Forum:New map idea - Cave System

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Intro
Just an idea i've had for a while. I know that most maps have one or two areas that are caves but they genrally aren't big enough to fight anything in and even when they are the monster (Exception Gigginox and Khezu) rarely ever goes in them.

The main point of this area would be to be able to fight monsters that lived deeper in caves that might not come out into the caves that are in the areas we currently have.

Areas
I've always had a rough idea of what I wanted this map to look like but I'm actually only drawing it now Since no area focuses completly on being what it's name sujests, (Example: Volcano has some grassy areas in Tri) this map will have some non cave areas that some monsters may enter.

Base Camp

Typical Base Camp. Red Box, Blue Box, and Tent. Leads to areas 3 and 1.

Area 1

A medium sized Grass area that surounds the rocky hill that the cave lies under. Aptonoth Live here and the is a few gathering spots alongside a fishing spot. If underwater features were avalible the lake that fish live in would provide a one way unmarked shortcut to area 6.

Area 2

An area similar to Area 1 although slightly larger minus a fishing spot. Valethis and Dosufurogi apear here somtimes alongside Aptonoth. Leads to areas 8 and 10. Getting to 10 requires a fairly long vine climb. There is a one way path from area 12 to this area.

Area 3

This is the main entry to the caves. It's fairly big so you should have enough room to figh monsters here. Furogi, Dosufurogi, and Giggi apear here. Two mining points are in here. Leads back to base camp and area 4. A one way path from area 10 leads to here.

Area 4

A fairly large area. One mining point. The area is divided by a large cliff that is only passable at the bottom of the area. Furogi, Dosufurogi, Giggi, Gigginox, Aracnis, and Balex all appear here. Leads to areas 3, 5, and 7.

Area 5

A small area. No mining points. Vegie Elder here. No monsters. Leads to areas 6 and 4.

Area 6

A medium sized area. It however is half filled with water making it quite small. Furogi, Dosufurogi, Gigginox, Aracnis, Balex, Rapateras, and Valethis all appear here. However only Dosufurogi and Rat Beast fight here, all others use it as a way of getting from area 7 to area 8. No fishing as it is too dark. Leads to areas 5, 7, and 8. One way, hidden path from area 1 to here. Mining point underwater. Rapateras rests in the corner

Area 7

A big area with a large rock in the middle. This is where Balex and Aracnis are introduced. No mining points. Alongside the two monsters introduced here, Gigginox, Valethis, and Dosufurogi both appear here. Giggi may appear from Gigginox's eggs and Furogi's can be summoned by Dosufurogi. Leads to areas 4 and 6. Dosufurogi rests here. No mining points.

Area 8

A large area with a branch shooting out of the main area where you can gather bugs. Monsters are Gigginox, Aracnis, Balex, Rapateras, and Valethis. Rapateras and Arvent will be introduced here. However Arvent will not fight here. He only fights in areas 9, 10, 11, and 12. No mining points. Leads to areas 2, 6, and 9.

Area 9

Simply massive. Lots of room for fighting. Valethis introduced here. Can gather spiderwebs and rare Gold Spiderwebs from the corner with the spiderwebs. Arvent, Aracnis, Valethis and Blind Psudeowyvern appear here. Aracnis rests in the corner. A minion version of Aracnis called Aracna appears here. 1 mining point. Leads to areas 10 and 8.

Area 10

Basicly the end of most monsters except Arvent. No monsters except Arvent will head beyond this area. Valethis, Balex, and Aracnis appear here. Arvent normaly doesn't come here but occasionly will. Ledge were Balex and Valethis will rest. Path to areas 2 and 11. One way path down to area 3. No mining points.

Area 11

This is where the main fight against Arvent will take place. Large area. The three pillars can be climbed to shoot at arvent with a Bowgun or Bow in saftey. Plenty of ledges also. More on this area under Arvent. Leads to areas 10 and 12. 1 mining point.

Area 12

When Arvent grows weak he will create a path into here. The area is massive once again and there is a view looking out onto the grasslands below. When Arvent enters here he will sleep in the far corner. Arvent also gains attacks with his wings in here.

Monsters
Rapateras'

A rat monster. A fairly weak boss. Mostly fights on land but will enter the water if it chooses. Uses the claw swimes of Aoshira and has paralyzing breath. It also has a roll attack. Can break teeth.

Aracnis

Spider monster. A more powerful boss. Has swipe attacks and bites. Poison breath in rage. Can also do a jump attack and can spray a web that traps hunters if they step in it... Can break some of its legs, abdomen, and head.

Valethis

Wolf monster. Valethis is the quickest boss in the whole cave system. He has charge attacks, a shoulder strike, a bite attack, a spin attack, and howl that hurts if you are too close to him. His bite will hurt your stamina. Can break head, 2 front claws, and side.

Balex

A Pseudowyvern. I love them. This creature is completely blind so using a sonic bomb on it will cause it to attack wildly. Has some of narga's attacks and a strong claw attack. Alongside those attacks he also has a hover attack were he knocks people over with wind and then atemting to eat people. He also has Deviljho's Triple charge. Can break Head, both wings, and back. Can sever tail.

Arvent

A massive dragon. Vaugely simmilar to Akantor but slightly bigger, much taller, red eyes, sharper, bigger teeth, and has full wings. Is covered in rock solid scales. Has quick claw swipes and a slower claw stomp, has a shovel attack that has a wide area, a close range earthquake attack, a tail swipe, a charge attack and a incredibly powerful roar. If its charge attack causes it to charge into a pillar then it will get stuck provided it still has horns. When it enters area 12 it gains a divebomb OHKO attack and a massive air spin that hurtsif you are close by but otherwise just knocks you down. Can break face twice, front dclaws and back claws once each, sever tail, and back. Flies away at 50 minute mark if enough damage down.

Phew. Done. I might add to this if people like the idea. If you have a better name for the monsters then say it. if you have an idea for this place then say it. Thanks for reading. TL:DR= Go back and read it.

Lord Invictus Pane 09:33, September 26, 2010 (UTC)