User blog comment:Wyvern Queen Kym/MH3 Lessons Part 1./@comment-969093-20120202154357

Gosh... I pity your students. If this is what you concluded after all those hours of hunting then I fear for their development as Monster Hunters.

You're supposed to teach your students how to play the game properly. Not how to cower in fear and attack from a "save" distance. Plesioth is such a simple monster to safely gun. The only attack you have to worry about is his on-land swim. Other than that, there isn't much to go wrong.

You say the hip check has an atomic hitbox. Do you even realise that statement does not apply for MHFU? His hitbox got fixed to a degree when they introduced the 2nd generation of Monster Hunter. In MH1 his hipcheck could hit you from the rear side of the attack's direction in a position less than 20ft away from his center-point. In MH2 this wasn't even the case anymore.

You also seem not to be familiar with the fact that attacks in the 2nd generation are not as hard to MOI as you would think when you compare it to the 3rd generation. Plesioth's hip check is among the easiest to roll through. With Evade +1 or even +2, failing to roll that would be a disgrace in itself.

As for the step damage. A Plesioth is the 2nd largest wyvern with an in-game recordable length. You can safely idle inbetween his legs without taking damage by carefully adjusting your position to stay out of harm's way. Recklessness and impatience however are your biggest enemies here. You will have the tendency to attack relentlessly when you're in the relatively save position of being underneath him. Don't succumd to this temptation. If you do, the problem you described will be the result.

Please make sure you got your own problems sorted out before going down the road of being an instructor. This doesn't look very promising from what I can tell.