User blog comment:Kogath/Monster Hunter 4 Ultimate for the Nintendo 3DS/@comment-3277384-20141019085423/@comment-5167887-20141019200329

People saying bosses aren't good should design their own boss and then fight it.

But oh, you think you can make Capcom's job better than Capcom? Drop your 3DS and go get your game designer license instead.

Actually i think every final boss is a good final boss. And it needs no post-apocalyptic zone nor epic music to deserve its title. What matters is what the player has in mind at the moment he/she battles it.

What pisses me off is that everyone always end up thinking final bosses are lame, like it was the case when Dire Miralis was fought after a few times. That's just how gameplay is designed, you finally becoming familliar with the monster, finding tactics to effectively beat the guy quickly.

Gogmajiosu really has a good area to fight in. Because he's COMING BACK to his food source, and you're here to protect the city from it. It's all about LORE and BACKGROUND. To me the area makes sense without a storm or any natural disaster to build up atmosphere. How is an oil-covered monster supposed to darken the skies?

btw, i find Gogumajiosu's design itself cool, reminds me of a kaijuu i ALWAYS wanted to fight in MH, but im' sick of the-most-as-hellish-looking-as-possible bosses. IMO Ceadeus and Amadyura  the best in their category.