Template:Frontier Hunting Horn Infobox/doc

For Users creating Hunting Horn Weapon Pages, please Copy-paste this format below, and fill out the information after the = sign:

Usage

 * Image - use this section to input the Image.
 * Attack refer to the Raw Attack Power.
 * Special refer to Element or Ailment Attack Power. eg: |Element = Dragon, 250 or |Element = Paralyze, 360
 * Sharpness refer to the Sharpness of the Weapon. An Image would be better for describing this.
 * Affinity refer to the Affinity Percentage given to the weapon. eg: |Affinity = 40% or |Affinity = -10%
 * Defense refer to the Defense Bonus the weapon gives.
 * Notes are the possible notes the Hunting Horn can play.
 * There are Icons that can be used to depict the notes. Simply copy the Text beside the Icon and paste it to the |notes = section. These are:
 * For color Red Note.red.png Note.red.png
 * For color Orange Note.orange.png Note.orange.png
 * For color Yellow Note.yellow.png Note.yellow.png
 * For color Green Note.green.png Note.green.png
 * For color Aqua/Light Blue Note.aqua.png Note.aqua.png
 * For color Blue Note.blue.png Note.blue.png
 * For color Purple Note.purple.png Note.purple.png
 * and for color White Note.white.png Note.white.png
 * e.g: |notes = Note.red.png, Note.red.png , Note.red.png


 * Slots refer to the Number of Slots the Weapon has.
 * Rarity refer to the Rarity of the Weapon.
 * Description refer to the official description of the Weapon. This can be found on the respective game.
 * Upgraded From refer to the Weapon it was upgraded from. Input N/A if it is not upgraded from anything.
 * Upgrades Into refer to the Weapon it upgrades into. Input N/A if the weapon is the final upgrade.
 * Bought refer to if it can be bought from the Store without the use of Materials. Input Yes or No
 * Buying Cost refer to the cost of buying it from the Store. Input N/A if the answer to Bought is No.
 * Creation Cost refer to the cost to directly create the weapon from the crafting shop. Input N/A if weapon cannot be created from the shop.
 * Creation Materials refer to the materials required to directly creating it from the shop. Input N/A if the weapon isn't created from the shop.
 * Upgrade Cost refer to the cost to upgrade the weapon. Input N/A if the weapon cannot be upgraded.
 * Upgrade Materials refer to the materials required to upgrade the weapon. Input N/A if the weapon cannot be upgraded.