Future MH Wishlist


 * Members of the Monster Hunter Wiki can put down what they want for future Monster Hunter games, including monsters, weapons, ideas, items, or types of quests. The list that will be formed are only wishes of users, and are not in any way indicative of it being in a future MH game.

=The Wishlist=

Weapons
{| class="wikitable" ! # || Feature -The R-Shoulder attack is replaced with the planting of the Hammer into the ground and using it like a Balista; -Can fire a shot right after an attack with the Tringle+Circle combo By: SilkyZ
 * - bgcolor="#CCCCCC" align="left"
 * 1|| New element: Flash. Same has flash bomb, but it dont work all the time you strike. (Like all other elements.)
 * 2|| There really should be a way to break down weapons for a portion on the materials used to create them so if you decide you don't want a weapon anymore it wont be a complete waist of material. 22 October 2008
 * 3|| When weapons have an element, it actually shows more often than just hitting (ex. a thunder sword with shock currents running around it at all times). Also, a bar that would raise with every hit; when it reaches the top, you're able to do a special elemental attack (ex. a fire weapon would give out a huge blaze). PitchBlack696 06:39, 19 June 2008 (UTC)
 * 4|| The ability to have aggresive thrown bombs aswell as defensive one's (eg. flash bomb) for example if you combine bomb material and a bone husk (different sizes for different power)then combine the product with elemental sacks (eg. fire sac/fire herb) to that when thrown have a DESTRUCTIVE effect eg. it blows up in a wide area. (that idea is basically a ranged large barrel bomb, but there are other elements remember)hachtman 4 September 2008
 * 5|| The ability to interrupt your attacks mid-combo to block attacks or to roll away.
 * 6|| Be able to put a sheild on a light bowgun just like on a great bowgun,also new elements like dark and light, and to accompany tht new weapon classes like axes, and a weapon with moving parts like a shredder tht could shred a monsters tail/other parts of in a few blows.
 * 7|| The ability to add monster material to weapons to change the look or add on skills (ex. Daimyo's Claw for defense plus 2 or Teostra Horn for fire plus 100).
 * 8|| How about using multiple (3 or 4 or maybe more) attack dogs or creatures (EX: large dogs, raptors, hawks/large birds of prey.). Armor plated of course. Animals that you can keep on a long leash and attack with, or let them lose and then they get taken over with AI while you use a dagger or some small weapon to attack and evade. I had this idea way before monster hunter portable 2nd G's cat helper. but my idea differs in that you use the animals as a weapon/tracker then as a helper. Lunchbox1234 06:29, 25 July 2008 (UTC)
 * 9|| Having weapons with more than one element. Like a dual sword with fire and water elements. Something along the lines of that would be nice. IRenji
 * 10|| New elements, such as ACID element (burns a little but not as much as fire, and also weakens armor, so it brings down the monsters defense.). METAL element (gives off a gray metallic flash causing damage. but what it really does is it uses the metal from the sword to splinter off and go into the dino.) GOOOP element ( does no damage, but causes the monster to slow down and, in some cases, causes the monster to get stuck for a short time.) WIND element like in the manga. Possible others are WOOD, and EARTH. Lunchbox1234 10:54, 3 August 2008 (UTC)
 * 11|| A finishing move that occurs when the monster has low health(25%). you would have to press buttons that show up on the screen. There would be 10 of them and if get 5 wrong the monster will attack you. E.G divine slasher you call down a dragon god and you run at monsters head and body and slice it up into a million bits and double the amount of carves.
 * 12|| Even more elements such as darkness does massive damage and doubles attack power for 30 seconds.sand like cephalos .light acts like flash bomb.lava which would be more powerful than fire.mist so the monster cant see you. User:Crimsonfatails999
 * 13|| Use obtained items e.g firecell stone a bomb 5X more damage than lgbomb+ boom goes rathlos ha ha ha. User:Crimsonfatails999
 * 14|| Three more modes "monster zoo mode" you must look after monsters like zoo tycoon"monster mode" you play as a monster and as you win more levels more monsters are available and finally "custom monster mode" create your own monster give its own attacks everything the you can play as it in the other mode and fight in the great arena when you want. User:Crimsonfatails999 (my three are under all)
 * 15|| I do like the SAND element as stated above. (not my idea). anyway as for more new elements, GLASS (you see a flash of glass shatter. doing small damage that lingers ((for a short time)) doing damage like poison but, the monster is freaked out by the loud noise and flinches. Of course this wouldn't happen very often. just to be fair to the monster.). the glass element only happens when you use a shield i.e. block, in other words the monsters attack breaks the glass shield, causing the effects thus stated above. a flinch only occurs 1 out of 8 blocks/monster attacks. ==== this sounds corny but LOVE element. this element gives no damage, but inflicts an effect for a short/semi long time. the effect is it causes the monster to like/love you, making it not wanting to hurt you. this only apply's to rage mode. that's right this element weakens rage mode. sometimes causing rage mode to be shorter, or sometimes flat out stopping it for 1 rage mode cycle.==== another element could be ITEM DROP drops a shinny every once in a long while. Lunchbox1234
 * 16|| Skills such as area change, so for instance you are in the swamp area and you then activate it, this causes the monster to change to a random area such as volcanoes.
 * 17|| Weapon boosts in the area the element will be more at home at e.g volcano=fire.
 * 18|| The ability to tame monsters you capture and use them in battle, you could also like take them to the arena and train them to make them a lot stronger. Kut-ku killing a Lao anyone?Ookamikazuchi 21:31, 21 August 2008 (UTC)
 * 19|| Separating the axes from the swords and making them into their own category is not a bad idea. They could have a bonus point vs breakable parts so they would be the weapon specifically used for that. So you would have axe and shield but similar to the lance in that the shield is larger so it can hold its own against some monster attacks. Obviously that would mean the axe has to be slower slightly compared to the sword to even out. And have a hybrid between the GS and Hammer way of fighting for the larger axes. [YaminoOokami21]
 * 20|| Add a Tranquilizer or Numb attribute of some sort to bows or bowguns that makes the wryven slow or takes it out of rage mode. Make it specific for these weapons so that it helps get more people into gunning solo and so that it encourages online play with other people even more. [YaminoOokami21]
 * 21|| Have portable turrets like balista that take multiple slots in your inventory and take a while to deploy but can be shot at wryvens to chain them down similar to the flash bomb but longer. That can second as a way to capture Elder Dragons from the kirin to the fatalist. something that can only be set up before hand that would be too hard to set up on the spot so that enforces the need to learn monster pasterns and deploy strategy. [YaminoOokami21]
 * 22|| Building off of the Portable turret idea; why not a Gun-Hammer, that instead of using charge attacks, one would jam the handle of the weapon into the ground(a tripod like structure would roll out from the main part of the weapon) and use it like an immovable bowgon. It could have, like, a long range version of the Gunlances "Wyveryn Fire" attack, and certain Bowgun ammunition would also be compatable-clust,crag, pellet,ect. (Inigmatias)
 * 23|| Having Skorm's Bow from Fable & Avo's Tear from Fable: The Lost Chapters to be implemented in the MH series as both a Bow & Longsword
 * 24|| A special lazer gun that you get as an reward for reaching HR 9.
 * 25|| A weapon creating system, like building a weapon from scratch. Basically you'd choose the weapon type, if it was iron or bone, then what element you want to put on it.  Then each material would increase the damage and the cost of the weapon.  There would be certian limits on what you could put on there (like too many ores and the weapon power won't increase at all) and certian elements would require certian materials, like thunder requiring something that generates thunder and some sort of insalator, like rubbery hide.
 * 26|| Some bows will have secondary statuses automatically (but these bows will be really hard to get)
 * 27|| An element called Daze, somewhat like the LOVE element Lunchbox1234 was talking about, that would, on occasion, do one of two things: disorient the monster, interrupting an attack and making them pause for a second, or immediately getting them out of rage mode.
 * 28|| Spikealias weapons (Supaikuali weapons to match themonster i drew and put on my homepage. tiggyslaer12 06:23, 7 December 2008 (UTC)
 * 29||create a new kind of bombs like large ice barrel bomb+ to add elemental damage to bombs by combining blangonga fang to large barrel bombs. Also add new elements like wind either made of kushala materials or naruga.Give the GS two more charge lvl giving it a lvl 5 charge depending on weapons. add new coating to the bow like explosive coating(combine empty bottle+ gunpowder)to give it explosive power.give the ls a better spirit combo.Also the abillity to upgrade the lightning rod into a ligthning rod+ to make players want to use it more.allowing a faster kill on some monsters when fighting in the rain.
 * 30|| Shield attacks with the Sns class; More variety of hunting horns, gunlances and bows; Custom weapon; Ice element induces snowman on the monster (on very hot or electrified monsters it just cools them down and makes them slower). By: Dlcrazygamer
 * 31|| Hunting Whip. Will act like the Lance but faster and weaker. By: SilkyZ
 * 32|| A GunHammer. The polar opposite to the Bow and based off the GunHammer Prototype and the Balista. Will attack like the Hammer with two exceptions:
 * 17|| Weapon boosts in the area the element will be more at home at e.g volcano=fire.
 * 18|| The ability to tame monsters you capture and use them in battle, you could also like take them to the arena and train them to make them a lot stronger. Kut-ku killing a Lao anyone?Ookamikazuchi 21:31, 21 August 2008 (UTC)
 * 19|| Separating the axes from the swords and making them into their own category is not a bad idea. They could have a bonus point vs breakable parts so they would be the weapon specifically used for that. So you would have axe and shield but similar to the lance in that the shield is larger so it can hold its own against some monster attacks. Obviously that would mean the axe has to be slower slightly compared to the sword to even out. And have a hybrid between the GS and Hammer way of fighting for the larger axes. [YaminoOokami21]
 * 20|| Add a Tranquilizer or Numb attribute of some sort to bows or bowguns that makes the wryven slow or takes it out of rage mode. Make it specific for these weapons so that it helps get more people into gunning solo and so that it encourages online play with other people even more. [YaminoOokami21]
 * 21|| Have portable turrets like balista that take multiple slots in your inventory and take a while to deploy but can be shot at wryvens to chain them down similar to the flash bomb but longer. That can second as a way to capture Elder Dragons from the kirin to the fatalist. something that can only be set up before hand that would be too hard to set up on the spot so that enforces the need to learn monster pasterns and deploy strategy. [YaminoOokami21]
 * 22|| Building off of the Portable turret idea; why not a Gun-Hammer, that instead of using charge attacks, one would jam the handle of the weapon into the ground(a tripod like structure would roll out from the main part of the weapon) and use it like an immovable bowgon. It could have, like, a long range version of the Gunlances "Wyveryn Fire" attack, and certain Bowgun ammunition would also be compatable-clust,crag, pellet,ect. (Inigmatias)
 * 23|| Having Skorm's Bow from Fable & Avo's Tear from Fable: The Lost Chapters to be implemented in the MH series as both a Bow & Longsword
 * 24|| A special lazer gun that you get as an reward for reaching HR 9.
 * 25|| A weapon creating system, like building a weapon from scratch. Basically you'd choose the weapon type, if it was iron or bone, then what element you want to put on it.  Then each material would increase the damage and the cost of the weapon.  There would be certian limits on what you could put on there (like too many ores and the weapon power won't increase at all) and certian elements would require certian materials, like thunder requiring something that generates thunder and some sort of insalator, like rubbery hide.
 * 26|| Some bows will have secondary statuses automatically (but these bows will be really hard to get)
 * 27|| An element called Daze, somewhat like the LOVE element Lunchbox1234 was talking about, that would, on occasion, do one of two things: disorient the monster, interrupting an attack and making them pause for a second, or immediately getting them out of rage mode.
 * 28|| Spikealias weapons (Supaikuali weapons to match themonster i drew and put on my homepage. tiggyslaer12 06:23, 7 December 2008 (UTC)
 * 29||create a new kind of bombs like large ice barrel bomb+ to add elemental damage to bombs by combining blangonga fang to large barrel bombs. Also add new elements like wind either made of kushala materials or naruga.Give the GS two more charge lvl giving it a lvl 5 charge depending on weapons. add new coating to the bow like explosive coating(combine empty bottle+ gunpowder)to give it explosive power.give the ls a better spirit combo.Also the abillity to upgrade the lightning rod into a ligthning rod+ to make players want to use it more.allowing a faster kill on some monsters when fighting in the rain.
 * 30|| Shield attacks with the Sns class; More variety of hunting horns, gunlances and bows; Custom weapon; Ice element induces snowman on the monster (on very hot or electrified monsters it just cools them down and makes them slower). By: Dlcrazygamer
 * 31|| Hunting Whip. Will act like the Lance but faster and weaker. By: SilkyZ
 * 32|| A GunHammer. The polar opposite to the Bow and based off the GunHammer Prototype and the Balista. Will attack like the Hammer with two exceptions:
 * 25|| A weapon creating system, like building a weapon from scratch. Basically you'd choose the weapon type, if it was iron or bone, then what element you want to put on it.  Then each material would increase the damage and the cost of the weapon.  There would be certian limits on what you could put on there (like too many ores and the weapon power won't increase at all) and certian elements would require certian materials, like thunder requiring something that generates thunder and some sort of insalator, like rubbery hide.
 * 26|| Some bows will have secondary statuses automatically (but these bows will be really hard to get)
 * 27|| An element called Daze, somewhat like the LOVE element Lunchbox1234 was talking about, that would, on occasion, do one of two things: disorient the monster, interrupting an attack and making them pause for a second, or immediately getting them out of rage mode.
 * 28|| Spikealias weapons (Supaikuali weapons to match themonster i drew and put on my homepage. tiggyslaer12 06:23, 7 December 2008 (UTC)
 * 29||create a new kind of bombs like large ice barrel bomb+ to add elemental damage to bombs by combining blangonga fang to large barrel bombs. Also add new elements like wind either made of kushala materials or naruga.Give the GS two more charge lvl giving it a lvl 5 charge depending on weapons. add new coating to the bow like explosive coating(combine empty bottle+ gunpowder)to give it explosive power.give the ls a better spirit combo.Also the abillity to upgrade the lightning rod into a ligthning rod+ to make players want to use it more.allowing a faster kill on some monsters when fighting in the rain.
 * 30|| Shield attacks with the Sns class; More variety of hunting horns, gunlances and bows; Custom weapon; Ice element induces snowman on the monster (on very hot or electrified monsters it just cools them down and makes them slower). By: Dlcrazygamer
 * 31|| Hunting Whip. Will act like the Lance but faster and weaker. By: SilkyZ
 * 32|| A GunHammer. The polar opposite to the Bow and based off the GunHammer Prototype and the Balista. Will attack like the Hammer with two exceptions:
 * 29||create a new kind of bombs like large ice barrel bomb+ to add elemental damage to bombs by combining blangonga fang to large barrel bombs. Also add new elements like wind either made of kushala materials or naruga.Give the GS two more charge lvl giving it a lvl 5 charge depending on weapons. add new coating to the bow like explosive coating(combine empty bottle+ gunpowder)to give it explosive power.give the ls a better spirit combo.Also the abillity to upgrade the lightning rod into a ligthning rod+ to make players want to use it more.allowing a faster kill on some monsters when fighting in the rain.
 * 30|| Shield attacks with the Sns class; More variety of hunting horns, gunlances and bows; Custom weapon; Ice element induces snowman on the monster (on very hot or electrified monsters it just cools them down and makes them slower). By: Dlcrazygamer
 * 31|| Hunting Whip. Will act like the Lance but faster and weaker. By: SilkyZ
 * 32|| A GunHammer. The polar opposite to the Bow and based off the GunHammer Prototype and the Balista. Will attack like the Hammer with two exceptions:
 * 31|| Hunting Whip. Will act like the Lance but faster and weaker. By: SilkyZ
 * 32|| A GunHammer. The polar opposite to the Bow and based off the GunHammer Prototype and the Balista. Will attack like the Hammer with two exceptions:
 * 32|| A GunHammer. The polar opposite to the Bow and based off the GunHammer Prototype and the Balista. Will attack like the Hammer with two exceptions:
 * 32|| A GunHammer. The polar opposite to the Bow and based off the GunHammer Prototype and the Balista. Will attack like the Hammer with two exceptions:
 * 33|| A scythe weapon class similar to the lance except you do not move when attacking you stay in one place shifting wieght to slice up or down (triangle), left or right (circle) and on angles (triangle+circle) and it has the dual swords demonize (does not increase attack only attack rate. Cannot block, run with the scythe out, same attack power as lance, roll no back/sidestep.
 * 34|| Being able to take two weapons on a quest would be a very good idea. you would press Triangle to bring out your primary weapon and Circle to bring out your secondary weapon. Also, you should be able to travel on a world map like in FF7 & 8 and track monsters from quests or already met monsters and their HP by throwing a transmitting paintball rather than a normal one (could replace a normal paintball)Tenchberry 21:23, 2 January 2009 (UTC)
 * 35|| About the GunHammer and secondary weapons, I agree with both ideas, it would cool too if when the hunter plant the gunhammer down on the ground, somehow he could leave the gunhammer there and attack the monster with the secondary weapons, but consequently the monster could attack the planted Gunhammer on porpuse or accidently, and the hunter could pick it up or shoot.Gh0stEdge
 * 34|| Being able to take two weapons on a quest would be a very good idea. you would press Triangle to bring out your primary weapon and Circle to bring out your secondary weapon. Also, you should be able to travel on a world map like in FF7 & 8 and track monsters from quests or already met monsters and their HP by throwing a transmitting paintball rather than a normal one (could replace a normal paintball)Tenchberry 21:23, 2 January 2009 (UTC)
 * 35|| About the GunHammer and secondary weapons, I agree with both ideas, it would cool too if when the hunter plant the gunhammer down on the ground, somehow he could leave the gunhammer there and attack the monster with the secondary weapons, but consequently the monster could attack the planted Gunhammer on porpuse or accidently, and the hunter could pick it up or shoot.Gh0stEdge
 * 35|| About the GunHammer and secondary weapons, I agree with both ideas, it would cool too if when the hunter plant the gunhammer down on the ground, somehow he could leave the gunhammer there and attack the monster with the secondary weapons, but consequently the monster could attack the planted Gunhammer on porpuse or accidently, and the hunter could pick it up or shoot.Gh0stEdge

Gameplay

 * 35|| Maybe a Few more maps like River side, rocky road , or even mountain tops (where you hunt and gather on top of mountains and can actually climb by combining rope and pickaxe to make a climbing kit ) or an abandoned mansion where you fight teh fatalis 1 on 1 without any Preys

General
{| class="wikitable" ! # || Feature
 * - bgcolor="#CCCCCC" align="left"
 * 1||A storyline or plot, rich with history concerning the background of different villages and cities. They should also expand on the legends pertaining to each monster, because there is a lot of hidden potential that can be unlocked by a good writer.
 * 2||There should be a heirarchy of hunters in each village, and if you reach a high enough rank, you will have your own fort/castle with which you can decorate your halls with monster parts. You can also upgrade this fort/castle with armaments and towers to defend against approaching monsters such as Lao Shan Lung and Shen Gao Ren. You will be able to recruit rookie hunters and station them in your fort/castle to help defend it.
 * 3||There should be a PVP system, in which hunters can fight eachother for money or certain pieces of equipment that the village hands out to the victor. Sometimes if there are more than one super-high ranked hunter stationed in one village, they will have a battle to decide who will be the top hunter in the village.
 * 4||The ability to skip right to the rewards screen without waiting 1 minute when beating a quest.
 * 5||A Felyne Farmer that will harvest all of the materials for you from the farm. He will be hard or expensive to obtain.
 * 6||Somehow to make yourself known as a legendary hunter. Theres tons of hunters yet it seems we all are the same. Theres needs to be a better system to let your status be recognized and known throughout the Monster Hunter world. To let all know of your independent abilities and not be grouped up with the rest of the monster hunting world.
 * 7||Maps with more water areas, and the ability to use boats or rafts to fish, fight and travel.
 * 8||the ability to skip anything such as cutscenes and village intros.
 * 9||have computer hunters that can be noobs or great hunters incase u are billy no mates and when they die it doesnt take lifes *drools*.
 * 10||the ability to fight other hunters, thought psp ad hoc or the internet, and the combatants and other hunters can bet on the battles. that each village is different in some way and all the hunters from the villages can meet in the arena or gathering hall
 * 11||the ability to swim but only without armor on or special armor eg lobster
 * 12||the ability to battle monsters you have captured eg you captured a gravios and a friend captured a diabalos your gravios and his diabalos could fight each other
 * 13||You should have a format of the game in PC. Like Monster Hunter 4! Isn't that great? No limitations! Better graphics, more quests, weapons, armors, etc; There should be freeroaming, and what about seeing other AI players killing monsters and you can invite them in a party and with loyalty system; Also in real time, seeing the sun setting, moon rising; The ability to climb up mountains or rocks, swim in water; It's also great to have monsters as pets, example a quest that you should tame a dragon then after you've completed that quest a new map will be unlocked, a large air balloon town that you can visit by using the dragon you've tamed to fly up there; And surprise quests that do not involve with killing monsters like helping a stranded fellow hunter while in a quest; Transportations! Yeah, like a glider in order to fight flying monsters, or in land a horse-like monster you can ride on; In felynes, not all your sidekick are felynes there should be a turtle, baby dragon, dog-like monster, etc. that have specialties each; You can also change their names. In the map, it should be 4 times(4x) larger and no more loading area styles, I mean the whole area should not be divided into mini-areas that always loads when you get out. More realistic facial expressions; Uugghhmm.. What else? Aha! Villages should be towns with roaming citizens in it, I already put that in the Area Section of the wishlist page. Submitted by: aeris3579
 * 14||CHOOSE THE NEXT MONSTER CONTEST as for how it could work i can only think of two ways it would be fair, and not exclusively for the highest ranked players, or a select group. the FIRST is the creators would have to make a building monster program (possibly on a internet website or in the game itself). with various body parts pre-made. the people then make their own monster submit it into capcom and then you can vote for the best. Capcom could give topics like make a dragon this month or a bat creature the next month. the SECOND way and more likely way would be the creators put up 3 different already pre-made monsters and you vote on which one you want. popular vote wins it. their is one more way but its not fair at all. well maybe a little. anyway it would be to enter a drawing where one lucky person gets to have their monster created. they would have to work with capcom to bring their idea to life. note: if that where the case i really don't think that they would let any of you over the toppers make your end all beat all monsters. like a 900000 foot dragon that pawns all 1 hit KO, it eats fatas, laos, akas, ucams, rajangs(double golden monkey) for breakfast type monster, blah, blah, blah. it would obviously have to be with in the games standards. but hay it could still maybe be powerful like a rajang or something. lunchbox1234
 * 15||shadows aren't just shaded circles on the ground. not just hunters and monsters have realistic shadows but the trees cast shadows, and the surroundings as well. and as the time of day changes so do the shadows.Lunchbox1234
 * 16||a bed that replenishes stamina as well as health Gazzatheanomalystic777 19:00, 26 August 2008 (UTC)
 * 17||Add shallow waters that you can walk on, which lead to deep water where you can swim but not use any weapons. This might make getting wryvens out of the water easier or open up more possibility for water wryvens. You could become human bait? In which you use some sort of button sequence to avoid serious injuries when they come in for the bite. [YaminoOokami21]
 * 18||Mini games like cards or Home & Town decoration making workshop [YaminoOokami21]
 * 19||The ability to customize your little house with decorations, trophys, carpets etc. Like you could hang skins or heads on plaques on the wall.
 * 20||After you weaken the Boss monster, there should be a scene (before it retreats) in which you could finish it by button-mashing. Like in the God of War series and Star Wars: The Force Unleashed. Cool moves and movies, and they change everytime you fight it.
 * 21||If anyone has been through a great match with a Boss, and an awesome finishing picture at the the end of the reward; you'll get me on this. I think you should have the option to save the picture at the end of the reward.
 * 22||A lot of people want to decorate their house with monster parts and stuff... But, as it is, I believe, hard to generate or design, the guild card decorations should be, well, not only on the guild card.
 * 23||Mini games would be nice. I remember seeing a vid of a MH (was it MH2?) where there was a drinking minigame. I think the minigames should mostly be at the Village Farm, maybe by developping the idea for the bug tree, casting machine...
 * 24||Seriously: less loading screens. I know it's difficult with the massive graphics and events that have to take place, but less or shorter loading screens would be most welcome.
 * 25||how about a quest in the great arena that you can fight against your friend instead of a monster just saying thats kind of cool.
 * 26||An upcomming PSP version of Monster Hunter 3, so the sony fans don't have to buy a wii. (Seriously)
 * 27||Monster Hunter Freedom Unite in Australia (seriously coz we need more MH games) More of a RPG style so theres a storyline to make it look cool with style and all. tiggyslaer12 06:26, 7 December 2008 (UTC)
 * 28||Create your own arena quest!
 * 29||be able to actually talk to other players in text form. plus weapons actually have some type of holster rather than just being on the players back :)
 * 30||all the games should be combined for a real monster hunter freedom UNITE,where a hunter can travel to the three distinct villages in mhf 1.the original village for first generation monsters 2.the snowy mountian village for 2nd generation and first gen. monsters and 3.the seaport for 3rd 2nd and 1st gen monsters with all the changes included or all three could have their own gen. monsters. plus you should be able to travel in gruops throgh the game and have a team name to pin all players max of 10 players
 * 31||Monster Hunter adverts in aus, better again, Western aus.
 * 32||Monster Frontier to come to aus or USA and all that
 * 33||monster hunter frontier, monster hunter, all those websites to have an english option (not just MHF2)
 * 34||the option to have not only the felyne join you on quests (like 2nd G/Unite) but your other hunters that you've created as well, with option to change their weapons and armor to better fit the quest. your other saves will also level up and reap all the benefits as if you were playing as them at the time.
 * 18||Mini games like cards or Home & Town decoration making workshop [YaminoOokami21]
 * 19||The ability to customize your little house with decorations, trophys, carpets etc. Like you could hang skins or heads on plaques on the wall.
 * 20||After you weaken the Boss monster, there should be a scene (before it retreats) in which you could finish it by button-mashing. Like in the God of War series and Star Wars: The Force Unleashed. Cool moves and movies, and they change everytime you fight it.
 * 21||If anyone has been through a great match with a Boss, and an awesome finishing picture at the the end of the reward; you'll get me on this. I think you should have the option to save the picture at the end of the reward.
 * 22||A lot of people want to decorate their house with monster parts and stuff... But, as it is, I believe, hard to generate or design, the guild card decorations should be, well, not only on the guild card.
 * 23||Mini games would be nice. I remember seeing a vid of a MH (was it MH2?) where there was a drinking minigame. I think the minigames should mostly be at the Village Farm, maybe by developping the idea for the bug tree, casting machine...
 * 24||Seriously: less loading screens. I know it's difficult with the massive graphics and events that have to take place, but less or shorter loading screens would be most welcome.
 * 25||how about a quest in the great arena that you can fight against your friend instead of a monster just saying thats kind of cool.
 * 26||An upcomming PSP version of Monster Hunter 3, so the sony fans don't have to buy a wii. (Seriously)
 * 27||Monster Hunter Freedom Unite in Australia (seriously coz we need more MH games) More of a RPG style so theres a storyline to make it look cool with style and all. tiggyslaer12 06:26, 7 December 2008 (UTC)
 * 28||Create your own arena quest!
 * 29||be able to actually talk to other players in text form. plus weapons actually have some type of holster rather than just being on the players back :)
 * 30||all the games should be combined for a real monster hunter freedom UNITE,where a hunter can travel to the three distinct villages in mhf 1.the original village for first generation monsters 2.the snowy mountian village for 2nd generation and first gen. monsters and 3.the seaport for 3rd 2nd and 1st gen monsters with all the changes included or all three could have their own gen. monsters. plus you should be able to travel in gruops throgh the game and have a team name to pin all players max of 10 players
 * 31||Monster Hunter adverts in aus, better again, Western aus.
 * 32||Monster Frontier to come to aus or USA and all that
 * 33||monster hunter frontier, monster hunter, all those websites to have an english option (not just MHF2)
 * 34||the option to have not only the felyne join you on quests (like 2nd G/Unite) but your other hunters that you've created as well, with option to change their weapons and armor to better fit the quest. your other saves will also level up and reap all the benefits as if you were playing as them at the time.
 * 26||An upcomming PSP version of Monster Hunter 3, so the sony fans don't have to buy a wii. (Seriously)
 * 27||Monster Hunter Freedom Unite in Australia (seriously coz we need more MH games) More of a RPG style so theres a storyline to make it look cool with style and all. tiggyslaer12 06:26, 7 December 2008 (UTC)
 * 28||Create your own arena quest!
 * 29||be able to actually talk to other players in text form. plus weapons actually have some type of holster rather than just being on the players back :)
 * 30||all the games should be combined for a real monster hunter freedom UNITE,where a hunter can travel to the three distinct villages in mhf 1.the original village for first generation monsters 2.the snowy mountian village for 2nd generation and first gen. monsters and 3.the seaport for 3rd 2nd and 1st gen monsters with all the changes included or all three could have their own gen. monsters. plus you should be able to travel in gruops throgh the game and have a team name to pin all players max of 10 players
 * 31||Monster Hunter adverts in aus, better again, Western aus.
 * 32||Monster Frontier to come to aus or USA and all that
 * 33||monster hunter frontier, monster hunter, all those websites to have an english option (not just MHF2)
 * 34||the option to have not only the felyne join you on quests (like 2nd G/Unite) but your other hunters that you've created as well, with option to change their weapons and armor to better fit the quest. your other saves will also level up and reap all the benefits as if you were playing as them at the time.
 * 31||Monster Hunter adverts in aus, better again, Western aus.
 * 32||Monster Frontier to come to aus or USA and all that
 * 33||monster hunter frontier, monster hunter, all those websites to have an english option (not just MHF2)
 * 34||the option to have not only the felyne join you on quests (like 2nd G/Unite) but your other hunters that you've created as well, with option to change their weapons and armor to better fit the quest. your other saves will also level up and reap all the benefits as if you were playing as them at the time.
 * 33||monster hunter frontier, monster hunter, all those websites to have an english option (not just MHF2)
 * 34||the option to have not only the felyne join you on quests (like 2nd G/Unite) but your other hunters that you've created as well, with option to change their weapons and armor to better fit the quest. your other saves will also level up and reap all the benefits as if you were playing as them at the time.
 * 34||the option to have not only the felyne join you on quests (like 2nd G/Unite) but your other hunters that you've created as well, with option to change their weapons and armor to better fit the quest. your other saves will also level up and reap all the benefits as if you were playing as them at the time.
 * 34||the option to have not only the felyne join you on quests (like 2nd G/Unite) but your other hunters that you've created as well, with option to change their weapons and armor to better fit the quest. your other saves will also level up and reap all the benefits as if you were playing as them at the time.