User blog comment:Aandrew07/Tri's second anniversary! (Among other things)/@comment-4555457-20120422202434

When I first started playing Tri i noticed that 3 of the first real 'monsters' you had to hunt all looked like dinosaurs, and i got somewhat discouraged that this game would just be a bunch of dinosaur knock offs, and while I was blown away with everything qurupeco (and frankly confounded at how its beak worked like a trumpet, only recently figured it out ^ ^;) it still had that ancient bird feel to it.

That's when I saw Royal Ludroth, I was so very confused as to what it was till I saw it do that trademark scream and realized it was a mane of sponge....How unique is that?! This Komodo Dragon Aqua Lion from the depths had captured my interest, and that fight was great - I loved how it moved; its slithering charge, its roll attack, and those giant mucus balls - it was fantastic

After that point I started to see the rest of Tri's amazing line up and it was after I fought Gobul i started realizing that the different monster classes fight in similar ways and this is when i really came to be a strong hunter, recognizing the patterns from past monsters and learning from the unique attacks they have after getting hit xp

After I beat Tri I wanted to try my hands at Freedom Unite, and boy was it different - I tried sticking to the weapons i didn't get a chance to use in Tri so make it a different experience, but i just ended up going back to hammers lol

I'm actually very excited to see where Capcom is going with Monster Hunter in the 4th generation, they're adding a new dimension (literally) to the series creating an even more expansive universe in which to discover the beautiful lands (and hopefully oceans to venture)