaxe & Deathprize) and then to be able to use them just like Dual Swords. Also I think that you should be able to combine two weapons together or to be able to upgrade weapons like you can with armour.
 * 42|| Spears. It would be an awesome new weapon type. You'd be able to run with it out, but not block. Here are the controls: Triangle= Upwards/Downwards slash combo. Circle= Side to side slash combo. Triangle+Circle= Stab. Tap R= Jump and stab downwards. Hold R= Plant the spear into the ground at an angle, so that if a monster charges at you, it would run onto the spear and cause damage to itself.
 * 43|| A BowSword weapon would be awesome. It's design would be like a scottish Claymore sword, split down the middle, and then a BowGun put in the split.  It would be a really versatile weapon, so to make up for that, it could do less damage than the sword or BowGun, depending on which mode you're in, as well as have rather small sharpness sections.  I was so excited when I saw a GunLance for the first time, then really disappointed when I learned it couldn't actually shoot.   Basically what I'm saying is, we need some awesome bayonettes.
 * 44|| Some kind of double bladed weapon like a staff with a blade at each end.
 * 45|| a great axe with fighting styles similar to the greatsword and hammer styles. also a scythe/spear/halberd which is like the longsword with piercing element that lances have
 * 46|| I would like to have a weapon with a chain attached to it like a chain n sickle so that you can trow it to the enemy long raged and can immobolize the enemy by wrapping the chain in to them . also it got many combos but in return it has a low raw power like sns and ds
 * 47|| elements and attributes should be combined like thunder colud be able to paralize or the ice to cause snowman (not that big for big monsters just a leg or wing) water with sleep and poison will be called burn and be with fire
 * 48|| I would like to have a wep. system to where you can have like 3 iron ores+machalite ore+firecell=a sword or hammer or what ever with fire damage not just weapons already programmed into the game
 * 49|| A battle fan,i'm not nerding out or anything but like in naruto one of the characters has a huge fan,you use it like a long sword but can be folded out and blow back monsters with a huge gust of wind.
 * 50||₰ HOW ABOUT A WEAPEN w/a GHOST(releases a purple flash,like the dragon)STONE(releases pebbles & has a 2x damage)GRASS(rustling leaves appear)LIGHT(releases a flash but it doesnt dizzy the enemy)SOUND (like raw damage,it deafens the enemy) ELEMENT:by Yan koot-koo man
 * 51|| battle gauntlets would be nice. you can just punch and kick the living daylights out of the monster. but these are no ordinary gauntlets. you can do charge attacks, save the hassle of bringing whetstones, bullets, and coatings. gauntlets with a blow like a hammer.
 * 52|| I think that you should have 2 weapons or be able to change equipment during a quest. Also i think the edit weapon thing is cool too. Finally how about before you set out on the quest you should be able to pick one of the monsters you captured to help on the quest like the Felines on Monster Hunter Frontier, so it could be you and a Yian Kut-Ku vrs a Congalalalalalalalal! You have to look after it (like give it potions, Herbs, power seed etc )though otherwise it might be killed and you cant use it again unless u catch another 1. Tominator!
 * -}
 * 44|| Some kind of double bladed weapon like a staff with a blade at each end.
 * 45|| a great axe with fighting styles similar to the greatsword and hammer styles. also a scythe/spear/halberd which is like the longsword with piercing element that lances have
 * 46|| I would like to have a weapon with a chain attached to it like a chain n sickle so that you can trow it to the enemy long raged and can immobolize the enemy by wrapping the chain in to them . also it got many combos but in return it has a low raw power like sns and ds
 * 47|| elements and attributes should be combined like thunder colud be able to paralize or the ice to cause snowman (not that big for big monsters just a leg or wing) water with sleep and poison will be called burn and be with fire
 * 48|| I would like to have a wep. system to where you can have like 3 iron ores+machalite ore+firecell=a sword or hammer or what ever with fire damage not just weapons already programmed into the game
 * 49|| A battle fan,i'm not nerding out or anything but like in naruto one of the characters has a huge fan,you use it like a long sword but can be folded out and blow back monsters with a huge gust of wind.
 * 50||₰ HOW ABOUT A WEAPEN w/a GHOST(releases a purple flash,like the dragon)STONE(releases pebbles & has a 2x damage)GRASS(rustling leaves appear)LIGHT(releases a flash but it doesnt dizzy the enemy)SOUND (like raw damage,it deafens the enemy) ELEMENT:by Yan koot-koo man
 * 51|| battle gauntlets would be nice. you can just punch and kick the living daylights out of the monster. but these are no ordinary gauntlets. you can do charge attacks, save the hassle of bringing whetstones, bullets, and coatings. gauntlets with a blow like a hammer.
 * 52|| I think that you should have 2 weapons or be able to change equipment during a quest. Also i think the edit weapon thing is cool too. Finally how about before you set out on the quest you should be able to pick one of the monsters you captured to help on the quest like the Felines on Monster Hunter Frontier, so it could be you and a Yian Kut-Ku vrs a Congalalalalalalalal! You have to look after it (like give it potions, Herbs, power seed etc )though otherwise it might be killed and you cant use it again unless u catch another 1. Tominator!
 * -}
 * 49|| A battle fan,i'm not nerding out or anything but like in naruto one of the characters has a huge fan,you use it like a long sword but can be folded out and blow back monsters with a huge gust of wind.
 * 50||₰ HOW ABOUT A WEAPEN w/a GHOST(releases a purple flash,like the dragon)STONE(releases pebbles & has a 2x damage)GRASS(rustling leaves appear)LIGHT(releases a flash but it doesnt dizzy the enemy)SOUND (like raw damage,it deafens the enemy) ELEMENT:by Yan koot-koo man
 * 51|| battle gauntlets would be nice. you can just punch and kick the living daylights out of the monster. but these are no ordinary gauntlets. you can do charge attacks, save the hassle of bringing whetstones, bullets, and coatings. gauntlets with a blow like a hammer.
 * 52|| I think that you should have 2 weapons or be able to change equipment during a quest. Also i think the edit weapon thing is cool too. Finally how about before you set out on the quest you should be able to pick one of the monsters you captured to help on the quest like the Felines on Monster Hunter Frontier, so it could be you and a Yian Kut-Ku vrs a Congalalalalalalalal! You have to look after it (like give it potions, Herbs, power seed etc )though otherwise it might be killed and you cant use it again unless u catch another 1. Tominator!
 * -}
 * 51|| battle gauntlets would be nice. you can just punch and kick the living daylights out of the monster. but these are no ordinary gauntlets. you can do charge attacks, save the hassle of bringing whetstones, bullets, and coatings. gauntlets with a blow like a hammer.
 * 52|| I think that you should have 2 weapons or be able to change equipment during a quest. Also i think the edit weapon thing is cool too. Finally how about before you set out on the quest you should be able to pick one of the monsters you captured to help on the quest like the Felines on Monster Hunter Frontier, so it could be you and a Yian Kut-Ku vrs a Congalalalalalalalal! You have to look after it (like give it potions, Herbs, power seed etc )though otherwise it might be killed and you cant use it again unless u catch another 1. Tominator!
 * -}
 * -}

Monsters
{| class="wikitable" ! # || Feature -Inigmatias- A new boss type herbivore with huge tail and extremely hard skull so other monsters will have problem hunting it.Also add a new cousin of the akantor with a shell and scale made of diamond and its weak spot is its stomach as its the only place that when hit won't bounce back.Also the tail of lao shan lung and fatalis can be cut.only the tip of it.An ice elemented elder dragon that have the ability to freeze other monsters it can shoot ice beam, balls or blast and can fly. Also its body give out gas around it like the teostra and it can create clouds above to create hail storms.Also a new penguin like bird wyvern and a owl like bird wyvern.A new azure kirin which is more powerful than the kirin.a boss to the hornetaur and great thunderbug.add new piscine wyverns.Example a piscine which swims in hard rock ,ice and mud.add more lynians. create a new subspecies of lao tails which are really hard to get).HellForgedFatalis
 * - bgcolor="#CCCCCC" align="left"
 * 1 ||Much better Monster AI. In the middle of a fight, the monster should be able to stare at you at any time before or after attacking. Monsters should also have more fluid and realistic movement. PitchBlack696 06:41, 19 June 2008 (UTC)
 * 2 ||More variations of existing monster types (ex. a tigrex-style Blos or Khezu), as well as armor that is built with from more than one monster and actually shows it (ex. Monoblos armor that has both gray and white parts in each piece, that develops a striped appearance in the armor). DarkAngel_Reid 03:27AM, 20 June 2008
 * 3 ||More Carapaceons. There's quite a bit of potential in the concept behind them and, given the niche the monsters apparently play in their environments, more could be made easily.  A couple examples of this could be a spider crab-like carapaceon that lives in the forest and hills and uses a Rathalos skull for its shell, or a smaller, more agile carapaceon that uses a Kut-ku beak (with a subspecies that has a Garuga one).  A legendary carapaceon could also appear (ex. one with a Fatalis or Akantor skull)  DarkAngel_Reid  03:43AM, 20 June 2008
 * 4||new type of monster such as a giant plantoid type
 * 5||Building on the idea of giant plantoids. I think it'd be cool to have giant carnivorous plants set in surtain zones of areas. These plants would have different effects, such as if it were a Venus Fly-trap, it would latch on to you and keep you from moving if you came too close. This would of course leave you open for attacks from wyverns or other creatures. But, they will let go after a long while, which could waste a lot of time during missions/hunts, or if you use "weedkiller". As an added bonus, where ever the plants are, no insects/neopterons to bother you! ClanManMJR
 * 6 ||Some kind of reptilian-lizard monster with the body set and motion of Narugakaruga and Tigrex. PitchBlack696 21:31, 21 June 2008 (UTC)
 * 7 ||An ice/frost elder dragon with icicle wings. Or a snake with arms that you get Agito-like weapons from.
 * 8 ||When fighting the Plesioth, the monster doesn't stay on the top of the water all of the time: it can go under the water and appear somewhere else for a surprise attack!
 * 9 ||The monsters should be able to enter your camp, so you're not safe anywhere!
 * 10 ||A creature that can fight you in the tree tops. and you got to chop down or climb the trees to fight it. or shoot it from a distance. and to make it fair it fights you like a plesisoth. EX: eventually it will come down off the trees and fight for a while.Lunchbox1234 06:29, 25 July 2008 (UTC)
 * 11 ||I wanna see more herbivores. the ratio is roughly 5 to 1 in carnivores vs herbivores, Species wise. I mean come on that would be mass extinction because the herbivores we got now don't even put up a fight, and the predators would eat them all. regardless of how many carnivores the guild kill, the plant eaters in this game are just to weak. their basically a walking meal. and if their so easy to kill these very large predators (which must eat a lot based on size) would just eat the best parts of the animal they kill then leave, and then kill again. then the predators would start to die off from starvation. thus leading the predators to start killing people more and to come into city's, forcing us to off. think about it, the carnivores in this game are larger (generally 3 times the size of a Aptonoth), faster, stronger, more abundant, more stealthy, more cunning, most can fly, walk, swim, their armor plated and spiked, some poisonous,  most can shoot projectiles of all deadly sorts, most have a piercing roar, some work in teams (prey), and the plants eaters just run away letting the weakest/slowest one to get picked off, and don't even try to protect their young. to give the herbivores a fighting chance i would want to see much larger (like Brachiosaurus huge) plant eaters. you could give them more armor and spikes, or maybe for the smaller horse type creatures make them faster. they could also fight back for a change, and fight as a herd. Make a drome type monster for every herbivore that can serve as a matriarch (leader). lastly make them more numerous. why cant a large (3 times bigger than a los), armored, spiked, long necked dino, that shoots a digested plant ball that uses stomach acid and digested plant material as a weapon, be a boss monster. Lunchbox1234 11:29, 26 July 2008 (UTC)
 * 12 ||I would like to see more realistic natural surroundings. For example: Velociprey/Giaprey/Genprey/Ioprey travel in packs of 3 or 4 into different areas every couple of minutes, as in supposing you were waiting in area 1 of the Forest and Hills, eventually 4 Velociprey would appear at the door to area 8 and would begin attacking the Aptonoth, while the aptonoth would flee or sometimes fight back. When the aptonoth are killed off, the velociprey begin chewing their bodies. Just a thought.
 * 13 ||more monsters such as a new handful of new species.like massive demons and minions like baby dragons.
 * 14 ||More dismemberment/breakable parts on monsters as well as actually have the monster react to its pieces being broken other then just screaming a bit at first.
 * 15 ||the sacrificial dagger weapon you run up to a boss monster then you draw the dagger and you jump on its leg you can attack its leg for a small amount of damage or you go into a button mashing sequence where you press lots of buttons the more you get right the more sensitive the area you jump on to eg for a fatalis the most sensitive area is his head and to get there you must get the sequence almost perfect if you get to many buttons wrong he would grab you in his paw or in his mouth and slam you on the ground or crush you in his teeth he dose a one hit kill no matter how good your armor is or if you stay in the same area on him to long he slams his tail on you doing normal damage bur throws you off his body
 * 16 ||More subspecies would be nice, as well as some story to match them. For example, a new monster has been spotted in the Snowy Mountains, but whoever spotted it couldn't make out what it was clearly. The hunter is sent out to investigate (and neutralize) this beast, and witnesses an epic showdown between two monsters. One's a tigrex, the other a white Narugakaruga, with icy blue eyes. The fight between them could be a cut scene, or actually allow the player to move around whilst the monsters clash. The Tigrex is caught off guard by the white Naru, it grabs his head with both claws and smashes it down to the ground. The Naru bites into the Tigrex' neck, killing it. Having had his meal, the Naru withdraws to it's cave. (Perhaps let the player carve some items from the dead monster?) The hunter must chase it, and see to it that this ferocious beast is destroyed.
 * 17 ||Fix the range of the Plesioth's tail swing.That is something that is REALLY annoying. maky369
 * 18 ||khezu climbs on the walls as well not just the celling.Lunchbox1234
 * 19 ||being able to see and hunt, birds, turtles, frogs, snakes, mice, bugs, fish, etc. not just the large animals. a wider ecosystems. like all the different bugs that you get from bug spots should be everywhere (randomly generated). along with fish. the hole ore thing i can understand, but fish and bugs shouldn't have set spots. being able to catch birds could be like catching bugs or fish.Lunchbox1234
 * 20 ||you could look after any animal you catch and you get a 3D generated pic of ore,bugs,fish and craves that would be coolcrimsonfatails999
 * 21 ||Fixing the monster-to-monster damage system, so that powerful attacks that seriously damage you kill minions faster, i.e, a khezu can kill genprey in 1 hit with its electric tackle attack, because the system currently is broken, and it takes a khezu, even a red one, at least 3 electric tackles to kill a single genprey, which is a problem. -Mashedtaters45 22:45, 2 September 2008 (UTC)
 * 22 ||It would be nice to see more herbivore species and maybe see monsters interact. A rathalos hunting or a velocidrome and his group attacking a kut-ku. It would also be interesting to see a wolf or dog species in there. Maybe a cat species too if it would be interesting. Same category as blango and conga. Not giant wyvern strong but good for variety. [YaminoOokami21]
 * 23 ||Building off of the previous idea, why not seeing monsters,say, a TIGREX and a AZURE RATHALOS battling each other over a large carcass or a decent cave. More Mammalian creature would be fine,too, and why not some amphibians;A gargantuan newt living within the depths of the swamp, which is able to slither beneath the murk and come up to attack the beast(akin to the monoblos's charge-from-the-ground attack), spit poison, and the like. How about more Avian creatures(imagine a gargantuan bird of prey, like a Bird of Paradise or something)and some large, worm like creatures that burrow about the map.
 * 12 ||I would like to see more realistic natural surroundings. For example: Velociprey/Giaprey/Genprey/Ioprey travel in packs of 3 or 4 into different areas every couple of minutes, as in supposing you were waiting in area 1 of the Forest and Hills, eventually 4 Velociprey would appear at the door to area 8 and would begin attacking the Aptonoth, while the aptonoth would flee or sometimes fight back. When the aptonoth are killed off, the velociprey begin chewing their bodies. Just a thought.
 * 13 ||more monsters such as a new handful of new species.like massive demons and minions like baby dragons.
 * 14 ||More dismemberment/breakable parts on monsters as well as actually have the monster react to its pieces being broken other then just screaming a bit at first.
 * 15 ||the sacrificial dagger weapon you run up to a boss monster then you draw the dagger and you jump on its leg you can attack its leg for a small amount of damage or you go into a button mashing sequence where you press lots of buttons the more you get right the more sensitive the area you jump on to eg for a fatalis the most sensitive area is his head and to get there you must get the sequence almost perfect if you get to many buttons wrong he would grab you in his paw or in his mouth and slam you on the ground or crush you in his teeth he dose a one hit kill no matter how good your armor is or if you stay in the same area on him to long he slams his tail on you doing normal damage bur throws you off his body
 * 16 ||More subspecies would be nice, as well as some story to match them. For example, a new monster has been spotted in the Snowy Mountains, but whoever spotted it couldn't make out what it was clearly. The hunter is sent out to investigate (and neutralize) this beast, and witnesses an epic showdown between two monsters. One's a tigrex, the other a white Narugakaruga, with icy blue eyes. The fight between them could be a cut scene, or actually allow the player to move around whilst the monsters clash. The Tigrex is caught off guard by the white Naru, it grabs his head with both claws and smashes it down to the ground. The Naru bites into the Tigrex' neck, killing it. Having had his meal, the Naru withdraws to it's cave. (Perhaps let the player carve some items from the dead monster?) The hunter must chase it, and see to it that this ferocious beast is destroyed.
 * 17 ||Fix the range of the Plesioth's tail swing.That is something that is REALLY annoying. maky369
 * 18 ||khezu climbs on the walls as well not just the celling.Lunchbox1234
 * 19 ||being able to see and hunt, birds, turtles, frogs, snakes, mice, bugs, fish, etc. not just the large animals. a wider ecosystems. like all the different bugs that you get from bug spots should be everywhere (randomly generated). along with fish. the hole ore thing i can understand, but fish and bugs shouldn't have set spots. being able to catch birds could be like catching bugs or fish.Lunchbox1234
 * 20 ||you could look after any animal you catch and you get a 3D generated pic of ore,bugs,fish and craves that would be coolcrimsonfatails999
 * 21 ||Fixing the monster-to-monster damage system, so that powerful attacks that seriously damage you kill minions faster, i.e, a khezu can kill genprey in 1 hit with its electric tackle attack, because the system currently is broken, and it takes a khezu, even a red one, at least 3 electric tackles to kill a single genprey, which is a problem. -Mashedtaters45 22:45, 2 September 2008 (UTC)
 * 22 ||It would be nice to see more herbivore species and maybe see monsters interact. A rathalos hunting or a velocidrome and his group attacking a kut-ku. It would also be interesting to see a wolf or dog species in there. Maybe a cat species too if it would be interesting. Same category as blango and conga. Not giant wyvern strong but good for variety. [YaminoOokami21]
 * 23 ||Building off of the previous idea, why not seeing monsters,say, a TIGREX and a AZURE RATHALOS battling each other over a large carcass or a decent cave. More Mammalian creature would be fine,too, and why not some amphibians;A gargantuan newt living within the depths of the swamp, which is able to slither beneath the murk and come up to attack the beast(akin to the monoblos's charge-from-the-ground attack), spit poison, and the like. How about more Avian creatures(imagine a gargantuan bird of prey, like a Bird of Paradise or something)and some large, worm like creatures that burrow about the map.
 * 18 ||khezu climbs on the walls as well not just the celling.Lunchbox1234
 * 19 ||being able to see and hunt, birds, turtles, frogs, snakes, mice, bugs, fish, etc. not just the large animals. a wider ecosystems. like all the different bugs that you get from bug spots should be everywhere (randomly generated). along with fish. the hole ore thing i can understand, but fish and bugs shouldn't have set spots. being able to catch birds could be like catching bugs or fish.Lunchbox1234
 * 20 ||you could look after any animal you catch and you get a 3D generated pic of ore,bugs,fish and craves that would be coolcrimsonfatails999
 * 21 ||Fixing the monster-to-monster damage system, so that powerful attacks that seriously damage you kill minions faster, i.e, a khezu can kill genprey in 1 hit with its electric tackle attack, because the system currently is broken, and it takes a khezu, even a red one, at least 3 electric tackles to kill a single genprey, which is a problem. -Mashedtaters45 22:45, 2 September 2008 (UTC)
 * 22 ||It would be nice to see more herbivore species and maybe see monsters interact. A rathalos hunting or a velocidrome and his group attacking a kut-ku. It would also be interesting to see a wolf or dog species in there. Maybe a cat species too if it would be interesting. Same category as blango and conga. Not giant wyvern strong but good for variety. [YaminoOokami21]
 * 23 ||Building off of the previous idea, why not seeing monsters,say, a TIGREX and a AZURE RATHALOS battling each other over a large carcass or a decent cave. More Mammalian creature would be fine,too, and why not some amphibians;A gargantuan newt living within the depths of the swamp, which is able to slither beneath the murk and come up to attack the beast(akin to the monoblos's charge-from-the-ground attack), spit poison, and the like. How about more Avian creatures(imagine a gargantuan bird of prey, like a Bird of Paradise or something)and some large, worm like creatures that burrow about the map.
 * 21 ||Fixing the monster-to-monster damage system, so that powerful attacks that seriously damage you kill minions faster, i.e, a khezu can kill genprey in 1 hit with its electric tackle attack, because the system currently is broken, and it takes a khezu, even a red one, at least 3 electric tackles to kill a single genprey, which is a problem. -Mashedtaters45 22:45, 2 September 2008 (UTC)
 * 22 ||It would be nice to see more herbivore species and maybe see monsters interact. A rathalos hunting or a velocidrome and his group attacking a kut-ku. It would also be interesting to see a wolf or dog species in there. Maybe a cat species too if it would be interesting. Same category as blango and conga. Not giant wyvern strong but good for variety. [YaminoOokami21]
 * 23 ||Building off of the previous idea, why not seeing monsters,say, a TIGREX and a AZURE RATHALOS battling each other over a large carcass or a decent cave. More Mammalian creature would be fine,too, and why not some amphibians;A gargantuan newt living within the depths of the swamp, which is able to slither beneath the murk and come up to attack the beast(akin to the monoblos's charge-from-the-ground attack), spit poison, and the like. How about more Avian creatures(imagine a gargantuan bird of prey, like a Bird of Paradise or something)and some large, worm like creatures that burrow about the map.
 * 23 ||Building off of the previous idea, why not seeing monsters,say, a TIGREX and a AZURE RATHALOS battling each other over a large carcass or a decent cave. More Mammalian creature would be fine,too, and why not some amphibians;A gargantuan newt living within the depths of the swamp, which is able to slither beneath the murk and come up to attack the beast(akin to the monoblos's charge-from-the-ground attack), spit poison, and the like. How about more Avian creatures(imagine a gargantuan bird of prey, like a Bird of Paradise or something)and some large, worm like creatures that burrow about the map.
 * 23 ||Building off of the previous idea, why not seeing monsters,say, a TIGREX and a AZURE RATHALOS battling each other over a large carcass or a decent cave. More Mammalian creature would be fine,too, and why not some amphibians;A gargantuan newt living within the depths of the swamp, which is able to slither beneath the murk and come up to attack the beast(akin to the monoblos's charge-from-the-ground attack), spit poison, and the like. How about more Avian creatures(imagine a gargantuan bird of prey, like a Bird of Paradise or something)and some large, worm like creatures that burrow about the map.
 * 24 ||Like the white Narugakaruga idea, also could have albino variants of monsters that don't already have white skin, this would be pure white thought like a white tigrex with slighty pale stripes. Ones that look good when white could be conga(lala), bullfango(drome), kelbi's, the prey and drome family except the giaprey of course, Plesioth, Gypceros, Diablos, Rajang, yian kut-ku (Garuga), all Carapaceons. also a wolf sort of creature same sort of size as Rajang maybe bigger
 * 25 ||Rideable monsters like Aptonoth, or maybe even wyverns! There could be monsters that you capture be brought back to the village in a stable that overtime you feed and give things to until finally they will let you ride them with a saddle, and you could control attacks while on them
 * 26 ||For the love of all things good, get rid of the prime apes. Congalala is lame, and Blangonga is ridiculously overpowered and his attacks are basically unblockable unless you have precognition.
 * 27 ||More Fatalis subspecies like Blue Fatalis, etc. & Akantor-like subspecies like Ucamulbas. Additionally, they should make new sea serpents & more Neopetron monsters because most Neopetron-made weapons are the sharpest like Narugakaruga's weapons'''. Harith hunter 16:14, 14 October 2008 (UTC)
 * 28 ||A large, serpentine dragon named Qiān Zǎi Lóng. It is a subspecies of Lao Shan Lung and Fatalis. It resembles a basic Japanese Lung Dragon and soars gracefully through the air, without the use of wings. It is twice the size of an average Fatalis and has scales as hard as Lao Shan. It breathes a black smog that covers the area, blinding its enemies. It also breathes a black flame. Also, it can constrict a monster or hunter, instantly killing its victim. Vizard45 23:11, 16 October 2008 (UTC)
 * 29 ||Monoblos' Chest as a breakable part so that the difficulty of getting "Monoblos Hearts" would be torned down slightly. Harith hunter 10:33, 28 October 2008 (UTC)
 * 30 ||A Monster of frost and sharp ice thorns on arms, legs, back and tail, he makes a loud roar which can give snowman effect, and he a breakable thorn on each leg, arm, and tail, he is a little bigger than a kushala daora and and shoots icicles with his tails
 * 31 ||A new Pseudowyvern has similar traits of Naruga but with While scales & shells, Invisibility & loses Invisibility & grow spikes in rage mode & sensitive to hearing. Also a new Blos Wyvern called "Triablos" that has three horns, the tail that has a shape of the DCB & inhabits a wide desert with no area sections & it's considered an uncatchable monster. Last, some new Akantor cousins that inhabits the same desert as Triablos & inhabits the deepest part of Lagiacrus' home. — Harith hunter 02:40, 4 December 2008 (UTC)
 * 32 ||A Monster in the category of Psuedowyvern. Some thing called a Spikealias or something. It has spikes all around his back and head. His body structure is sort of a Tigrex. He is much more fast then Yian Garuga but not as fast as Narugakaruga and deals more damage then Rathalos, Tigrex and Narugakaruga. It has no color variants yet. It is a gold/ yellow/ desert looking color with brown spikes. When in rage mode his already existing spikes grown 3x larger and grows more on his tail and grows a giant horn in rage mode. He uses a new attack with his horn which is when he goes up to you and does the thing when the Rathalos bites after running up to you but instead he thrust you up in the air, and it is its Signature Move. He lives in the Desert, Volcano and their is a quest where u got to vs a Giant one of it in The Battleground and Great Arena. — tiggyslaer12 11:20, 5 December 2008 (UTC)
 * 33 ||A new monster in the category of Pseudowyvern.A purple colored jaguar-like tigrex with a poison element and have the ability to blast poison balls and beams or vomit poisonous liquid from its mouth.
 * 29 ||Monoblos' Chest as a breakable part so that the difficulty of getting "Monoblos Hearts" would be torned down slightly. Harith hunter 10:33, 28 October 2008 (UTC)
 * 30 ||A Monster of frost and sharp ice thorns on arms, legs, back and tail, he makes a loud roar which can give snowman effect, and he a breakable thorn on each leg, arm, and tail, he is a little bigger than a kushala daora and and shoots icicles with his tails
 * 31 ||A new Pseudowyvern has similar traits of Naruga but with While scales & shells, Invisibility & loses Invisibility & grow spikes in rage mode & sensitive to hearing. Also a new Blos Wyvern called "Triablos" that has three horns, the tail that has a shape of the DCB & inhabits a wide desert with no area sections & it's considered an uncatchable monster. Last, some new Akantor cousins that inhabits the same desert as Triablos & inhabits the deepest part of Lagiacrus' home. — Harith hunter 02:40, 4 December 2008 (UTC)
 * 32 ||A Monster in the category of Psuedowyvern. Some thing called a Spikealias or something. It has spikes all around his back and head. His body structure is sort of a Tigrex. He is much more fast then Yian Garuga but not as fast as Narugakaruga and deals more damage then Rathalos, Tigrex and Narugakaruga. It has no color variants yet. It is a gold/ yellow/ desert looking color with brown spikes. When in rage mode his already existing spikes grown 3x larger and grows more on his tail and grows a giant horn in rage mode. He uses a new attack with his horn which is when he goes up to you and does the thing when the Rathalos bites after running up to you but instead he thrust you up in the air, and it is its Signature Move. He lives in the Desert, Volcano and their is a quest where u got to vs a Giant one of it in The Battleground and Great Arena. — tiggyslaer12 11:20, 5 December 2008 (UTC)
 * 33 ||A new monster in the category of Pseudowyvern.A purple colored jaguar-like tigrex with a poison element and have the ability to blast poison balls and beams or vomit poisonous liquid from its mouth.
 * 31 ||A new Pseudowyvern has similar traits of Naruga but with While scales & shells, Invisibility & loses Invisibility & grow spikes in rage mode & sensitive to hearing. Also a new Blos Wyvern called "Triablos" that has three horns, the tail that has a shape of the DCB & inhabits a wide desert with no area sections & it's considered an uncatchable monster. Last, some new Akantor cousins that inhabits the same desert as Triablos & inhabits the deepest part of Lagiacrus' home. — Harith hunter 02:40, 4 December 2008 (UTC)
 * 32 ||A Monster in the category of Psuedowyvern. Some thing called a Spikealias or something. It has spikes all around his back and head. His body structure is sort of a Tigrex. He is much more fast then Yian Garuga but not as fast as Narugakaruga and deals more damage then Rathalos, Tigrex and Narugakaruga. It has no color variants yet. It is a gold/ yellow/ desert looking color with brown spikes. When in rage mode his already existing spikes grown 3x larger and grows more on his tail and grows a giant horn in rage mode. He uses a new attack with his horn which is when he goes up to you and does the thing when the Rathalos bites after running up to you but instead he thrust you up in the air, and it is its Signature Move. He lives in the Desert, Volcano and their is a quest where u got to vs a Giant one of it in The Battleground and Great Arena. — tiggyslaer12 11:20, 5 December 2008 (UTC)
 * 33 ||A new monster in the category of Pseudowyvern.A purple colored jaguar-like tigrex with a poison element and have the ability to blast poison balls and beams or vomit poisonous liquid from its mouth.
 * 33 ||A new monster in the category of Pseudowyvern.A purple colored jaguar-like tigrex with a poison element and have the ability to blast poison balls and beams or vomit poisonous liquid from its mouth.
 * 33 ||A new monster in the category of Pseudowyvern.A purple colored jaguar-like tigrex with a poison element and have the ability to blast poison balls and beams or vomit poisonous liquid from its mouth.
 * 34 ||New epic scaled monsters like Lao or Shen Gao in wide open spaces such as a Sand Leviathan, belongs to the sea serpent family but is freaking huge and swims in the hot desert sand like cephalos, an Ice Elder Dragon, it can burrow into the snow and leave an appendage so you can spot it easier, more primatius' and carapaceons, primatius' that actually climb surfaces and carapaceons that use rocks to hide themselves (like Basarios), plus a new class of monsters Felinus, big cat monsters that are extremely agile and fast with medium attack power and the AI of Berukyurosu (being able to counter hunter attacks and set up traps against hunters such as: hiding pounces). Dlcrazygamer
 * 35 ||black kirin with red stripes, eyes go red like Narugakuruga when it gets enraged. uses blood red lightning, also when enraged it can cause direct lightning strikes on the hunter. more herbivores, make them actually defend themselves rather than just running away, more epic sized creatures as well.
 * 36 ||A large wyvern that has spikes covering the top part of it's body from snout to tail but the bottom part is vulnerable. When it charge it curls up into a ball like an armadillo and rolls toward. It can also swoop like the Rathalos and curl up in midair. It should also be able to dig and burst its spike out of the ground. I also believe there should be a Large Black wolf monster with red fangs and two silver streaks down it's back that flare red when in rage mode. It should be able to call down meteors like the Crimson Fatalis. While the wolf would be named Ookaminenshou, I have no idea what to call the armadillo wyvern. I'm open to suggestions.
 * 37 ||It would be better if a monster's appearance will be destroyed as you go attacked it, some part of it's body is being destroyed as you go attacked that part of the body. But those part will not earn you rewards, still there will be certain parts to break in able to earn rewards. It's also better if you can see the monster's health. Hope some of my suggestion will be approved by Capcom or who ever is in charge in making the game.
 * 38 ||I have a couple of ideas, first an ice ceanataur that is white and has an ice thing for a shell, this ice ceanataur could also be able to 're-grow' its claws by creating an ice claw while it does its eating thing. Also there should be more maps like a forest with big pine trees and a map with grassy plains and stuff. I'd also like to see an Insect elder monster that is like a huge centipede and you fight it similar to Lao Shan and Shen Gaoren.
 * 39 ||a slug like monster that can spit acid and slime you so you cant move it could even climb up walls and you would fight it in caves
 * 40 ||a bat creature that can drain your health and flash bombs hurt it its looks can be based of Narugakaruga
 * 41 ||Some kind of Snake creature. No wings. Easy to track by his trail. Fangs, poison.
 * 42 ||Monster Rider? As in you can capture a Velocidrome, break it in and ride it into battle
 * 43 || why not a new bug boss,but instead of a flying bug an arachnid,it can be huge and have multiple color variations depending on its habitat,ex.volcano:red stripes with a black body and red eyes,and the weapons and armor correspond to the spider from the area like the volcano would be a volcano arachnoid
 * 44 || A monster with 2 or more heads
 * 45 || a large centipede-like elder dragon that you have to defend the fort from and has attacks like the lao
 * 46 ||There could be a subspecies of Fata' such as a Desert Fatalis, it is capable of burrowing underground like a Diablos and charges at you too. the charge is intitally Snap N Drag but much faster, it also has a move in which it swipes its claw twice instead of once. A ground crushing move would be good idea too. The Subspecies would look quite different from its brethren as it has an incredibly thick carapace made of rock and titanium with a similar color scheme to that of a Diablos lined with horns that extend when in Rage Mode. It would be the Fatalis with the highest defense yet
 * 47 ||i think there should be a sword and chain style weapon, melee but long ranged, weak yet very fast and fluent fight style, makes it easy to hit other parts of the body as well, like when your fighting a really tall rathian -_- their tail is sometimes too high up, not with this baby  :P just three taps of triangle and you've delivered about 12 hits XD
 * 48 ||i like the idea of having a new monster like a chimera though its hard to think what would be the outcome of the element since it has a Lion Head,Goat Head, and a snake head for the tail. and it would be fun having an awesome design in armor hahaha......just think of the possibilities^^
 * 49 ||an octopus-like monster that lives in the jungle&deserts that can swim&burrow underground
 * 50 ||Ice weapon can cause ice spikes to come out off the ground or a meele range weapon that is good and fast
 * 51 || an elder dragon named "FURIAN" with a huge horn like a monoblos, blasts a fire beam like a gravios, and does flying attacks like rathalos. any weapon hitting the monster's horn will bounce off and the furian will do a counter-attack with its horn. it will roar while charging at the hunter making it super challenging. but slaying it will be worth the hard work. its tail is surrounded with spikes which will go pointed when it rages. making tail swing while flying
 * 52|| i think a GunHammer is kinda complicated idea but i think it would be nice to have one more gun weapon. About elements i think they are fine but if possible there should be weapons with snowman attribute and dunged attribute. As for Borborosu new element there should be something like that too. EvilNova
 * 53 || First of all, with MH3 coming out and the new underwater combat, there need to be some monsters that can fight equally well with both. One example, a big bird wyvern that looks like a velocidrome and a duck combined. Or a big turtle with a long neck that ambushes prey. And also,there is a real need for big monsters that aren't wyverns. Best example, (and from what I've seen, I hope MHF does this) is a big elephant sized bear that nothing dares to attack without a deathwish. And for herbivores, a big caterpillar that would eat everything in sight if you don't kill it. There also needs to be some myth and legend in the MH world. It could give a little spice to the gameplay. Cross Aider
 * 54 || building off the idea of super moves each weapon has a super move an evolved form of a weapon such as the frost edge series.frost edge would fire a few ice shards and do damage equal to half of what a regular hit would do.frost edge+ would do twice as many.hi frost edge would throw the blade while covered in ice at the monsters weak point dealing 5 times the damage it would noramaly do and a lot of ice damage.hi frost edge+ would throw the blade again.and which ever comes after it will do a blizzard of blades dealing a regular hit from frost edge+ in the entire area.crimsonfatails999.
 * 55 || i think that the hunter should be able able to jump more freely and be able to do jump strikes in midair(eg for those
 * 45 || a large centipede-like elder dragon that you have to defend the fort from and has attacks like the lao
 * 46 ||There could be a subspecies of Fata' such as a Desert Fatalis, it is capable of burrowing underground like a Diablos and charges at you too. the charge is intitally Snap N Drag but much faster, it also has a move in which it swipes its claw twice instead of once. A ground crushing move would be good idea too. The Subspecies would look quite different from its brethren as it has an incredibly thick carapace made of rock and titanium with a similar color scheme to that of a Diablos lined with horns that extend when in Rage Mode. It would be the Fatalis with the highest defense yet
 * 47 ||i think there should be a sword and chain style weapon, melee but long ranged, weak yet very fast and fluent fight style, makes it easy to hit other parts of the body as well, like when your fighting a really tall rathian -_- their tail is sometimes too high up, not with this baby  :P just three taps of triangle and you've delivered about 12 hits XD
 * 48 ||i like the idea of having a new monster like a chimera though its hard to think what would be the outcome of the element since it has a Lion Head,Goat Head, and a snake head for the tail. and it would be fun having an awesome design in armor hahaha......just think of the possibilities^^
 * 49 ||an octopus-like monster that lives in the jungle&deserts that can swim&burrow underground
 * 50 ||Ice weapon can cause ice spikes to come out off the ground or a meele range weapon that is good and fast
 * 51 || an elder dragon named "FURIAN" with a huge horn like a monoblos, blasts a fire beam like a gravios, and does flying attacks like rathalos. any weapon hitting the monster's horn will bounce off and the furian will do a counter-attack with its horn. it will roar while charging at the hunter making it super challenging. but slaying it will be worth the hard work. its tail is surrounded with spikes which will go pointed when it rages. making tail swing while flying
 * 52|| i think a GunHammer is kinda complicated idea but i think it would be nice to have one more gun weapon. About elements i think they are fine but if possible there should be weapons with snowman attribute and dunged attribute. As for Borborosu new element there should be something like that too. EvilNova
 * 53 || First of all, with MH3 coming out and the new underwater combat, there need to be some monsters that can fight equally well with both. One example, a big bird wyvern that looks like a velocidrome and a duck combined. Or a big turtle with a long neck that ambushes prey. And also,there is a real need for big monsters that aren't wyverns. Best example, (and from what I've seen, I hope MHF does this) is a big elephant sized bear that nothing dares to attack without a deathwish. And for herbivores, a big caterpillar that would eat everything in sight if you don't kill it. There also needs to be some myth and legend in the MH world. It could give a little spice to the gameplay. Cross Aider
 * 54 || building off the idea of super moves each weapon has a super move an evolved form of a weapon such as the frost edge series.frost edge would fire a few ice shards and do damage equal to half of what a regular hit would do.frost edge+ would do twice as many.hi frost edge would throw the blade while covered in ice at the monsters weak point dealing 5 times the damage it would noramaly do and a lot of ice damage.hi frost edge+ would throw the blade again.and which ever comes after it will do a blizzard of blades dealing a regular hit from frost edge+ in the entire area.crimsonfatails999.
 * 55 || i think that the hunter should be able able to jump more freely and be able to do jump strikes in midair(eg for those
 * 50 ||Ice weapon can cause ice spikes to come out off the ground or a meele range weapon that is good and fast
 * 51 || an elder dragon named "FURIAN" with a huge horn like a monoblos, blasts a fire beam like a gravios, and does flying attacks like rathalos. any weapon hitting the monster's horn will bounce off and the furian will do a counter-attack with its horn. it will roar while charging at the hunter making it super challenging. but slaying it will be worth the hard work. its tail is surrounded with spikes which will go pointed when it rages. making tail swing while flying
 * 52|| i think a GunHammer is kinda complicated idea but i think it would be nice to have one more gun weapon. About elements i think they are fine but if possible there should be weapons with snowman attribute and dunged attribute. As for Borborosu new element there should be something like that too. EvilNova
 * 53 || First of all, with MH3 coming out and the new underwater combat, there need to be some monsters that can fight equally well with both. One example, a big bird wyvern that looks like a velocidrome and a duck combined. Or a big turtle with a long neck that ambushes prey. And also,there is a real need for big monsters that aren't wyverns. Best example, (and from what I've seen, I hope MHF does this) is a big elephant sized bear that nothing dares to attack without a deathwish. And for herbivores, a big caterpillar that would eat everything in sight if you don't kill it. There also needs to be some myth and legend in the MH world. It could give a little spice to the gameplay. Cross Aider
 * 54 || building off the idea of super moves each weapon has a super move an evolved form of a weapon such as the frost edge series.frost edge would fire a few ice shards and do damage equal to half of what a regular hit would do.frost edge+ would do twice as many.hi frost edge would throw the blade while covered in ice at the monsters weak point dealing 5 times the damage it would noramaly do and a lot of ice damage.hi frost edge+ would throw the blade again.and which ever comes after it will do a blizzard of blades dealing a regular hit from frost edge+ in the entire area.crimsonfatails999.
 * 55 || i think that the hunter should be able able to jump more freely and be able to do jump strikes in midair(eg for those
 * 53 || First of all, with MH3 coming out and the new underwater combat, there need to be some monsters that can fight equally well with both. One example, a big bird wyvern that looks like a velocidrome and a duck combined. Or a big turtle with a long neck that ambushes prey. And also,there is a real need for big monsters that aren't wyverns. Best example, (and from what I've seen, I hope MHF does this) is a big elephant sized bear that nothing dares to attack without a deathwish. And for herbivores, a big caterpillar that would eat everything in sight if you don't kill it. There also needs to be some myth and legend in the MH world. It could give a little spice to the gameplay. Cross Aider
 * 54 || building off the idea of super moves each weapon has a super move an evolved form of a weapon such as the frost edge series.frost edge would fire a few ice shards and do damage equal to half of what a regular hit would do.frost edge+ would do twice as many.hi frost edge would throw the blade while covered in ice at the monsters weak point dealing 5 times the damage it would noramaly do and a lot of ice damage.hi frost edge+ would throw the blade again.and which ever comes after it will do a blizzard of blades dealing a regular hit from frost edge+ in the entire area.crimsonfatails999.
 * 55 || i think that the hunter should be able able to jump more freely and be able to do jump strikes in midair(eg for those
 * 55 || i think that the hunter should be able able to jump more freely and be able to do jump strikes in midair(eg for those
 * 55 || i think that the hunter should be able able to jump more freely and be able to do jump strikes in midair(eg for those
 * -}

Gameplay
{| class="wikitable" ! # || Feature but your after a Grav. The kut-ku flies you there then fights w/ you. + new moves exclusive to training him to do them. Fuzzout Fuzzout
 * - bgcolor="#CCCCCC" align="left"
 * 1||Monsters can be tamed a village like you start out in forest and hills you tame a kut-ku to come with you.
 * 1||Monsters can be tamed a village like you start out in forest and hills you tame a kut-ku to come with you.
 * 2||Have a reaction command system. For instance, when a monster charges you and you are not able to get out of the way fast enough, a button will flash on screen and if the player is able to hit the button in time, he'll stylishly evade the attack. Truerurouni 06:54, 19 June 2008 (UTC)
 * 3||Once you beat the game you can unlock a "custom quest creator" so you can make your own new challenging quests. Boltman31
 * 4||Whenever you talk to certain people in town (for Quests), there should be a video of it like in Mass Effect or Star Wars. That would be pretty sweet! Duskfatalis2 02:19, 26 June 2008 (UTC)
 * 5||This is one I've been dreaming about... Your house being a log cabin, and you can decorate it with MONSTER MATERIALS!!! And certain decorations have special properties, like an actual glowing Chameleos Horn or Spike, or infinite Gunpowder when you're at home if you have Fire Dragon Powder Sacks! Tell me some of this doesn't seem sweeeeeeeeeeet!!! Duskfatalis2 21:55, 29 June 2008 (UTC)
 * 6||i'd like to see the ability to hatch an egg, and raise the offspring, instead of the traditional pig, it is kinda boring to only have a pig, when you could buy an egg, instead of having the pig, and raise a wyveren, or any monster you have faced(of course not any of the elder dragons) these would be able to enhance the fighting capibilities when fighting a monster of the same type, for example, you hatch a yan kut ku, and have raised it properly(ie feeding it, petting it, and playing with it) your weapons do more damage against byrd wyverens. also the pet would produce scales, and wyveren droppings for you witch you obviously have to clean up. there are different eggs, there is herbavore eggs that produce apnoth and apceros, and herbavore boss types, and there are colored wyveren eggs, the color decides the rarity, and the type that might hatch(the higher the level, the tougher it is to train, and raise).
 * 7||I wish this game had more of a survival aspect to it. Because come on who actually tries to hide from a Rathalos? Pretty much no one. The whole hunting aspect i think could be more expanded upon. Like actually studying your hunt or stalking it, setting up more cunning traps rather than the usual meat on pitfall and bombs... I just believe that rather than just slicing it to bits or crushing your prey there should be more to it. CourageousHero
 * 8||Ahh I got another idea. I also wish there was a better teamwork system. One that would let you actually get to help your teammates out. Like lets say taking a hit for a friend or taking them to a safe place you know stuff like that.
 * 9||A Felyne Kitchen skill called "Felyne Airstrike". It allows you to call in the observation balloon to your area to drop bombs onto your target.
 * 10||I wish that when you go to the guild and drink the beer or wine, that you are actully able to fight drunk. That would be hilarious to see someone fighting drunk.
 * 11||I Wish that when the quest description says "We've sent warriors to help kill the fiend Ect...Ect.... That those so called warriors or knights actually Existed, like you'd walk into the zone where the monster is, and you see a cut-scene like one of these warriors saying Get Over Here And Help!, And that they actually could fight with you, but only to a certain point, Example: Rathalos tail is cut off, he goes into rage, Oh Man! LETS GET OUTTA HERE! one screams, but of course, you stay to kill good ole rathalos and hes not very happy his tail is on the floor next to him :d!!!  Longsword114 01:20, 1 August 2008 (UTC)
 * 12|| More realistic monster deaths like On the monster hunter at the moment you can do the finishing hit anywhere like killing a elder dragon but stabbing it in the toe that just sucks you should have to hit them in the head or something an there should be more gore like you cut off a Rathalos tail an there is no blood nothing
 * 13||Defense Quests, it would have to be right and not be extremely hard or tedious, like you have to stop all the minions from getting in the camp and such, not like the Lao or shen quests, something a bit less linear.
 * 14||A monster capturing system like in the first Monster Hunter except you can sell them in the town for 5000z! Think how cool it would be to bring a knocked out Rathalos into town on a cart and sell him! Cephadrome
 * 15||digging. theirs spots to dig to obtain various items like grubs, fossils, and ores. you would use a shovel, that would brake like a pick axe.Lunchbox1234
 * 16||more detailed monster info boxes showing a large 3D pic of the monster.
 * 17||at the weapon creation screen another option will come up saying"assault vehicle"and a choice of "create or buy" will come up create will let you make your own tank and ride it into the field with you and give it weapons by using monster materials and it's body if you buy one you must have the correct materials to create it or you can't buy it that would be awesome.
 * 18||Like the point above of having to rescue fellow hunters it would be cool to be able to meet AI hunters in the field and temporarily recruit them into your team, being able to give orders such as 'hold back' or 'Hit the tail'. this could be incorporated into the point above where some injured hunters are scrabbling around behind logs while their weary friends are trying to repel the monster and you come to help the group of weak hunters (maybe they only have little health and attack) and you have to beat the monster without letting any of them get Ko'd. if you manage to rescue all the hunters without a single Ko then you might get increased quest rewards. [Hakura]
 * 19||Town you live in expands as you get more famous, and you can help decorate with stuff From the monsters you have challenged. Instead of the shop just getting more supplies, their place would get bigger or more decorated as you progress. [YaminoOokami21]
 * 20||Farm could use monsters you capture for fertilizer like congalala or for plowing fields like the kut ku. Maybe even have the khezu or blos' dig for ores? This idea needs filtering but it might not be so bad?. [YaminoOokami21]
 * 21||weapon box inside the guild house so you don't have to leave and come back every time you and your friends want to change gear. [YaminoOokami21]
 * 22||Baby wryvens can be acquired from eggs and sold or used in the same way as the piggy. Obviously there would have to some sort of ranch where you can develop and care for the egg. [YaminoOokami21]
 * 23||Breeding wryvens for materials might be good, like the ranch idea where you can maintain one or two wryvens for materials. Have a sort of system where once they get to a certain size( adult) you would have to personally beat them in the arena and if your not careful they would break lose and damage your farm or town and make you have to backtrack or even pay for repairs. Mini games for repairing the town or doing favors around town using your hunter skills would be good? [YaminoOokami21]
 * 24||Why not having those Guild Knights that are spoken so highley of actually join you in quests, or be found out in the field on thier own quests, and will stop to trade with you,or ask for help if thier quest involves killing a Monster?-Inigmatias
 * 25||Monsters should leave footprints or tracks when moving on the ground, and occasionally dung (which can be collected). The tracks and dung should change as they age, so a hunter could tell how long ago the monster was there. Severely injured monsters should leave a trail of blood, especially if they had a big part (like a tail) chopped off - if flying, the blood could be hard to see because it's splattered over a wide area as the monster flies. As with tracks, blood would change colour as it dries. A skill could be added ("Blood Scent") that would make monster blood trails glow and/or show up on the map. Painted monsters should leave a trail of paint rather than showing up directly on the map; in place of that, they could make a "psycho dart" that is more expensive but acts similarly to the current paintball. Smart monsters should know how to wash off the paint/blood (and smart hunters should know to go straight to water so they can ambush the monster when it goes there). More ground-based monsters would be nice; the game seems to be a bit too focused on flying wyverns and dragons. Also, monsters should show visible injuries like sword cuts, bruises, burns and suchlike as they take damage. Not necessarily super-accurate, just changing the texture of the monster depending on the type of injuries it's sustained. If possible, this damage display should be dependent on location, so if you keep on attacking the monster's head, its head would be heavily bruised but the rest of it would be fine. - 5parrow
 * 26||The idea of having decorations in your house made of monster parts is awesome. Also, towns should grow as you get furher int he game O.o - maky369
 * 27||there is such as gathering guest but why not they just make it as free roam..... -undernavi
 * 28||a new Rathalos or a new Rathian thats Rainbow Colur and Water element.
 * 29||New farm areas and types of resource collecting, house decoration, village upgrades, seasons... and so on... Where can you find all of that? Monster Hunter 2! Buy now! But wait! It wasn't released in english! How about that!? A new Monster Hunter 3 for the PS3 with improved graphics and that incorporates all of these features plus the wii's monster hunter 3 monsters and underwater abilities! Ever so furious: Dlcrazygamer
 * 30||Hunter Duels. Fight other hunters in the arena like gladiators. -SilkyZ
 * 31||the heads of monsters can be chopped off and better materials can be carved like if a rathalos head was cut off an item such as a rathalos skull could be obtained,because hammers are like sometimes the heads of monsters. and wings can also be sliced off to disable the monster(not fatalis, too big)
 * 32||Colouring/Making clothes for piggy, for example if I kill a hermitaur, I could stick its shell on my piggy.
 * 17||at the weapon creation screen another option will come up saying"assault vehicle"and a choice of "create or buy" will come up create will let you make your own tank and ride it into the field with you and give it weapons by using monster materials and it's body if you buy one you must have the correct materials to create it or you can't buy it that would be awesome.
 * 18||Like the point above of having to rescue fellow hunters it would be cool to be able to meet AI hunters in the field and temporarily recruit them into your team, being able to give orders such as 'hold back' or 'Hit the tail'. this could be incorporated into the point above where some injured hunters are scrabbling around behind logs while their weary friends are trying to repel the monster and you come to help the group of weak hunters (maybe they only have little health and attack) and you have to beat the monster without letting any of them get Ko'd. if you manage to rescue all the hunters without a single Ko then you might get increased quest rewards. [Hakura]
 * 19||Town you live in expands as you get more famous, and you can help decorate with stuff From the monsters you have challenged. Instead of the shop just getting more supplies, their place would get bigger or more decorated as you progress. [YaminoOokami21]
 * 20||Farm could use monsters you capture for fertilizer like congalala or for plowing fields like the kut ku. Maybe even have the khezu or blos' dig for ores? This idea needs filtering but it might not be so bad?. [YaminoOokami21]
 * 21||weapon box inside the guild house so you don't have to leave and come back every time you and your friends want to change gear. [YaminoOokami21]
 * 22||Baby wryvens can be acquired from eggs and sold or used in the same way as the piggy. Obviously there would have to some sort of ranch where you can develop and care for the egg. [YaminoOokami21]
 * 23||Breeding wryvens for materials might be good, like the ranch idea where you can maintain one or two wryvens for materials. Have a sort of system where once they get to a certain size( adult) you would have to personally beat them in the arena and if your not careful they would break lose and damage your farm or town and make you have to backtrack or even pay for repairs. Mini games for repairing the town or doing favors around town using your hunter skills would be good? [YaminoOokami21]
 * 24||Why not having those Guild Knights that are spoken so highley of actually join you in quests, or be found out in the field on thier own quests, and will stop to trade with you,or ask for help if thier quest involves killing a Monster?-Inigmatias
 * 25||Monsters should leave footprints or tracks when moving on the ground, and occasionally dung (which can be collected). The tracks and dung should change as they age, so a hunter could tell how long ago the monster was there. Severely injured monsters should leave a trail of blood, especially if they had a big part (like a tail) chopped off - if flying, the blood could be hard to see because it's splattered over a wide area as the monster flies. As with tracks, blood would change colour as it dries. A skill could be added ("Blood Scent") that would make monster blood trails glow and/or show up on the map. Painted monsters should leave a trail of paint rather than showing up directly on the map; in place of that, they could make a "psycho dart" that is more expensive but acts similarly to the current paintball. Smart monsters should know how to wash off the paint/blood (and smart hunters should know to go straight to water so they can ambush the monster when it goes there). More ground-based monsters would be nice; the game seems to be a bit too focused on flying wyverns and dragons. Also, monsters should show visible injuries like sword cuts, bruises, burns and suchlike as they take damage. Not necessarily super-accurate, just changing the texture of the monster depending on the type of injuries it's sustained. If possible, this damage display should be dependent on location, so if you keep on attacking the monster's head, its head would be heavily bruised but the rest of it would be fine. - 5parrow
 * 26||The idea of having decorations in your house made of monster parts is awesome. Also, towns should grow as you get furher int he game O.o - maky369
 * 27||there is such as gathering guest but why not they just make it as free roam..... -undernavi
 * 28||a new Rathalos or a new Rathian thats Rainbow Colur and Water element.
 * 29||New farm areas and types of resource collecting, house decoration, village upgrades, seasons... and so on... Where can you find all of that? Monster Hunter 2! Buy now! But wait! It wasn't released in english! How about that!? A new Monster Hunter 3 for the PS3 with improved graphics and that incorporates all of these features plus the wii's monster hunter 3 monsters and underwater abilities! Ever so furious: Dlcrazygamer
 * 30||Hunter Duels. Fight other hunters in the arena like gladiators. -SilkyZ
 * 31||the heads of monsters can be chopped off and better materials can be carved like if a rathalos head was cut off an item such as a rathalos skull could be obtained,because hammers are like sometimes the heads of monsters. and wings can also be sliced off to disable the monster(not fatalis, too big)
 * 32||Colouring/Making clothes for piggy, for example if I kill a hermitaur, I could stick its shell on my piggy.
 * 25||Monsters should leave footprints or tracks when moving on the ground, and occasionally dung (which can be collected). The tracks and dung should change as they age, so a hunter could tell how long ago the monster was there. Severely injured monsters should leave a trail of blood, especially if they had a big part (like a tail) chopped off - if flying, the blood could be hard to see because it's splattered over a wide area as the monster flies. As with tracks, blood would change colour as it dries. A skill could be added ("Blood Scent") that would make monster blood trails glow and/or show up on the map. Painted monsters should leave a trail of paint rather than showing up directly on the map; in place of that, they could make a "psycho dart" that is more expensive but acts similarly to the current paintball. Smart monsters should know how to wash off the paint/blood (and smart hunters should know to go straight to water so they can ambush the monster when it goes there). More ground-based monsters would be nice; the game seems to be a bit too focused on flying wyverns and dragons. Also, monsters should show visible injuries like sword cuts, bruises, burns and suchlike as they take damage. Not necessarily super-accurate, just changing the texture of the monster depending on the type of injuries it's sustained. If possible, this damage display should be dependent on location, so if you keep on attacking the monster's head, its head would be heavily bruised but the rest of it would be fine. - 5parrow
 * 26||The idea of having decorations in your house made of monster parts is awesome. Also, towns should grow as you get furher int he game O.o - maky369
 * 27||there is such as gathering guest but why not they just make it as free roam..... -undernavi
 * 28||a new Rathalos or a new Rathian thats Rainbow Colur and Water element.
 * 29||New farm areas and types of resource collecting, house decoration, village upgrades, seasons... and so on... Where can you find all of that? Monster Hunter 2! Buy now! But wait! It wasn't released in english! How about that!? A new Monster Hunter 3 for the PS3 with improved graphics and that incorporates all of these features plus the wii's monster hunter 3 monsters and underwater abilities! Ever so furious: Dlcrazygamer
 * 30||Hunter Duels. Fight other hunters in the arena like gladiators. -SilkyZ
 * 31||the heads of monsters can be chopped off and better materials can be carved like if a rathalos head was cut off an item such as a rathalos skull could be obtained,because hammers are like sometimes the heads of monsters. and wings can also be sliced off to disable the monster(not fatalis, too big)
 * 32||Colouring/Making clothes for piggy, for example if I kill a hermitaur, I could stick its shell on my piggy.
 * 29||New farm areas and types of resource collecting, house decoration, village upgrades, seasons... and so on... Where can you find all of that? Monster Hunter 2! Buy now! But wait! It wasn't released in english! How about that!? A new Monster Hunter 3 for the PS3 with improved graphics and that incorporates all of these features plus the wii's monster hunter 3 monsters and underwater abilities! Ever so furious: Dlcrazygamer
 * 30||Hunter Duels. Fight other hunters in the arena like gladiators. -SilkyZ
 * 31||the heads of monsters can be chopped off and better materials can be carved like if a rathalos head was cut off an item such as a rathalos skull could be obtained,because hammers are like sometimes the heads of monsters. and wings can also be sliced off to disable the monster(not fatalis, too big)
 * 32||Colouring/Making clothes for piggy, for example if I kill a hermitaur, I could stick its shell on my piggy.
 * 31||the heads of monsters can be chopped off and better materials can be carved like if a rathalos head was cut off an item such as a rathalos skull could be obtained,because hammers are like sometimes the heads of monsters. and wings can also be sliced off to disable the monster(not fatalis, too big)
 * 32||Colouring/Making clothes for piggy, for example if I kill a hermitaur, I could stick its shell on my piggy.
 * 32||Colouring/Making clothes for piggy, for example if I kill a hermitaur, I could stick its shell on my piggy.
 * 33||The Great Attack: An urgent quest where ... I don't know, a massive monster is attacking... And then All willage hunters (quests & info magazines talk about them so much, but you never see them...) would fight along with you (lets say 5-6 AI hunters doing things that normal players do when hunting so even players that can't play Ad-hoc or online (Xlink) can enjoy the party fun!
 * 33||The Great Attack: An urgent quest where ... I don't know, a massive monster is attacking... And then All willage hunters (quests & info magazines talk about them so much, but you never see them...) would fight along with you (lets say 5-6 AI hunters doing things that normal players do when hunting so even players that can't play Ad-hoc or online (Xlink) can enjoy the party fun!
 * 34||I wish that in multiplayer or online gaming, players could trade items, weapons and armors ftw!
 * 35||Being able to pick up traps if they haven't gone off yet would be helpful.
 * 36||being able to tame monsters according to hunter rank so if your hunter rank 9 you can tame anything but elder dragons you could never tame them because that would be cheat and you can train them to be stronger and take them to battle with you could store them in a monster ranch.
 * 37||I wish Breaking parts off monster had more of an effect. For example, if you break both wings of a Lunastra, it can't produce the flamable spores, leaving a big opening.  Or if you break a tigrex's claws, it's charge is slower due to the pain. --Lore master 17:59, 27 January 2009 (UTC)
 * 38||There was something I found very interesting in the bestiary for the original Devil May Cry; when you encountered an enemy, it unlocked a short bit of information on it, and when you found out different things about the enemy (it used a certain attack, it had a reaction to something, etc), that information was added to the enemy file. In short, it gave very detailed information on each enemy, so that you wouldn't have to try to remember weaknesses and attacks and whatnot. I think that it would be a great idea to use that in the monster files already in the game, possibly coupled with a 3d rotating animation of the monster in question.
 * 39||You should definitely be able to take two weapons with you into a quest, or in your camp, have your Equipment and Item box so you can change your armor and weapons and get new items. That would be sweet. Also, maybe a fire, where you could set fire to your arrows for a limited amount of time. Monster should be able to go there, too.
 * 40||There should be like airships and rideable monsters. ther also should be new areas like in MH3 the water, there should be like Sky battles with you and some flying wyvern. and i agree with the reaction command like in god of war series.
 * 41||The ability to buy armor sets instead of buying armor piece by piece
 * 42||There needs to be a new quest type called "save the hunter"-it would be like egg quest but what you must retrive is a fallen a.i. hunter! and there would be a wyven on the map whitch you must avoid (or kill straight away) to get them to safety
 * 43||Knuckles/Gauntlets/Fists, I think that the addition of hand to hand would be a nice addition. With the fists one could simply control each fist with a separate button, easily link attacks and perform attacks such as backhands,uppercuts, two hand smashes,wind up punches/chargeable punches, and other physical grappling moves.  They could take the same damage class as a SnS or DS.  -GDemon666
 * 44||Pokke Farm should be larger, and you can upgrade a barn via Pokke Points wherein you can put there the monsters you've tamed in Taimng Quest(new kind of quest I want to add).
 * 45||A backstory to the whole franchise. Like myths, legends, etc. Also, a somewhat "internal clock system" so that depending on what time of the year it is, like winter, then certain areas will snow, featuring new monsters. The season changes would also change what missions are allowable, thus making the game longer, harder, and in my opinion, better. Also, a form of transportation, like ships, ballons(already used i think), that take you to differant towns and villages. EclipticKnightV 12:54, April 16 2009(UTC)
 * -}
 * 40||There should be like airships and rideable monsters. ther also should be new areas like in MH3 the water, there should be like Sky battles with you and some flying wyvern. and i agree with the reaction command like in god of war series.
 * 41||The ability to buy armor sets instead of buying armor piece by piece
 * 42||There needs to be a new quest type called "save the hunter"-it would be like egg quest but what you must retrive is a fallen a.i. hunter! and there would be a wyven on the map whitch you must avoid (or kill straight away) to get them to safety
 * 43||Knuckles/Gauntlets/Fists, I think that the addition of hand to hand would be a nice addition. With the fists one could simply control each fist with a separate button, easily link attacks and perform attacks such as backhands,uppercuts, two hand smashes,wind up punches/chargeable punches, and other physical grappling moves.  They could take the same damage class as a SnS or DS.  -GDemon666
 * 44||Pokke Farm should be larger, and you can upgrade a barn via Pokke Points wherein you can put there the monsters you've tamed in Taimng Quest(new kind of quest I want to add).
 * 45||A backstory to the whole franchise. Like myths, legends, etc. Also, a somewhat "internal clock system" so that depending on what time of the year it is, like winter, then certain areas will snow, featuring new monsters. The season changes would also change what missions are allowable, thus making the game longer, harder, and in my opinion, better. Also, a form of transportation, like ships, ballons(already used i think), that take you to differant towns and villages. EclipticKnightV 12:54, April 16 2009(UTC)
 * -}
 * 44||Pokke Farm should be larger, and you can upgrade a barn via Pokke Points wherein you can put there the monsters you've tamed in Taimng Quest(new kind of quest I want to add).
 * 45||A backstory to the whole franchise. Like myths, legends, etc. Also, a somewhat "internal clock system" so that depending on what time of the year it is, like winter, then certain areas will snow, featuring new monsters. The season changes would also change what missions are allowable, thus making the game longer, harder, and in my opinion, better. Also, a form of transportation, like ships, ballons(already used i think), that take you to differant towns and villages. EclipticKnightV 12:54, April 16 2009(UTC)
 * -}
 * 45||A backstory to the whole franchise. Like myths, legends, etc. Also, a somewhat "internal clock system" so that depending on what time of the year it is, like winter, then certain areas will snow, featuring new monsters. The season changes would also change what missions are allowable, thus making the game longer, harder, and in my opinion, better. Also, a form of transportation, like ships, ballons(already used i think), that take you to differant towns and villages. EclipticKnightV 12:54, April 16 2009(UTC)
 * -}

Areas
{| class="wikitable" ! # || Feature Like you capture a Kut-ku then a blue.They mate = wyvern egg. Or you capture a two Khezu you send them a dead elder dragon. They mate and produce Khezu whelps. You give a Felyne an pick axe he mines it for whelps. Of course You wouldn't be able to capture Fatalis.DUH! sincerely WHITE WOLF. Add more realism to areas within the game.-Inigmatias
 * - bgcolor="#CCCCCC" align="left"
 * 1||A extra area in the village where you can look after captured monster's and trade the eggs for guild points and money.
 * 1||A extra area in the village where you can look after captured monster's and trade the eggs for guild points and money.
 * 2||a city of ruins where ruins move and can be broken by the monsters
 * 3||Larger maps. Or maps with out loading. More or less no more little areas, just one large central area. As for ideas for new maps, a cave system, a grassland, a northern arctic iceberg area (No land. you walk on ice and broken up glaciers.), an ancient high tech city in ruins with the power still running in some areas (like an Atlantis). On another note how about being able to swim. lunchbox1234 12:04, 22 June 2008
 * 4||A map that allows you to fight monsters in the middle of a town. It could have a large plaza/marketplace, and various roads complete with buildings and such.
 * 5||Multiple towns, and maybe even larger cities, and the ability to free-roam between them.(good idea)!!!!!!!!!!!!!!!!!!)
 * 6||More interactive environments, shorter load times is a must, and I wish it the map wasn't split up into zones I wish it was one smooth area to not break the excitement of the hunt. Courageous Hero
 * 7||here is the basic land scape of monster hunter now. all flat land. with ground colored green and brown to resemble grass and dirt. then maybe a tree, then 1 plant. then you walk a bit and a perfect 90 degree hill and on top of that hill its perfectly flat.I wanna be able to climb trees, rocks, what ever, and not just run through them. instead of just a flat landscape why not break it up a bit and put a few lumps into the landscape. a few hills, ditches, rocks, more plants, etc. Mother nature does not use 90 degree anything. period! Say you want to walk through a jungle or something with a lot of weed/plant growth. your character slows down and doesn't just run through it, but actually takes time to get past thicker plant life/foliage. As stated before i want to see grass not just a crappy 2d plant set on different angles every now and then. and its grass so it should be everywhere, then maybe a patch of dirt then more grass. it should look like the area in the swamp where theirs all the yellow grass colored stuff, but shorter and green. that's what we should be walking on in this game. to add to the climbing trees parts, that would be a great way to hide. not only should your character be able to do this stuff but all the animals and plants as well. imagine a kut-kut perched in a tree in the jungle, ready to pounce. one more thing why aren't their any dead plants or animals? they should randomly generate along with the different animal life. and animal scatt(poop) should too. I'm not saying it should be a grave yard, but come on things die its life. and have you ever went camping theirs freaking bugs everywhere. point in case more realistic areas. Lunchbox1234 06:29, 25 July 2008 (UTC)
 * 8||There should be an AI player/s in the game that you can invite on your party, and larger towns with roaming citizens in it. Submitted by: aeris3579
 * 9||Would be nice to have a build able town. Say you start off with just a shack in the mountains with basic weapon/armor crafting and basic guild hall. These could be upgraded to bigger houses etc which would unlock more quests as more citizens come and live in your town. this would allow for a management type aspect of the game like a smaller version of sim city or something.
 * 10||As an addition to the multiple towns point, each town would have it's own uniquely designed "Town" area, for elder dragon repelling quests, and also, each town would have different accessible areas, like one town would have Volcano, and Jungle, and another would have Snowy Mountains, and Forest & Hills. Also, different weapons and items should be available to create or buy in different towns, for example, if I wanted to upgrade my Iron Striker to an Iron Striker+, I'd go to one town, but if I wanted to make it into a Gunhammer Prototype, I'd go to another town. Also, each town should have it's own unique series of weapons.Mashedtaters45 22:53, 2 September 2008 (UTC)
 * 11||Town maps and certain maps can have Ballista like turrets that shoot chains so that you can stun wyverns & dragons for a prolonged amount of time in those specific areas. If you miss the gun becomes useless and when the wyvern breaks loose the gun is broken in the process. [ YaminoOokami21]
 * 12||Towns that Grows as you Progress in the game. [YaminoOokami21]
 * 13||have a bigger great arena with no ledge just you,armor, weapon and the monster. as in no items at all(u have to scavage for parts to make bowgun ammo).
 * 8||There should be an AI player/s in the game that you can invite on your party, and larger towns with roaming citizens in it. Submitted by: aeris3579
 * 9||Would be nice to have a build able town. Say you start off with just a shack in the mountains with basic weapon/armor crafting and basic guild hall. These could be upgraded to bigger houses etc which would unlock more quests as more citizens come and live in your town. this would allow for a management type aspect of the game like a smaller version of sim city or something.
 * 10||As an addition to the multiple towns point, each town would have it's own uniquely designed "Town" area, for elder dragon repelling quests, and also, each town would have different accessible areas, like one town would have Volcano, and Jungle, and another would have Snowy Mountains, and Forest & Hills. Also, different weapons and items should be available to create or buy in different towns, for example, if I wanted to upgrade my Iron Striker to an Iron Striker+, I'd go to one town, but if I wanted to make it into a Gunhammer Prototype, I'd go to another town. Also, each town should have it's own unique series of weapons.Mashedtaters45 22:53, 2 September 2008 (UTC)
 * 11||Town maps and certain maps can have Ballista like turrets that shoot chains so that you can stun wyverns & dragons for a prolonged amount of time in those specific areas. If you miss the gun becomes useless and when the wyvern breaks loose the gun is broken in the process. [ YaminoOokami21]
 * 12||Towns that Grows as you Progress in the game. [YaminoOokami21]
 * 13||have a bigger great arena with no ledge just you,armor, weapon and the monster. as in no items at all(u have to scavage for parts to make bowgun ammo).
 * 11||Town maps and certain maps can have Ballista like turrets that shoot chains so that you can stun wyverns & dragons for a prolonged amount of time in those specific areas. If you miss the gun becomes useless and when the wyvern breaks loose the gun is broken in the process. [ YaminoOokami21]
 * 12||Towns that Grows as you Progress in the game. [YaminoOokami21]
 * 13||have a bigger great arena with no ledge just you,armor, weapon and the monster. as in no items at all(u have to scavage for parts to make bowgun ammo).
 * 12||Towns that Grows as you Progress in the game. [YaminoOokami21]
 * 13||have a bigger great arena with no ledge just you,armor, weapon and the monster. as in no items at all(u have to scavage for parts to make bowgun ammo).
 * 13||have a bigger great arena with no ledge just you,armor, weapon and the monster. as in no items at all(u have to scavage for parts to make bowgun ammo).
 * 14||I personally think a Rocky Mountains area would be nice, along with another map sort of like the town and tower (I mean, like ruins and devastation and stuff) but with more common monsters, and available near the beginning of the game...
 * 15||i would like to see a arena where you could actually set up fights against multiple monsters like a daimyo hermitar and a shogun ceanataur and that if you made them hit each other they would fight for a while but then attack you. [garuga killer 77]
 * 16||A new areas like a snowy area and dark woods a place where there is only nocturnal species that appeared and in the cave it is always dark so u can't really see but there are crystals which is always glowing.
 * 17||A Northern Forest would be nice, with different seasons it would change, kinda of a mix between Forest'Hills and Mountains with a small red plesioth type monster in it's ponds and a cave lake at the mountainous part, during the winter everything would be covered in snow and almost as freezed still with an Icy elder dragon walking about at all times, that means that winter in the northern forest is only for experienced hunters. A customizable arena would be interesting. Some wide open fields wouldn't hurt either, although it takes a painfull load of days of programming, with herbivores everywhere and larger monsters as well, such as Yamatsukami or Lao Shan Lung, it would be interesting to fight these large monsters out of the Fort or Tower and it would be named something like... Fields of Eternity? I'm open for suggestions... Dlcrazygamer
 * 18||An abandoned mansion where you can Fight A fatalis or any other wyverns in that area! Yiankurtku 14:07, 15 January 2009 (UTC)yiankurtku
 * 19||A better castle area would be cool where you could fight the elder dragons and they could break down walls that you hid behind and it would be more inside the building than out in an open field than the current castle area.
 * 20||like the ice berg an island,one island where large water beasts can be fought
 * 21||a map based entirely on a cave network with maybe a open area in the middle that leads up to above ground where the camp is or something
 * 21||how about portals (ex. zone 6 to zone 10)
 * -}
 * 22|| New style of arena, the gladiator's ring. or something along the line of thunderdome. Where one can use the environment to square off against a monster or monsters  -GDemon666
 * 19||A better castle area would be cool where you could fight the elder dragons and they could break down walls that you hid behind and it would be more inside the building than out in an open field than the current castle area.
 * 20||like the ice berg an island,one island where large water beasts can be fought
 * 21||a map based entirely on a cave network with maybe a open area in the middle that leads up to above ground where the camp is or something
 * 21||how about portals (ex. zone 6 to zone 10)
 * -}
 * 22|| New style of arena, the gladiator's ring. or something along the line of thunderdome. Where one can use the environment to square off against a monster or monsters  -GDemon666
 * 21||how about portals (ex. zone 6 to zone 10)
 * -}
 * 22|| New style of arena, the gladiator's ring. or something along the line of thunderdome. Where one can use the environment to square off against a monster or monsters  -GDemon666

General
{| class="wikitable" ! # || Feature -Cross Aider -access to 1,2,3* missions -Use of item box -small table for 2 -access to 4* -basic shop keeper -table for 3 -Head of HR1 Urgent monster on fireplace -access to 5* -table for 4 -ability to treasure hunt -body of HR2 urgent monster decorating hall -ability to access weapons and armor from hall -ability to order food that has same effects of 3 cats -access to 6* high level quests -2 tables of 4 -meals r equivalent to 4 cats -access to 7* high level quests -meals equivalent to 5 cats -access to 8* high level quests -2 tables for 8 ppl each -purchase of knights -more advanced shopkeepers -new decoration options anything to add to this small bit IM me and Madatmoore to throw it up
 * - bgcolor="#CCCCCC" align="left"
 * 1||A storyline or plot, rich with history concerning the background of different villages and cities. They should also expand on the legends pertaining to each monster, because there is a lot of hidden potential that can be unlocked by a good writer.
 * 2||There should be a heirarchy of hunters in each village, and if you reach a high enough rank, you will have your own fort/castle with which you can decorate your halls with monster parts. You can also upgrade this fort/castle with armaments and towers to defend against approaching monsters such as Lao Shan Lung and Shen Gao Ren. You will be able to recruit rookie hunters and station them in your fort/castle to help defend it.
 * 3||There should be a PVP system, in which hunters can fight eachother for money or certain pieces of equipment that the village hands out to the victor. Sometimes if there are more than one super-high ranked hunter stationed in one village, they will have a battle to decide who will be the top hunter in the village.
 * 4||The ability to skip right to the rewards screen without waiting 1 minute when beating a quest.
 * 5||A Felyne Farmer that will harvest all of the materials for you from the farm. He will be hard or expensive to obtain.
 * 6||Somehow to make yourself known as a legendary hunter. Theres tons of hunters yet it seems we all are the same. Theres needs to be a better system to let your status be recognized and known throughout the Monster Hunter world. To let all know of your independent abilities and not be grouped up with the rest of the monster hunting world.
 * 7||Maps with more water areas, and the ability to use boats or rafts to fish, fight and travel.
 * 8||the ability to skip anything such as cutscenes and village intros.
 * 9||have computer hunters that can be noobs or great hunters incase u are billy no mates and when they die it doesnt take lifes *drools*.
 * 10||the ability to fight other hunters, thought psp ad hoc or the internet, and the combatants and other hunters can bet on the battles. that each village is different in some way and all the hunters from the villages can meet in the arena or gathering hall
 * 11||the ability to swim but only without armor on or special armor eg lobster
 * 12||the ability to battle monsters you have captured eg you captured a gravios and a friend captured a diabalos your gravios and his diabalos could fight each other
 * 13||You should have a format of the game in PC. Like Monster Hunter 4! Isn't that great? No limitations! Better graphics, more quests, weapons, armors, etc; There should be freeroaming, and what about seeing other AI players killing monsters and you can invite them in a party and with loyalty system; Also in real time, seeing the sun setting, moon rising; The ability to climb up mountains or rocks, swim in water; It's also great to have monsters as pets, example a quest that you should tame a dragon then after you've completed that quest a new map will be unlocked, a large air balloon town that you can visit by using the dragon you've tamed to fly up there; And surprise quests that do not involve with killing monsters like helping a stranded fellow hunter while in a quest; Transportations! Yeah, like a glider in order to fight flying monsters, or in land a horse-like monster you can ride on; In felynes, not all your sidekick are felynes there should be a turtle, baby dragon, dog-like monster, etc. that have specialties each; You can also change their names. In the map, it should be 4 times(4x) larger and no more loading area styles, I mean the whole area should not be divided into mini-areas that always loads when you get out. More realistic facial expressions; Uugghhmm.. What else? Aha! Villages should be towns with roaming citizens in it, I already put that in the Area Section of the wishlist page. Submitted by: aeris3579
 * 14||CHOOSE THE NEXT MONSTER CONTEST as for how it could work i can only think of two ways it would be fair, and not exclusively for the highest ranked players, or a select group. the FIRST is the creators would have to make a building monster program (possibly on a internet website or in the game itself). with various body parts pre-made. the people then make their own monster submit it into capcom and then you can vote for the best. Capcom could give topics like make a dragon this month or a bat creature the next month. the SECOND way and more likely way would be the creators put up 3 different already pre-made monsters and you vote on which one you want. popular vote wins it. their is one more way but its not fair at all. well maybe a little. anyway it would be to enter a drawing where one lucky person gets to have their monster created. they would have to work with capcom to bring their idea to life. note: if that where the case i really don't think that they would let any of you over the toppers make your end all beat all monsters. like a 900000 foot dragon that pawns all 1 hit KO, it eats fatas, laos, akas, ucams, rajangs(double golden monkey) for breakfast type monster, blah, blah, blah. it would obviously have to be with in the games standards. but hay it could still maybe be powerful like a rajang or something. lunchbox1234
 * 15||shadows aren't just shaded circles on the ground. not just hunters and monsters have realistic shadows but the trees cast shadows, and the surroundings as well. and as the time of day changes so do the shadows.Lunchbox1234
 * 16||a bed that replenishes stamina as well as health Gazzatheanomalystic777 19:00, 26 August 2008 (UTC)
 * 17||Add shallow waters that you can walk on, which lead to deep water where you can swim but not use any weapons. This might make getting wryvens out of the water easier or open up more possibility for water wryvens. You could become human bait? In which you use some sort of button sequence to avoid serious injuries when they come in for the bite. [YaminoOokami21]
 * 18||Mini games like cards or Home & Town decoration making workshop [YaminoOokami21]
 * 19||The ability to customize your little house with decorations, trophys, carpets etc. Like you could hang skins or heads on plaques on the wall.
 * 20||After you weaken the Boss monster, there should be a scene (before it retreats) in which you could finish it by button-mashing. Like in the God of War series and Star Wars: The Force Unleashed. Cool moves and movies, and they change everytime you fight it.
 * 21||If anyone has been through a great match with a Boss, and an awesome finishing picture at the the end of the reward; you'll get me on this. I think you should have the option to save the picture at the end of the reward.
 * 22||A lot of people want to decorate their house with monster parts and stuff... But, as it is, I believe, hard to generate or design, the guild card decorations should be, well, not only on the guild card.
 * 23||Mini games would be nice. I remember seeing a vid of a MH (was it MH2?) where there was a drinking minigame. I think the minigames should mostly be at the Village Farm, maybe by developping the idea for the bug tree, casting machine...
 * 24||Seriously: less loading screens. I know it's difficult with the massive graphics and events that have to take place, but less or shorter loading screens would be most welcome.
 * 25||how about a quest in the great arena that you can fight against your friend instead of a monster just saying thats kind of cool.
 * 26||An upcomming PSP version of Monster Hunter 3, so the sony fans don't have to buy a wii. (Seriously)
 * 27||Monster Hunter Freedom Unite in Australia (seriously coz we need more MH games) More of a RPG style so theres a storyline to make it look cool with style and all. tiggyslaer12 06:26, 7 December 2008 (UTC)
 * 28||Create your own arena quest!
 * 29||be able to actually talk to other players in text form. plus weapons actually have some type of holster rather than just being on the players back :)
 * 30||all the games should be combined for a real monster hunter freedom UNITE,where a hunter can travel to the three distinct villages in mhf 1.the original village for first generation monsters 2.the snowy mountian village for 2nd generation and first gen. monsters and 3.the seaport for 3rd 2nd and 1st gen monsters with all the changes included or all three could have their own gen. monsters. plus you should be able to travel in gruops throgh the game and have a team name to pin all players max of 10 players
 * 31||Monster Hunter adverts in aus, better again, Western aus.
 * 32||Monster Frontier to come to aus or USA and all that
 * 33||monster hunter frontier, monster hunter, all those websites to have an english option (not just MHF2)
 * 34||the option to have not only the felyne join you on quests (like 2nd G/Unite) but your other hunters that you've created as well, with option to change their weapons and armor to better fit the quest. your other saves will also level up and reap all the benefits as if you were playing as them at the time.
 * 35||new monsters (espiecally wyverns)and cool new armors,weapons annd areas.and and i hope it would be easier to use network mode cos its always hard to use network mode,need do this need do that blah.and a chat room cos this way it would be easier to chat.[MONSTERHUNTERROCKS123]
 * 36|| I would like to have a study guide in it like if you watch the monster it will give you infor like what is the best weapon to use on it what is the strongest element on it ...ETC..
 * 37|| Make it so that you can extend the reward time, like when you're carving, you can actually get to finish (lao and yama especially), maybe it waits until you can't carve or anything and then goes to the rewards screen, but it waits one minute if you don't carve anything anyway.
 * 37|| A special armor/weapon creator system that allows you to create your own, nique armor. You could choose the color scheme and the look of the armor. It requires guild points to use however. An example of what armor and weapon could look like is like a Togrex/Diablos armor with a Pael Keizah/Akantor Katana weapon, or a Rathalos/Fatalis armor with a Peerless Slasher/True Howling Devil weapon.
 * 38|| a free roam mode and armor customization is a great idea
 * 39|| To Have A Pet, Like A Dog Or A Feline To Run Around With You, To Help Find Treasure And Stuff, Also To Help Attack, Like In Fable xD, And A Whole New System To The Wyverns And Monsters, They Need To Be Smoother, More Fluid In Their Movement/Attacks, Catching Wyverns Should Also Be Made Harder, In My Opinion Its Too Easy xD
 * 43|| I think about areas there should be something like "caves and plateaus" for special quests like in the plateau you fight some Akantor kind of monster and about caves some tigrex, blagonga, khezu, etc...    EvilNova
 * 44|| Two things. One, the guild should play a more active role. You could go to other cities, and in one of them, there's a "guild central headquarters" or something. There, you can go to a monster gallery and view the monsters you have killed and learn information about their behavior. You also should use this place to get your hunter rank up. It would have an authentic feel to it if this was done. Also, the seasons should be taken into account. In the Mountains, some areas are closed due to heavier snowfall, or a rainy season in the desert, which would make different species more common or more scarce or something like that. Also, areas should be bigger and more variable. Example: Mountains doesn't have to mean mountaintops all the time. You could hunt for some type of big wolf in a pine forest at the foot of the mountain, or the jungle and swamp could intermix or something. There's a lot of room to run with this. Sorry, that was three things...
 * 22||A lot of people want to decorate their house with monster parts and stuff... But, as it is, I believe, hard to generate or design, the guild card decorations should be, well, not only on the guild card.
 * 23||Mini games would be nice. I remember seeing a vid of a MH (was it MH2?) where there was a drinking minigame. I think the minigames should mostly be at the Village Farm, maybe by developping the idea for the bug tree, casting machine...
 * 24||Seriously: less loading screens. I know it's difficult with the massive graphics and events that have to take place, but less or shorter loading screens would be most welcome.
 * 25||how about a quest in the great arena that you can fight against your friend instead of a monster just saying thats kind of cool.
 * 26||An upcomming PSP version of Monster Hunter 3, so the sony fans don't have to buy a wii. (Seriously)
 * 27||Monster Hunter Freedom Unite in Australia (seriously coz we need more MH games) More of a RPG style so theres a storyline to make it look cool with style and all. tiggyslaer12 06:26, 7 December 2008 (UTC)
 * 28||Create your own arena quest!
 * 29||be able to actually talk to other players in text form. plus weapons actually have some type of holster rather than just being on the players back :)
 * 30||all the games should be combined for a real monster hunter freedom UNITE,where a hunter can travel to the three distinct villages in mhf 1.the original village for first generation monsters 2.the snowy mountian village for 2nd generation and first gen. monsters and 3.the seaport for 3rd 2nd and 1st gen monsters with all the changes included or all three could have their own gen. monsters. plus you should be able to travel in gruops throgh the game and have a team name to pin all players max of 10 players
 * 31||Monster Hunter adverts in aus, better again, Western aus.
 * 32||Monster Frontier to come to aus or USA and all that
 * 33||monster hunter frontier, monster hunter, all those websites to have an english option (not just MHF2)
 * 34||the option to have not only the felyne join you on quests (like 2nd G/Unite) but your other hunters that you've created as well, with option to change their weapons and armor to better fit the quest. your other saves will also level up and reap all the benefits as if you were playing as them at the time.
 * 35||new monsters (espiecally wyverns)and cool new armors,weapons annd areas.and and i hope it would be easier to use network mode cos its always hard to use network mode,need do this need do that blah.and a chat room cos this way it would be easier to chat.[MONSTERHUNTERROCKS123]
 * 36|| I would like to have a study guide in it like if you watch the monster it will give you infor like what is the best weapon to use on it what is the strongest element on it ...ETC..
 * 37|| Make it so that you can extend the reward time, like when you're carving, you can actually get to finish (lao and yama especially), maybe it waits until you can't carve or anything and then goes to the rewards screen, but it waits one minute if you don't carve anything anyway.
 * 37|| A special armor/weapon creator system that allows you to create your own, nique armor. You could choose the color scheme and the look of the armor. It requires guild points to use however. An example of what armor and weapon could look like is like a Togrex/Diablos armor with a Pael Keizah/Akantor Katana weapon, or a Rathalos/Fatalis armor with a Peerless Slasher/True Howling Devil weapon.
 * 38|| a free roam mode and armor customization is a great idea
 * 39|| To Have A Pet, Like A Dog Or A Feline To Run Around With You, To Help Find Treasure And Stuff, Also To Help Attack, Like In Fable xD, And A Whole New System To The Wyverns And Monsters, They Need To Be Smoother, More Fluid In Their Movement/Attacks, Catching Wyverns Should Also Be Made Harder, In My Opinion Its Too Easy xD
 * 43|| I think about areas there should be something like "caves and plateaus" for special quests like in the plateau you fight some Akantor kind of monster and about caves some tigrex, blagonga, khezu, etc...    EvilNova
 * 44|| Two things. One, the guild should play a more active role. You could go to other cities, and in one of them, there's a "guild central headquarters" or something. There, you can go to a monster gallery and view the monsters you have killed and learn information about their behavior. You also should use this place to get your hunter rank up. It would have an authentic feel to it if this was done. Also, the seasons should be taken into account. In the Mountains, some areas are closed due to heavier snowfall, or a rainy season in the desert, which would make different species more common or more scarce or something like that. Also, areas should be bigger and more variable. Example: Mountains doesn't have to mean mountaintops all the time. You could hunt for some type of big wolf in a pine forest at the foot of the mountain, or the jungle and swamp could intermix or something. There's a lot of room to run with this. Sorry, that was three things...
 * 32||Monster Frontier to come to aus or USA and all that
 * 33||monster hunter frontier, monster hunter, all those websites to have an english option (not just MHF2)
 * 34||the option to have not only the felyne join you on quests (like 2nd G/Unite) but your other hunters that you've created as well, with option to change their weapons and armor to better fit the quest. your other saves will also level up and reap all the benefits as if you were playing as them at the time.
 * 35||new monsters (espiecally wyverns)and cool new armors,weapons annd areas.and and i hope it would be easier to use network mode cos its always hard to use network mode,need do this need do that blah.and a chat room cos this way it would be easier to chat.[MONSTERHUNTERROCKS123]
 * 36|| I would like to have a study guide in it like if you watch the monster it will give you infor like what is the best weapon to use on it what is the strongest element on it ...ETC..
 * 37|| Make it so that you can extend the reward time, like when you're carving, you can actually get to finish (lao and yama especially), maybe it waits until you can't carve or anything and then goes to the rewards screen, but it waits one minute if you don't carve anything anyway.
 * 37|| A special armor/weapon creator system that allows you to create your own, nique armor. You could choose the color scheme and the look of the armor. It requires guild points to use however. An example of what armor and weapon could look like is like a Togrex/Diablos armor with a Pael Keizah/Akantor Katana weapon, or a Rathalos/Fatalis armor with a Peerless Slasher/True Howling Devil weapon.
 * 38|| a free roam mode and armor customization is a great idea
 * 39|| To Have A Pet, Like A Dog Or A Feline To Run Around With You, To Help Find Treasure And Stuff, Also To Help Attack, Like In Fable xD, And A Whole New System To The Wyverns And Monsters, They Need To Be Smoother, More Fluid In Their Movement/Attacks, Catching Wyverns Should Also Be Made Harder, In My Opinion Its Too Easy xD
 * 43|| I think about areas there should be something like "caves and plateaus" for special quests like in the plateau you fight some Akantor kind of monster and about caves some tigrex, blagonga, khezu, etc...    EvilNova
 * 44|| Two things. One, the guild should play a more active role. You could go to other cities, and in one of them, there's a "guild central headquarters" or something. There, you can go to a monster gallery and view the monsters you have killed and learn information about their behavior. You also should use this place to get your hunter rank up. It would have an authentic feel to it if this was done. Also, the seasons should be taken into account. In the Mountains, some areas are closed due to heavier snowfall, or a rainy season in the desert, which would make different species more common or more scarce or something like that. Also, areas should be bigger and more variable. Example: Mountains doesn't have to mean mountaintops all the time. You could hunt for some type of big wolf in a pine forest at the foot of the mountain, or the jungle and swamp could intermix or something. There's a lot of room to run with this. Sorry, that was three things...
 * 37|| A special armor/weapon creator system that allows you to create your own, nique armor. You could choose the color scheme and the look of the armor. It requires guild points to use however. An example of what armor and weapon could look like is like a Togrex/Diablos armor with a Pael Keizah/Akantor Katana weapon, or a Rathalos/Fatalis armor with a Peerless Slasher/True Howling Devil weapon.
 * 38|| a free roam mode and armor customization is a great idea
 * 39|| To Have A Pet, Like A Dog Or A Feline To Run Around With You, To Help Find Treasure And Stuff, Also To Help Attack, Like In Fable xD, And A Whole New System To The Wyverns And Monsters, They Need To Be Smoother, More Fluid In Their Movement/Attacks, Catching Wyverns Should Also Be Made Harder, In My Opinion Its Too Easy xD
 * 43|| I think about areas there should be something like "caves and plateaus" for special quests like in the plateau you fight some Akantor kind of monster and about caves some tigrex, blagonga, khezu, etc...    EvilNova
 * 44|| Two things. One, the guild should play a more active role. You could go to other cities, and in one of them, there's a "guild central headquarters" or something. There, you can go to a monster gallery and view the monsters you have killed and learn information about their behavior. You also should use this place to get your hunter rank up. It would have an authentic feel to it if this was done. Also, the seasons should be taken into account. In the Mountains, some areas are closed due to heavier snowfall, or a rainy season in the desert, which would make different species more common or more scarce or something like that. Also, areas should be bigger and more variable. Example: Mountains doesn't have to mean mountaintops all the time. You could hunt for some type of big wolf in a pine forest at the foot of the mountain, or the jungle and swamp could intermix or something. There's a lot of room to run with this. Sorry, that was three things...
 * 39|| To Have A Pet, Like A Dog Or A Feline To Run Around With You, To Help Find Treasure And Stuff, Also To Help Attack, Like In Fable xD, And A Whole New System To The Wyverns And Monsters, They Need To Be Smoother, More Fluid In Their Movement/Attacks, Catching Wyverns Should Also Be Made Harder, In My Opinion Its Too Easy xD
 * 43|| I think about areas there should be something like "caves and plateaus" for special quests like in the plateau you fight some Akantor kind of monster and about caves some tigrex, blagonga, khezu, etc...    EvilNova
 * 44|| Two things. One, the guild should play a more active role. You could go to other cities, and in one of them, there's a "guild central headquarters" or something. There, you can go to a monster gallery and view the monsters you have killed and learn information about their behavior. You also should use this place to get your hunter rank up. It would have an authentic feel to it if this was done. Also, the seasons should be taken into account. In the Mountains, some areas are closed due to heavier snowfall, or a rainy season in the desert, which would make different species more common or more scarce or something like that. Also, areas should be bigger and more variable. Example: Mountains doesn't have to mean mountaintops all the time. You could hunt for some type of big wolf in a pine forest at the foot of the mountain, or the jungle and swamp could intermix or something. There's a lot of room to run with this. Sorry, that was three things...
 * 44|| Two things. One, the guild should play a more active role. You could go to other cities, and in one of them, there's a "guild central headquarters" or something. There, you can go to a monster gallery and view the monsters you have killed and learn information about their behavior. You also should use this place to get your hunter rank up. It would have an authentic feel to it if this was done. Also, the seasons should be taken into account. In the Mountains, some areas are closed due to heavier snowfall, or a rainy season in the desert, which would make different species more common or more scarce or something like that. Also, areas should be bigger and more variable. Example: Mountains doesn't have to mean mountaintops all the time. You could hunt for some type of big wolf in a pine forest at the foot of the mountain, or the jungle and swamp could intermix or something. There's a lot of room to run with this. Sorry, that was three things...
 * 44|| Two things. One, the guild should play a more active role. You could go to other cities, and in one of them, there's a "guild central headquarters" or something. There, you can go to a monster gallery and view the monsters you have killed and learn information about their behavior. You also should use this place to get your hunter rank up. It would have an authentic feel to it if this was done. Also, the seasons should be taken into account. In the Mountains, some areas are closed due to heavier snowfall, or a rainy season in the desert, which would make different species more common or more scarce or something like that. Also, areas should be bigger and more variable. Example: Mountains doesn't have to mean mountaintops all the time. You could hunt for some type of big wolf in a pine forest at the foot of the mountain, or the jungle and swamp could intermix or something. There's a lot of room to run with this. Sorry, that was three things...
 * 45|| I got a list of adds, First off i love the idea of the city expanding as you go on, at first you can start with Village Elder, one room house, and a basic weapon shop but as you go on you attract more villagers and travellers due to your notoriety which will open new shops(Ex. General Store, Training Hall, Cat Lady, Cook Etc.) the guild hall will be opened upon completing all the 1* elder quests which will also give you an addition to your house for the felyne kitchen, after you complete 1* the first general store lady will come with herbs blue mushrooms and some other herbs(because i would like the game to be more about combining to make potions and such rather then buying them) and the first cat will be given to u. After you complete the 2* urgent u get the next addition to your house which would be the small farm out back(acts as pokke farm eventually), you will also get more villagers coming to the town that you can purchase goods and such from. After the 3* urgent you get another addition to your house and the options to upgrade your farm. After 4* urgent you get the abilities u gain in MHF2 but u get a new room in your house showcasing your armor, weapons, and trophies(which i would like to see players traveling through more then just the guild hall so people can visit each others houses). After the final urgent quest the player gets the full town and ability to upgrade his farm fully and buy rarer items Etc. The next add is the guild hall, in the guild hall u should be able to hire guild members for 10000z(for those with no friends who play) that r moderatly intelligent but r virtually useless in upper rank quests. i would love to c the guild hall get bigger and more improved as you go through the ranks
 * HR1*
 * HR1*
 * HR2*
 * HR3*
 * HR4*
 * HR5*
 * HR6*
 * HR7-HR9*I do not own 2ndG but i am getting unite in june but if u have

my next suggestion is for weapons -I agree with an above statement about the axes. there should definatly be a small axe class that is slower but more powerful than SnS that has a shield slightly more resilient and a large axe which is similar to the hammers attacks but with slightly lower damage(Ex. if a hammer has 1000 damage its large axe equal would have 800) -I think they should definatly add more bows and raise the defence(only slightly, by like 4 points) of range armor only because it is extremely hard to solo with bows(unless u use the "B!TCH" bow aka Akantor bow) -I think weapon damages on the longsword should be toned done( i am a LS user so i aint trying to ruin it), i just believe that it should be cut back by anywhere from 100-150 raw -Also the SnS should be bumped by like 50 and DS by 50 -i also think that Gunlances should be able to laod shots other than the basic shot -more DS with 2 different monsters like the rathian and rathalos swords

Maps -Maps should get bigger, more areas, larger areas, more random generated creatures, cutable trees with material

Monsters -monsters should have variable depending on the region, and those variations should fight differently(different attacks all together) -new monsters that use the enviroment(Ex. Pleisioth) -more primitus and carpacions, there r so many wyverns and dragons, they can add more wyverns and dragons but i would love to c the expansion in those 2 -dragons becoming much harder, like 5x harder, they just dont seem as awesome when i get the same challenge from a teostra that i do from a rathalos -harder to break/chop objects on monster but when you do it makes the place more vulnerable and makes them weaker -raptordromes lead packs with them and r no longer minibosses but just creatures on maps just like felyns

Armor -an armor for every monster(including kelbi lol) -mixed armor( for example the blue and red kut ku can make Kut-Ku B armor) -ability to upgrade armor with jewels and spheres as well as like weapons(tigrex armor turns into Tigrex S)

Out of all these the thing i find most important is more Primatus and Carpacion Monsters i just love the concept

Any questions or monster hunter conversation can be IM to Madatmoore -*-TrueSlayer106-*-
 * 46|| Add a gigantic gladiator arena with a humongous crowd. If you knock over the monster or break one of its parts off then the crowd begins to cheer louder than normal and you get an attack boost or something. Also in the arena there are twists to battles like for example where you and a teammate are chained together, so the twist is that you and your partner can only move a certain distance from each other and have to stay close together to survive.(This would take the place of the arena in the school).
 * 47|| Put in a new weapon like throwing daggers but instead spears. You would be able to coat the spears like daggers and you would be able to throw them farther (like the distance a bow shoots an arrow). If you wanted to take time to aim with the spears then they would have a targeting system like the bows. The only down fall of the spears would be that you have to have a small running start before throwing them.
 * -}
 * 48|| Add baby monsters like baby rathian and ratholos that you can encounter randomly on quests. Also add vespoid larvae that are incredibly slow but poison you with one touch every time.
 * -}
 * 48|| Add baby monsters like baby rathian and ratholos that you can encounter randomly on quests. Also add vespoid larvae that are incredibly slow but poison you with one touch every time.