User blog comment:Mckrongs/Monster Hunter 4 for the Nintendo 3DS/@comment-201.184.147.195-20130430035753/@comment-4563270-20130430124456

well to start very few monsters have been shown outside of mostly vets and like 5 new monsters where as tris was almost the opposite in that case. i love the parkour elements and attack variations i do.. it's really refreshing.. however what appears to be an absence of UW gameplay upsets me especially if there might just be maps that might have some larger bodies of water and monsters to go in them if they bring back vets like plesi at all. it sorta feels like the difference between mhf2 and mh3.. first you have dual swords.... then you don't after getting so use to them. the last thing i know someone is bound to get upset with but the graphics seem a pain and i really don't know why.. there are times when they seem fine and other times that the games seems a little fugly with blocky character models and muddy textures abundant. not to mention.. just in the trailers and some of the gameplay i get this really... bland feeling like everything is painted on with water colors i.e. the backgrounds and such.. like so

mh3u on 3ds

http://www.rpgamer.com/games/mh/mh3u/screens/mh3u1.jpg

mh4

http://gengame.net/wp-content/uploads/2012/09/mh4-tgs-demo.jpg