User blog comment:Lord Loss/Monster Appreciation Week: Volvidon/@comment-1758220-20130510070520/@comment-4818141-20130510123838

The most jarring thing about Volvidon, for me, is that in G-Rank, blue and even green sharpness has zero trouble piercing his supposedly armadillo-like hide, while blue sharpness bounces off of the supposedly un-shelled Arzuros's backside.

As for difficulty, I feel like they TRIED to make Volvidon a genuinely challenging threat and ended up simply making him kind of obnoxious. While the soiling mechanic feels more at home on this guy than on Steel Uragaan, it still feels shoehorned in to give Antiseptic/Cleansers a non-Brachydios use. I'd honestly be happier if he had more extensive use of paralyzing attacks instead of just the single mid-range spitball.

The truly masterful part of his design, I feel, is that he uses rolls in all directions for maneuvering, and that the directions of these rolls can be unpredictable. The rolls are less annoying than Lagombi's slides, mostly because if you're quick on the draw you can knock him straight out of them.