Talk:MHF2/MHFU: Great Sword / Long Sword Tree

Started converting ascii tree to wiki familytree template.

Someone please fill in the weapon dmg,element,slots, and maybe a image of sharpness. Please use the long swords tree as an example. Also could someone please paste the ascii tree for the other weapons classes I will change them to wiki familytree template when I get there.

thanks Amess 19:44, 11 May 2008 (UTC)

This looks horrible. DeadCat 04:44, 3 August 2008 (UTC)


 * Why DeadCat? It's just an image with correct info on it?  PitchBlack696  (talk) 04:53, 3 August 2008 (UTC)


 * Sorry, I just think its weird, especially because the lack of links. Just an opinion. PS: True said something about making me a admin?

sharpness
Hey, im planing to make ascii versions of all the weapon trees, but then again im not sure of what to do with the sharpness bars, i once saw in a faq they used descriptions as in "small gren bar", im not very sure about this being actually usefull, but ill start "converting the tree one to maybe have it later today, i hope this one gets good. Xariamaru 16:02, 20 September 2008 (UTC)

Advances
I was working about the tree and i got this done, i have checked at a few points, but this got a few problems to solve.
 * As you can see its only ascii, i like to think its very complete (as much as i could right on the spurt of the moment), it needs LOTS of work to look as fancy as i would like.
 * First this is just the buster path (so bone blade is still pending), and i neglected LS as much as i could, i can redo that later on, just wanted to get some work done before i go out today(lol).
 * The list from skies of croma, doesnt inculde neither the upgrade ingredients nor the creation ingredients for any of these swords.
 * please send feedback about this, i dont feel like doing anyother paths or weapons tree's if we dont agree on a "standart" to use.
 * im really uncomfortable with the sharpness description i had to use for this, specially since it eats a lot of space, iw as thinking in maybe using small colored square images for each kind of sharpness and put them together to make a sharpness bar, roughly you can just separate the sharpness into 4 sizes, very small, small, medium and big, and 6 colors, that would just make 24 posible small images, well this is what i had in mind, i want to know your opinions.

Weapon tree's tests
Keh~, having fun on my freetime lol. This is what i have in mind, geez i only come up with tables to solve everything @@ This is part of the original file i made. buster sword // 288 // - // small red, small orange, medium yellow // 0% // - // 1 // 500 // ??? This are the images im using for this lil trick, this are the small, maybe i should get, small, medium and big sizes to optimize coding... The medium versions And the big versions (prolly white is gonna be useles lol.) And this baby is what i got in mind. Ugh... its gonna be a headache to put all the info into this forma, but i wanted you guys to check it out, i finally implemented the images i was talking so much about (in the end i was too dam lazy and just made small, medium and big XD.), those will add up a bit on the coding but it will be worth if they look so dam good. Xariamaru 06:46, 21 September 2008 (UTC)
 * ->buster sword+ // 384 // - // small red, small orange, medium yellow+ // 0% // - // 1 // 850 // ???
 * ->buster blade // 480 // - // small red, small orange, medium yellow 	// 0% // - // 3 // 1400 // ???