User blog comment:PitchBlack696/Blog: Admins Board/@comment-969093-20141113123519

I have been bothered by this for a long time now and now I think I should finally bring it up. I notice that when it comes to sharpness bars we do not always have the necessary images to showcase them in our weapon trees or pages.

I saw that on ferias (a frontier wiki-ish database, the best and most complete one too), they do not literally seem to be applying just fixed size images for this.

I looked at their source code and the sharpness bar status notices and found out that they actually have the means to code it in any combination however they want.

For example:

A sharpness bar in frontier consists of 400 Units (from beginning to end). All weapons follow a certain trend when it comes to what their sharpness looks like. It is not that every weapon has a unique sharpness bar. No, they are shared and universally used for a weapon depending on how Capcom programmed the game.

What I noticed in their coding too, is that the length of the sharpness colors all were a multiplier of x4. For instance, Red: 60 / Orange: 40 / Yellow: 80 / Green: 20 / Blue: 80 / White: 60: / Purple: 60 = 400.



I made this to try out if I could actually take in-game sharpness bars and make it a somewhat clean image to use for in weapon trees. I suppose at these dimensions the fact that maybe 0.5 of a pixel block does not have perfect edges is not that much of a big deal.

Now I wonder if they actually have image files for 1, 2 and 4 units of each sharpness color level or that they have taken the time to screenshot any type of sharpness bar, split it into all colors seperately, and work with combining those in order to create their ridiculously spot-on sharpness bars.

Where I want to go is, would it be an idea for us to try and gather all of these as well? And do we have someone who is good enough at photo-editing to get pixel-clean cuts out of the images if we do?