User blog comment:Plexioth- xD/Monster Hunter 3 Ultimate/@comment-72.27.74.247-20111222011145/@comment-3062343-20111222201223

If they increased the damage potential of monsters by a factor of 2-3, MH3G would be my favourite MH game by a considerable margin. It's pretty ridiculous fighting a Lagiacrus in un-upgraded Great Jaggi armour, and losing about a quarter of the maximum HP when hit by one of its more powerful moves. Apart from the monsters' damage output though, MH3G is a fantastic game, as are the rest of the 3rd Gen. Broken hitboxes were bad, and I have no idea why people could possibly defend them. I think that for 3rd Gen, they decided to increase the HP of the monsters (which is evidenced by High-Rank monsters in P3rd having HP levels that came close to the G-Rank mosnters of Unite), but decrease the amount of damage they dealt to compensate. Due to the other changes made in 3rd Gen, such as the fixing of the hitboxes and stopping monsters "spamming" the same attack several times in a row when the hunter is in a position to make escape difficult, this made the game feel considerably easier to players of previous games.