Monster Hunter Dynamic Hunting

Discussion Blog

Monster Hunter Dynamic Hunting is a spin-off of the Main MH game series for the iPhone. Different gameplay features are for the game, with the use of the iPhone's touchpad. As seen in Famitsu's gameplay video, four monsters are in the beginning of the game (Yian Kut-Ku, and silhouettes of Congalala, Daimyo Hermitaur, and Khezu). After Beating the 4 monsters of a level, you go to the next level, and unlock more monsters and equipment. It has been released worldwide on June 1, 2011.

Gameplay

 * Player chooses a monster to hunt from the choices in the menu.
 * To unlock new monsters, you must first beat the monster before it.
 * Weapons and Armor are customizable.
 * Multiplayer is possible with Bluetooth (for up to two players).
 * There are 3 different weapon types available in game (Sword and Shield, Great Sword, and Dual Blades)
 * The game will indicate both hunter's and monster's HP, and the amount of damage the hunter does to the monster.
 * Below the health bar is a stock of how many Slash Attack uses you have . If you evade or block a monsters attack, you get 1 Slash Attack use. If you take damage, you lose 1 Slash Attack.
 * Slash attacks cut through any part of the monster. There are two types of Slash attacks. The first is a Horizontal Slash Attack, Which can be chained into regular attacks for a powerful combo. The second is a Vertical Slash Attack, which can be used to repel a monsters attack with a powerful blow.
 * If you counter a monsters attack with a Slash attack, it fills your Counter gauge. When the Counter gauge is maxed out, you can use your ultimate attack.
 * Controls are as follows:
 * Tapping the target monster with one finger performs an attack to it.
 * Blocks can be performed by holding down the screen with two fingers.
 * Evading is accomplished by sliding two fingers left or right.
 * Basic movement can be accomplished by sliding a single finger, left or right.
 * Slash attack are done by flicking one finger vertically or horizontally. (Depends on weapon)
 * When a monster attacks, there are 2 types of indicators of what type of attack it is. The first type of attack shows of yellow lines, which means the attack is blockable (if the weapon can block) and dodgeable. The second type of attacks shows red lines, which means it is unblockable, and must be dodged.
 * A player is graded from D (the lowest) to S (the highest) depending on their performance in the quest. Performance is ranked on: Mission Bonus, Time Bonus, Parts Bonus and Life Bonus.
 * Mission Bonus is determined by how well the hunter dodges/blocks monster attacks.
 * Time Bonus is determined by the remaining number of seconds on the clock.
 * Life Bonus depends on whether or not a retry was used and how much health was remaining (not counting potion use).
 * Parts Bonus depends on how many parts of the monster where broken.
 * Items and gold are received at the end of the quest, in which you can upgrade your weapons and armor with.
 * Time limit of 3 minutes is given on the upper right of the screen.
 * There are 3 Levels. 4 Monsters per level.
 * To unlock a new level you must beat the level before it.

Updates

 * In the first update, a new feature has been added; once the player beats the Monoblos and skips the credits, the mode of 'Real Hunt' is unlocked. Next to the original hunts are now harder versions - the monsters are faster and stronger, their health bars are gone, and you have less in-quest items. When cleared, a tick will appear on the quest icon.
 * However the tick mark itself won't count towards you'r ranking in the iPhones "Game Center" but the grade you get (D, C, B, ect.) will

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