Forum:Weapon skills

My idea was:

Weapon skill, you all gona say "its the skill of the player bla,bla" but if you have a char of hr9 and you think "hmm, going to make a new char" and you made another one, YOU know how to controll those weps, but the character doesn't. I'm not going to tell you my idea changes the way you fight, but some minor changes.

GS: LVL 1-5: 3th GS charge it only does 20% of the damage of it does now, and 100% on lvl 5 (100% of the dmg it does now) Block: same way as the charge, it will take 100% more stamina from blocking on lvl 1 and will only take 20% ( current) on lvl 5

LS: LVL 1-5: The attack with the red bar will do less dmg on lvl 1 and will lose his sharpness faster. Same way, max dmg on lvl 5

SnS: same as GS, will consume alot more stamina from blocking, and the monster could parry your attack alot more

DS: The Devil's dance will be alot slower and will do less hits, but the duration will keep the same so it wont effect youre future gameplay. + When u hit the R button, you'll have that powerup thing, the energy will reduce faster on lvl 1

Lance: same with blocking, and the charge will take alot more stamina.

Gunlance, the cooldown on your special attack will be longer, and the same with blocking.

Blademaster: Lvl 1-5: When youre lvl 1 youre hunter would use a whetstone at the duration it does now, but it would be 1% faster each lvl.

Bow: recoils slower/shoots 5% slower, 1% each lvl Bowgun: Shoots 5% slower/reloads slower, same as with the bow HVYbowgun: same as bow/bowgun

Gunmaster: lvl 1-5: Aiming would go better ( faster ) and the pellets/arrows would have their maximun dmg on lvl 5

THIS WOULDN'T TAKE AGES TO LVL, THIS IS ONLY FOR HR 1-2 FOR NEWCOMMERS/NEW MH GAMES, IT AREN'T MAJOR CHANGES, YOU WOULDN'T EVEN NOTICE THEM THAT HARD + YOU WILL GAIN MORE HUNTING SKILLS IF EVERYTHING IF REDUCED A BID AND NOT BUFFED AS A NEWCOMMER.