Kirin Guides

if you want my easy step by step guide for kirin, email washford@hotmail.co.uk and i will email u the guide by gazzatheanomalystic777, i will check my emails daily so i can email you the guide as quickly as possible. when u email, plz tell me your current armour and long sword so i can assess your chances of slaying a kirin. The guide below isnt actually that good, i have asked all the hunters i know to compare my guide (very easily accesible by emailing me for it at washford@hotmail.co.uk, i will also help with any other questions you have with MHF2) to the guide below, and all say that my one is better. But if you need a kirin guide for guns or gunlance, use the one below. My guide is only for blademasters (GS,LS,DS). Gazzatheanomalystic777 17:43, 26 August 2008 (UTC) -  Aurelious' Kirin Guide (LS/DS/Bow/HH to be covered) I noticed Kirin doesn't have a guide (except by email, i highly recommend it.) I've started monster hunter quite late (Just got it 2 months ago. Working on getting 2ndG so I can get up with the times, but still. Regardless, I wanted to be a little helpful and write a small guide about my Kirin  experiences and my more successful strategies for dealing with him. If this gets positive review I'll revise it to add more. But if this gets deleted...then  I guess I'll just try again ^^

Email: Ashtongyorobbz@aol.com AIM: Ashtongyorobbz

If this helped, hurt or you just plain hated it, let me know. Other strategies coming soon.

Kirin Bio: Kirin is one of the fabled Elder Dragons, though he stands unique from them in a few ways. For one, you won't receive Elder Dragon Bones/Blood from defeating him. He also will not be repelled, he must be killed. And he does not have an aura like Chameleos (Invisibility Aura), Kushala Daora (Wind Aura) Teostra (Fire Aura) just to name a few. So preparation is light. However, like Elder Dragons, he cannot fall prey to Shock/Pitfall Traps and be captured, which reduces the chance for free hits. He is a beautiful creature and his armor is one of the better looking (one of the best if you look at skills given to looks)

'''Kirin Appears in the 5 star quests RANDOMLY. If he is not there, go do another quest (fight Gypceros for Rubbery Hides, Troublesome Pair for money/materials, complete a training mission) til he appears.'''

Kirin Armor (full set) will grant you: Elemental Attack Up: Increases the damage of your elemental weapons by 10% (Eternal Strife would have a Dragon Element of 550 instead of 500) Item Usage Decline: Items you use (Hot/Cold Drinks, Mega Juice) will last half as long. This can be easily gemmed out. Green Plesioth Scale can be easily obtained by using the Fishing Net, as I have gotten plenty in it (although rare, a lot less annoying than actually fighting a Plessy) All Res Up +1: Increases all elemental resistances by 5 With 4 Psychic Jewels, you can have Autotracker (Just one will grant you Detect)

Each slot has one Gem Slot, so any gem adding +2 (such as Strength Gem (+2 Health) and give you another skill should you not want Autotracker Total Defense for Blademaster Kirin Armor is 220 (44 per piece.) Total for Gunner is 110 (22 per piece). Not too shabby.

So, you want the armor,so you must fight the beast. But knowledge is key, so I will explain his attacks.

Kirin Attacks: As a note, all of his “Bolt” moves can Paralyze you. If he rams you will be hit and knocked out of paralysis. However, if he bolts you, you won’t be and will be hurt really really bad. So pray for a charge. Charge: He just runs forward in a straight line to charge at you. Easily avoided by running in angles with any weapon (rolling may be needed depending on how close he was when he started.) During Rage Mode, this will be faster so a roll will be needed to insure safety. If you are in the middle of most attacks, you will not be interrupted but your health will drop. I have died many times not knowing I had a sliver of health left because I did not flinch.

Zig-Zag Trot: He jumps 4 times, starting with his right about 1 1/2 Kirin lengths and does so in a zig-zag fashion. You will get hit trying to get away from him more than just standing still. Quite fast in Rage Mode. If you are in the middle of most attacks, you will not be interrupted but your health will drop. I have died many times not knowing I had a sliver of health left because I did not flinch.

Taunt: He'll tap the ground with his hoof a few times, then stand in place. If you need to drink/recover, now is a perfect time, especially if you are far away. If you are close, unleash on his head/horn (roll immediately in case he Bolts or Charges)

Kirin Bolt: He produces lightning bolts from the sky that can do one of four patterns. They are: Straight: Lightning bolts emit forward about one Kirin length. Completely open from behind. Centered: Lightning bolts strike in close quarters to Kirin. Long range weapon (GS,LS) can get a hit off without being hit. Behind his left backleg is safest) Frontal: The Bolts fly mainly in the front area of Kirin. Back left leg is your safe spot *not guaranteed, but much less change here* Wide Area: Bolts strike all around Kirin. If lucky you can attack through this and not get hit, but I would just prepare for the next attack instead. Slow  and Steady wins this race.

Charge Bolt: He charges an extremely short distance, thrusts his head upward and shoots 3 bolts forward. Always used in close quarters, he'll do this when he is standing on top of your knocked down body as you try to get up.

Kirin Double Bolt: When Kirin is enraged, he will often do a Wide Area Bolt, step once and unleash another one. This is why it is unsafe to approach him in rage mode after a Bolt. But this gives you a chance to run and get a potion or run to zone to recover/rebuff.

Kirin Anti-Potion Law: If you ever drink a potion, Kirin will ram into you 90% of the time. This has been my experience, regardless how far I get (he is a lot faster than we give him)

That covers his attacks. Taunt and Kirin Bolt Straight/Frontal Arc are the best times to hit him. If you have a partner, he can invoke those Bolts more and give you a good chance of getting some decent damage in (ass-hits have a hitzone of 10, so you won't be doin spectacular damage, but there is a good chance of tripping him this way.)

Kirin Tripping Info: Kirin has a stagger limit of 200HP. This means everytime you deal 200 damage, Kirin will be interrupted from his attack and do one of two things; either just shake his face then ram you in the eye (unless you can roll immediately) or fall backwards. Attacking him frontal when you stagger him he will merely brush it off. BUT, if you attack him at an angle, he will fall over, giving you an excellent chance to hit that horn for the jackpot damage. Being able to calculate damage and knowing when your next attack will stagger will make this monster putty. Especially considering the damage you can deal while he is prone. This was discovered by [BowserLK] and we thank [BowserLK] very much for the research. The link to the research is

Strategies: There are multiple strategies that can be used on Kirin. I will give 3 of my most successful. This does not mean the only way to win is this way, it merely means these are some of the most successful strategies I have used.

Preparation: 10 Potion, 10 Mega Potion, 10 Herb, 10 Mushroom, 10 Honey, 20 Whetstones (You wont need to sharpen but maybe one or twice), Mega Demondrug, Powercharm/Armorcharm, Hot Drink x3 (2 in chest makes for 5), well-Done Steak (2 or 3). Combo Books 1-3 give you 100% on potion making.The Potions/Food are the true necesseties, the rest just helps out a lot. Bring 2 stones to detonate the Supply Barrel Bombs (or you can just lay them out and Kirin will sometimes Kirin Bolt them and fall down. Once I laid a bomb and he rammed me and I got carted. Once I rose up the mission ended because he bolted my dead body and killed himself with the bomb. No carves for me, but I found it funny nonetheless.

Eat at the Kitty Kitchen for Health+ATK (Meat+Veggie if you have 5 cats, 2 Fruit with 4 cats (but you would only have Fall at this point, since 5 cats means you can do Troublesome Pair)

Weapon: Wyvern Blade “Blood” (“Fall” works just as well, just like Devil Slicer works just as good as TDS. Just need a few more hits is all) Armor: Complete Rathalos set. (Gemmed for ATK Boost Large and Autotracker (which isn’t needed, since Kirin is never far from 6,7,or 8.) Rathalos Armor by default has Paralysis Status x2, which you definitely want gemmed out. It doesn’t mean you get paralysed twice as much, it means it lasts twice as long. So if he gets Bolt Happy, you’re screwed. Much like getting hit by Khezu’s 3-pronged-bolt.

Kirin Elemental Hitzones reflect that Kirin is weakest to Fire and Water, followed by Ice, then Dragon. Thunder deals no damage to him (so you would do the raw damage from Devil Slicer with no additional thunder damage) He isn’t weak to dragon like most believe, but the hitzone stays the same for dragon so there isn’t any fluctuation. That is why I chose “Blood.” If you have the Ice Longsword, be my guest, though Blood is easier to obtain and pretty much better at this point.  Long Sword Strategy: Get the necessities out of the chest and proceed to 6. If you run low on potions, you can get herbs in 1, mushrooms in 3 and honey in 4 to make mega potions. In 4, kill the anteka (2 blows per will give you spirit power if you do it fast enough. Maintaining spirit gauge is key). Once you zone into 6, run. Kirin will either be right at the zone or very close. Avoid using your “Jump of Life” (Running and hitting X while a monster is behind you) too much, as he is fast enough to ram/bolt you before you get up at close range. Once you get his pace and used to your surroundings, you’re good to go. If you have meter, when he charges at you, stand to the side and T+O to sweep. You will hop back and slice into him as he passes. This is easy, free damage (although it does not do a lot due to his body having a hitzone of 20). When he Kirin bolts, he will turn to face you then charge a majority of the time. Use this to Forward slash him and hit his head/horn, then roll immediately. You may take damage from the ram, so watch your health so you don’t die unexpectedly. If you do not have spirit meter, all your attacks will bounce except those done to head/horn. That is why spirit meter is important in this fight. DO NOT use the Spirit Combo here unless you knocked him down to do great damage to his horn. You need the meter to stay full for this fight to go ultra-smooth. Once you deal enough damage he will flee. Use this to heal up and proceed. Sheath your weapon beforehand and run through the zone as Kirin will be there waiting. If you can avoid the Blangos, do so. Kirin will kill them soon enough. If you can spare a hit while keeping up with Kirin, do so. But Blangos have saved me by swiping me right during a Kirin Bolt, keeping me safe. But mainly they’re an annoyance. Just keep your meter up and keep your range from his bolts. Sweep keeps you safe and deals damage, so use it. Aim for the head and run. And try to aim for knocking him down. The Melee Damage FAQ at gamefaqs is easy to understand and really gives some great insight into how powerful your weapon is (or isn’t) He doesn’t show a sign of weakness (though I notice sometimes he has a cackling energy around him instead of the glowing bright during rage mode. This could be a sign. Just keep up with the staggers. Every 200HP of damage done is a stagger. I counted well over 18 staggers in the Guild Hall Online Kirin (my fiancée really wanted that sexy female kirin armor, and now she has it.) You wont have quite that many in the elder quest, so get your practice there.  Bow Strategy (Sleep Bowing/Normal Bowing) [coming soon]

Dual Sword Guide (Not recommended, but I did it to show my fiancée (a DS user) it can be done) [coming soon]

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=Sword and Shield guide (MH2)= By Artemis Paradox

Before reading information
In MH2 sword and shield are the most balanced weapon. It almost never bounces even from black gravios skin. It's also the only weapon in mh2 that never bounces no matter where you attack kirin. In mhf2 this may be different so I wanted to notice that before you go on a kirin quest in mhf2 and get yourself killed. That's why I put (mh2) in the section of this part of the guide.

=Introduction=

Kirin is a thunder elemental unicorn like monster of the elder dragon species. Even though it does not have the same characteristics as the other elder dragons it's still considered one because it's a mythos monster like Yamatsukami.

Kirin moves like a kelbi and has the ability to strike you with lightning.

=Recommended items=

Items you will need

 * Potions
 * Paintball

Optional items

 * Barrel Bombs. (Can be triggered by the lightning kirin summons)

Items you must avoid

 * Traps.
 * Flash/sonic bombs.
 * Trap meat.

=Armor=

Kirin attacks with the thunder element and this can inflict the ailment Stun leaving you open for attacks.

Bringing lightning resistant armor reduces damage but bringing armor sets that negates the stun effect might be better. (His attacks don't guarantee stun)


 * Khezu armor might be a nice suggestion.

=Weapon=

Bring a fire elemetal weapon or a water elemental weapon. He's weakest to these.

You can try and poison him but it takes a lot of hits to get him poisoned so it's better not to bring this ailment with you.

=Breakable Parts=

None.

=Attack Points=


 * Head: Weakest point.
 * Neck: 2nd weak spot.
 * Body: Strongest point.

=Attacks (Mh2)=


 * Charge
 * Hop: His first hop will be to your right if you're opposing him.
 * Lightning: Can strike in front of him, around him, or his standing spot.

=Sign of Rage=

Kirin's head will glow and lightning will appear around his head and neck area.

=Battle Strategy=

Aim for the neck and head areas. Those are his weak points. They're not hard to reach of you're fighting a small size but it gets harder if the kirin is a large size one. By attacking the body you can make him stun or if lucky you'll make him fall over leaving him laying on the ground for several seconds. Do not waste this oppurtunity and go all out on it's horn!

Kirin will run at you if you're on a distance, try to strike you with lightning if close, and also try to hop and hit you. During the hop he'll be jumping around like Kelbi. The first hop is to "his" left. So if you're opposing him running to the left will guarantee savety if you're at very close distance.

While he does his lightning watch closely to the direction they go, if they go straightforward you can land some hits on the body and neck, if they surround him stay away from him, and if the lightning hits his standing spot do nothing. This lightning can stun you. But it's blockable though.

The kirin is very fast, especially in rage mode. And setting up bombs can be a pain, they can also go to waste if kirin shoots his lightning into the wrong direction. Use bombs if you feel like it, but you better not.

Don't bring flash bombs or traps, he's immune to KO by flash bombs (hammer work) and he can run over any trap you plant.

Kirin's rage mode is indicated with his head getting flashy with lightning, now not only will he become 2x faster then he was, his amount of lightnings summoned will also increase and gain even greater range.

=MH2 secret=

If you're fighting kirin with a GS in MH2 he will go through less rage modes then when you're fighting him with a SNS.