User blog comment:Mckrongs/Monster Hunter 4 for the Nintendo 3DS/@comment-76.69.5.65-20120921012836/@comment-5489419-20120921084921

I know that I was a bit apprehensive about the rumored "Dragon's Dogma x Monster Hunter" idea, and even more apprehensive about the idea that your Hunter could jump at will. It just didn't seem Monster-Hunter-y, for lack of a better term.

But now Capcom (as they always do) took a radically new game mechanic and made it work with the flow and style of Monster Hunter, making jumping attacks and monster riding a privilege instead of an exploit. I absolutely LOVE that they didn't go crazy with the jumping, personally, and it gave Lancers like me something to enjoy about it even more!

I have to say, when it comes to innovations and improvements, Capcom and Monster Hunter do it very, very well, in my humble opinion. There hasn't been an update to the game's core that I haven't said "Oh god, this is a horrible feature. I hope this doesn't return." Swimming was annoying for a lot of slow weapon users, and it made SnS combos confusing for me, but in the end I enjoy chasing monsters down into their prime habitat and it gave the gameplay some variety. Kudos, Capcom!