User blog comment:Lord Loss/Discussion of the Week: One-off Areas/@comment-7622429-20140202010714

My favourite would have to be the Tainted Sea. I never thought it possible to make a cool water arena for a mainly lone water-bound monster (I kinda don't like the Underwater Ruins), but Dire Miralis' just fits the bill for it perfectly in a way that makes it truly unique. It has a bit of opoosing elements that normally don't mix, fire and water, and blends them seamlessly in a wonderfully dark and foreboding area.

As for another area, I was thinking a bit of a mix of airships and new waterbound ships for combat against gigantic beasts of a creatures that dwarf Raviente several times over.

The normal seafaring ships would be used against a swimming turtle-esque behemoth, and you could obviously climb aboard, but there would also be a few small monsters living there to impede your progress before targeting the cracks in the defenses, and the fight could go similarly in fashion to a Raviente fight, but with a few mechanics similar to a Mohran fight on an exponentially larger scale. The seas are just begging for these possibilities. This also works well with whale-like and serpent-like creatures.

For the other one, get a monster with a Godzilla-esque shape, sorta like Lao when it stands up, but it permanently walks that way, and have it strolling around as big as a mountain, with airships flying around to try and get you in close like the aformentioned Mohran fights, but with mechanics like in Raviente fights again. There could also be small flying monsters buzzing around the creature's body and your airships. This could also work with a flying whale or serpent/dragon too.

I really wanna see the size limits of monsters pushed to the limits in these two extremes.