Forum:Online Farming and Resource Generation

I was playing Tri today,and,as usual,I had to go offline to get my Honey and other essential supplies.I freehunted for a little bit and killed a Qurupeco and a Royal Ludroth,and while said monsters didn't give me much trouble (as I was using the full Vangis armor set and the Dark Claw) I realized that many hunters would have trouble earlier on in the game.I know that this idea is far from perfect,so please add your comments and suggestions.--98.255.4.7 01:35, December 30, 2010 (UTC)

Section One: Server Classification
That is to say,the separation between "Hunting" and "Resource" servers.Hunting servers would be dedicated to standard online play,whereas Resource servers would be dedicated to Resource - oriented play,including farming,fishing,and freehunting.There would also be three further distinctions: Open,High,and Low-rank.

Section Two: Freehunting
Freehunting,once again,would be fairly standard with one drastic (and probably popular) difference: freehunts would be available in areas other than Deserted Island.The other areas would become available as your Hunter Rank increased and you gained the ability to do quests in the aforementioned new areas.This would allow you to freehunt monsters other than the ones that appear in Deserted Island,such as Agnaktor and Barroth.The Resource points from boss monster kills would be divided up evenly between the hunters.Points from minion kills would go to whatever hunter killed the monster.There would be forecasts for monsters,so if a particularly powerful boss showed up,you wouldn't be caught off guard.

Section Three: Farming and Fishing
The Resources gathered from freehunts can now be used to farm items and send boats out on fishing trips.Each person would have their own resource accounts,and their own "individual" farms and docks.By "individual" i mean that only the player would appear at the farm or dock,and would only be able control what THEY are farming at any given time.Fishing would be altered in that,like farming,you could fish for specific fish,providing you had one in you possession.There would only be one boat to send out,and because you send the boat out for specific fish,there would be no selection of areas.

Section Four: Trading!
Finally,we come to my favorite section.My idea is this: items that can be farmed and fished for,even though they may be above a rarity of 4,can be traded for an item of the same rarity.It would work similarly to the online Pokemon trading system,with one person offering one item in exchange for another.