User blog comment:Lord Loss/Discussion of the Week: 1st Generation Soundtrack/@comment-1758220-20120616193441/@comment-4775842-20120616200124

I have similar feelings. Does anyone else ever get the feeling that some of the music just doesn't really fit the monster it was composed for? Like the Lao Shan's music. Some of these soundtracks, when just listened to, make me think of fighting a demon or something. At least something sentient, more so than an  oversized lizard. I think this is what CAPCOM's been missing. Monsters that can actually predict your movements using strategies and learning. It's already been proven computers can do this, so why not apply to games to make they more realistic? Sure CAPCOM has done similar things like Teostra and Lunastra's charge, but those are still just attacks based on your position.