User blog comment:Plexioth- xD/Monster Hunter 3 Ultimate/@comment-4813670-20130204181537/@comment-130804-20130204190519

From what I gather, those value for slime on a monster is 150, which is equal to a large barrelbomb. Every monster has certain thresholds to certain ailments. The majority of the thresholds, once reached, kicks in the actual ailment and sets the threshold for that ailment to a higher value each time to a certain point. Slime seems to be the exception, the threshold doesnt change and, unlike other ailments, has an indicator to how close it is to going off. Slime is a status, but the actual explosion is considered a bomb (hence why brachydios armor has bombardier). Hope this answers most of your questions And sorry for the wall, mobile wiki is being difficult