User:DarkStar Knight

=DarkStar_Knight's Page=
 * Hello and welcome to my page. I'm still getting used to this coding style, so I'll try to make it look as good as possible. I've been a fan and player of Monster Hunter since 2005 when I was introduced to the first game by one of my friends. I only made it to Hunter Rank 9 before they shut the servers down, so I was disappointed as I'm sure many other fellow hunters were. I got MHF2 for the PSP last May, and since then I have beaten all monsters except for the White Fatalis and the Akantor. But it won't be long before they, too, will fall. My fighting style of choice is the Longsword style, and in my collection I have the Wyvern Blades Holly and Maple, the Susano Blade, the True Devil Slicer, the Black Katana Mk. III, the Daimyo Cutter, the Blango Destructor, the Demon Halberd, the Fanatic Dragonwood Longsword, the Tigrex Tooth, the Scythe of Menace, the Imperial Sword, the Frost Ripper, the Lion King Saber, the Smolder Dragonsword, and last but certainly not least...The Divine Slasher! I also collect Great Swords, because that was the style I used in the first game, and it still comes in handy from time to time. All I need is one more Rathalos Plate and one more Rathian Plate, and I'll be able to get the Eternal Annihilator. And because I already have all the Fatalis parts needed, I'll immediately be able to upgrade that to the Eternal Eradicator...the most powerful dragon element weapon in the game. I'm also not too bad with the bow style of fighting, and I used the Dragon Bow Mountain to kill Crimson Fatalis 2 out of 3 times (you pretty much have to use a bow or a gun if you wanna get Fatalis Crimson Wing). But what I really enjoy doing is going on missions with the Divine Slasher and Ceanataur Armor (S series helmet, tasset, and grieves, U series mail and vambraces) which, with the proper gems has Reckless Abandon +2, Sharpness +1, and Sharp Sword. Another reason I mix S and U pieces is to avoid having a 20 point defense reduction. With that armor and some additional power enhancements, the Divine Slasher can match and even exceed the 1200 attack power of the Akantor Katana while having 30% affinity and white sharpness! Another amusing thing to do is using the Sentoryu Wolf with Reckless Abandon +3, thus giving it an affinity of 65%. Not too noticeable with regular attacks, but with the charging attack it does insane damage...not to mention take monsters to new levels of rage! But I still prefer using longswords, cause even though you can't block with them they're faster and cooler.

Things About Monster Hunter That I would Change

 * Here's a list of some things I, personally, would like to be done differently with the Monster Hunter games. Enjoy!


 * First off, in addition to regular jewels there should also be weapon jewels, or jewels that attach to weapons only and enhance their powers. For example, say you have a longsword with 4 weapon jewel slots and this longsword doesn't have any elemental powers. So, you attach 4 fire attack jewels (ex. 120 points per elemental attack jewel) and suddenly the sword now has a fire attribute of 480! Or better yet, say that you have a longsword with 3 weapon jewel slots and a poison element. So, you attach 1 stun attack jewel, 1 dragon attack jewel, and 1 lightning attack jewel and now the weapon uses 4 elements simultaneously! It would also be cool to have element and power converter jewels; put an element converter jewel on a weapon and it changes its element to whatever element you put in the remaining slots, whereas a power converter jewel would remove the elemental power and add those points to the raw attack power. And there should also be different effects for different element combinations. Here are some examples- fire + thunder = blue flames, fire + dragon = black flames, fire + water = vapor, poison + stun = orange lightning, water + thunder + ice = ice blade blizzard, fire + water + thunder = wind blades, stun + thunder + dragon + water = spirit shock orbs, all elements together = aurora element.


 * Second, I do not like that to get Potential you have to take your health down to 10 points. What good is having a higher attack power if all it takes to kill you is one hit?! Why not just include a new item called Potential Potion that activates the potential skill when you take it? And it doesn't even have to last the whole mission; it could last for 10 minutes and limit the carriable number to 5. That would still be better than having to take your health down to such a low level that a kelbi could kill you!


 * Third, I hate faint; the thing caused by Gypceros's flash attack and by getting hit with powerful attacks. I have been knocked out because of those stupid stars so many times, and most of those times I could've survived if not for it! Forget the faint negated skill; please, for God's sake, JUST GET RID OF FAINT!!!


 * Fourth...earplug. In the real world, if you want to protect your hearing you either put plugs in your ears or you wear ear muffs; you don't put on armor and put jewels in every place but your ears to protect your hearing! Every helmet in the game (unless physically its more like a hat or if its piercing) should automatically come with either earplug or high grade earplug. Or if not that, have it as an item you carry; even if it was 20,000 z for regular earplug and 60,000 z for high grade earplug, it would still be better than using up jewel slots for hear protection!


 * Fifth, you got the heat and cold thing backwards. Think about it; during the winter or any time that its cold, you're more likely to become sick...and your health becomes worse. And the hotter it is, the harder it becomes to remain physically active; your stamina is lower. See...all you gotta do is switch them, so that when you're in the cold your health bar goes down without hot drink and when you're in the heat your stamina bar goes down without cold drink.


 * Sixth, there's powercharm and powertalon for increasing attack power, armorcharm and armortalon for increasing defense...why not dragoncharm and dragontalon to increase dragon resistance? Or even better, elementcharm and element talon? Have it so that with both of those, your resistance to every element increases by 20 points. That would certainly be nice to have in a fight with Fatalis.


 * Seventh, it would be cool to dual-wield longswords, or to wield giant swords like the one in that cave where you get dark stones and dark pieces. Maybe to make it just slightly more plausible you could include a special weapons training category and by completing those training missions characters would gain the ability to wield such weapons. Perhaps even a set of training armor, or special armor that gives wearers the ability to dual-wield longswords or wield gigantic great swords.


 * Eighth, I know you've probably already heard this from every other monster hunter, but it would be awesome to have the ability to raise monsters and, after they've grown and been trained, ride them into battle and have them help you complete missions. And, of course, to paint them whatever color you want. To fly in on the back of a white rathalos, and to have control over how it moves and attacks...how awesome would that be?!

Well, that's all I can think of for now, but I'm sure I'll have more later.