Forum:New Weapon:The "Maul"

So this idea came to me after splitting some wood for my parents.What if MH games had Mauls as a weapon class?Let me explain.First,this IS NOT AN AXE!There is a fine distinction.You do not use an axe to split wood.A maul is more like a cross between a sledgehammer and an axe;kind of like a sledgehammer with one end flattened into a blade.This is what I'm thinking for gameplay:it would be classed as a "heavy" weapon,with attack somewhere in the range of 400 base,maybe,700 max.The attack set would be like a cross between a LS and a SA;the power of a SA with the sweeping,circular feel of a LS.You would be able to switch between the hammerhead and the blade(assuming you're playing on the Wii,with the Classic Controller Pro)with Z1,allowing you to string together long combos.You would be able to stun a monster with the hammerhead,but it would take a considerably longer time than with a "true" hammer.The blade would (obviously) be able to cut tails,as well.Now,to balance this blatantly op'ed weapon,even the most powerful Maul would have an affinity of no more than -20%.This brings us to the Maul's special ability:onscreen,there would be four bars,arranged like so: __________________  _____________   _________   _____

Said bars would constitute the "Affinity Gauge".How,you ask,does the Affinity Gauge work?Like this.Say your Maul has  a -20% affinity.Bad,right?Well,each strike of the Maul fills the gauge a little bit.When one bar fills,it starts "overflowing" into the next bar.Each full bar raises the affinity of the Maul by 10%.So,by filling each bar,you can raise the raw affinity of your weapon to +20%.Here's the catch:the bars are constantly draining.But,if you manage to fill all four bars,they will stay full.So what do you think?--CrellinEtreyu 05:35, November 8, 2010 (UTC)Crellin Etreyu