User blog comment:Lord Loss/Monster Appreciation Day: Tigrex/@comment-1653324-20120430112956

I do not believe that the sole reason for Tigrex becoming easy in the 3rd Gen is due to the improved hitboxes. Yes, they play a part, as Tigrex relies on very strong attacks, with less attack oppurtunities.

But there are also other factors. One is the inferior moveset update. Only the lunge->spin was effective. The charge->feign was extremely obvious, and was an easy oppurtunity for a counter. It was slow to proceed to the Tigrex's next attack (Think of the efficiency of the Sand Barioth post hipcheck). Nargacuga doesn't suffer as much, as it is already fast, and its new spin attack counters openings it makes.

I also seem to see that Tigrex doesn't do 3 consecutive charges. In Unite, the 2nd charge won't usually come close, only for the 3rd to get you from the back.

Ah new mechanics. 2 comrades by default. 2 distractions, and even though 2 hits is usually enough to knock each out, they're much smarter, usually guards, and have an uncanny way of nott being in the path of the charge. Hunger was also an issue. It offered an easy oppurtunity to stab his head without fear. This is normal, though Tigrex seems so stupid by spamming charge while it's hungry. The thing that really bugs me is that Tigrex was portrayed to live days (or mayber weeks) eating relatively little food in the desert while snacking on stuff from the mountains. Anyway, I hope 4th Gen Tigrex won't be much of a pushover.