User blog comment:Lord Loss/Monster Appreciation Week: Rust Duramboros/@comment-1758220-20130807000707

RUST DURAMBOROS

 Concept:  Meh. I guess it was logical to have the subspecies of a monster that lives in lush forests live in the complete opposite environment. The thing is, this is just another one of those subspecies that thinks it can sell the whole deal just by having it live somewhere different. Very little about the monster's presence changes with this as a result, and in the end it ultimately leaves the habitat change pretty superfluous. I would have preferred a subspecies that lived in the same environment but did something different with it. 5/10

 Design:  Drivel. This is literally a Duramboros with the green removed. Only thing visually different is the larger tail club, which at this point is so massive it looks almost comical. This new tail is terrible for more reasons than this however, and we'll get to that eventually, but there's really not much more I can say about why the design of this monster is bad. It has been given a different, but far less interesting colour scheme than its ordinary species and it leaves me highly unimpressed. 3/10

 Sound:  N/A

 Gameplay:  What am I even supposed to say here? NOTHING about this fight is different. You are literally fighting a common Duramboros, don't let the new paint job fool you. This leads me to why the new tail is so disappointing. It is completely, 100% pointless. There are exactly zero new moves given to this subspecies (The muddy status does not count, it's the same animations), and I don't even think it has any new combinations of its existing moves. What exactly was the point of giving this monster a massively upgraded tail if it doesn't do anything different with it at all? A complete and utter wasted opportunity to breathe new life into an otherwise wonderful 3rd generation monster. Lazy and boring, to say the very least. 2/10

 Equipment:  I'm not overly familiar with this gear, as we've only recently added the equipment page. I suppose it's alright though, good defense and likely some decent skills. Weapons are raw damage though if I remember correctly, which may cut down useability. 5/10 (This score is neutral as I do not know enough about the subject)

 Overall:  In a generation teeming with easily the best subspecies in the entire series, how did something like Rust Duramboros even happen? Nothing in this game is more boring than this monster. It is an entirely recycled rehash of the original species that, because of its horrendous visuals, is actually something of a downgrade from its source material. A massively underwhelming and disappointing subspecies for a monster that truly deserved better. 3/10