User blog comment:Mckrongs/Monster Hunter 4 for the Nintendo 3DS/@comment-125.164.5.90-20120817125450/@comment-4212769-20120819071433

I think you just take it too far. They don't need to kill the other monster or damage them fiercely (at least not always).

For example a Jaggi pack with Great Jaggi attacking Barroth. After some attacks the Great Jaggi realizes that the Barroth's to strong and the pack lost too many members so they retreat. (Still a sight to see, not? ^^)

But they will be fights that don't end that mildly. For example the fight between two top predators for a hunted down prey or a fight of territory (though that can be a non-dangerous fight when the weaker retreats on time (like in the Diablos Ecology video)). When a hungry Tigrex needs to fight another one that just killed a prey and don't want to give his prey to the other a fight occurs. The starving Tigrex will try all and won't give in what also means it can be a fight for life and death. The result can be a dead Tigrex or at least an injured one.

Maybe the makers of the game bring only the normal fight that when they fight one gives in and retreats but in rare cases a real fierce fight between two parties (mostly the top predators or a fight against territorial monsters like Diablos).