User blog comment:Plexioth- xD/Monster Hunter 3 Ultimate/@comment-32.178.148.205-20111210225743/@comment-4563270-20111211002848

i think that's to be expected... most dynamic lighting is on a planar level meaning you won't see the shadow after a certain point... hence why when ppl no clip or take off gravity on certain games the shadow disappears at a center point... in order to compensate for such a flaw they switch to old circular shadow animations before landing and after take off. I don't think it's so bad though, it adds a little mystery to the game.. that way when your on the deserted island or anywhere else you won't know what new monster just flew in XD