User blog comment:Plexioth- xD/Monster Hunter 3 Ultimate/@comment-195450-20120915153044/@comment-1758220-20120916204142

I would almost liken the tackling mechanic to either SotC or Dragon's Dogma more than God of war. Interestingly enough, the combo-style gameplay for a lot of the weapons has been similar to God of War since the beginning. In fact when I try to describe the series to someone who's never heard of it, I usually say that it's "kind of like an open ended RPG with God of War combat"

Though I agree, the tackling/rodeo mechanic is my least favourite part about 4. It makes the hunter feel way too powerful and superhuman. The hunter has been thus far depicted as humbed in the shadow of the monster, and just as cautious as he is skilled when fighting a monster. To have your character just jump on the back of Rathalos and tab away at it recklessly kind of kills that sense of mortality the hunter has.