User blog comment:Mckrongs/Monster Hunter 4 for the Nintendo 3DS/@comment-5020152-20120823004604/@comment-98.14.68.173-20120824140930

^ I had a similar thought, although I pictured (in a special situation) that in a cave the floor would be broken open and to escape falling you are forced to climb up a wall to another area with a Shogun Ceanataur shooting water at you from the ceiling as he waits on top (for the fight). Or perhaps he'd be at the bottom chasing you up the wall slashing at you with his sharp pincers. On your idea of pillars, some of the following could happen: You have to cross over the pillars to another area but are being sprayed with water from the ceiling or he's dropping stalagtites (<- Is that the right one?), Hermitaur will more likely jump from pillar to pillar chasing you. Hermitaur may also use the pillars to jump from, a massive jump like that would cause a huge quake that would stun hunters, but would cause the cave to shake making stalagtites fall from the ceiling.

Underground cave battles would add a new concept of battling to the game. They should add a dark tint to give the feeling of darkness in the environment. Well thats my opinion.