Plum Daimyo Hermitaur Guides

Intro The Plum Daimyo Hermitaur (Horrible Name Capcom), is a subspieces of Daimyo Hermitaur that can only be fought in G-Rank. Instead of a Monoblos skull, this Hermitaur takes shelter in a Diablos's. Aside from phyiscal differnces, it gained new or improved attacks, health and speed, as well as the ability to stay almost constantly in Rage Mode when near death. While its weapons are decent, with large defense bonuses, the main reason you would fight be for its armor. It has solid resistances, good defense, and with a one slot weapon, Attack Up (Small), Guard+1, Survival (A new skill that allows you to survive a fatal hit if you have over 60HP, leaving you with 1HP), and 10 open slots. I generally gem it for Evade+2. This is among the best, if not the best set for those just entering G-Rank. Attacks Hugging Claw: Med Damage: The Hermitaur lunges forward, swing both its claws together similar to its red counterpart. (Roll through its legs.) Flicking Claw: Low Damage: The Hermitaur flicks both its forward, hitting anything directly in front of it. (Very small range, just roll out of the hitbox.) Slashing Claw: Low Damage: The Hermitaur crawls toward you from the side, sweeping one of its claws at you once in range. (Roll behind it or to its other side.) Taunt: No Damage: The Hermitaur clicks its claws together above its head, leaving it open for attack. (N/A) Guard Stance: No Damage: The Hermitaur compacts itself into a defensive shield, causing all melee attacks to bounce. NOTE: Throwing a sonic bomb at it while in this stance will cause it to stagger, leaving it open for attack. (N/A) Body Slam: High Damage: The Hermitaur will launch itself in the air, homing on to you in an attempt to crush you. (If you have Evade+2 or if you time it perfectly, you can roll through the blast, however, diving is recommended.) Water Jet: High Damage: The Hermitaur slams its claws out and releases a beam of water from its mouth, much farther than its red brother. NOTE: Its claws do cause moderate damage. (Roll through the legs or diagonally away from it, AVOID THE CLAWS!) Back Hop: High Damage: The Hermitaur will rattle its skull before rapidly leaping backwards multiple times, attempting to gore you with its horns. (Roll to the side, or if possible through it before it jumps.) 'Guide Always bring a lot of healing Items (Potions, Mega Potions, Etc), Well-Done Steaks, Cool Drinks, Shock Traps, but most importanly a set of Max Potions. It is imperitive that if you're wearing non-G-Rank armor you stay at near max health or some of its attacks may mean instant death. When the fight begins, focus solely on breaking the claws using traps. If the claws remain when your trap supply expires, attack the legs until it trips, and then go all out on them. Once the claws are broken, again focus on its legs, as its defense is lowered when it trips. This is also generally the safest spot to attack it from as well. I personally recommend Longswords in this situatio for their speed, reach, and spirit combos, allowing you to stay relatively safe while still dishing out serious damage. However, I main LS's, and your best choice is likely the weapon your're most familiar with.